reporust_rebootcancel

129,029 Commits over 4,232 Days - 1.27cph!

43 Days Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
43 Days Ago
Merge from naval_update
43 Days Ago
Merge from main
43 Days Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
43 Days Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
43 Days Ago
Door item fixes
43 Days Ago
Added boat door, setup as boat construction. Manifest
43 Days Ago
merge from bed_improvements - beds are now community skinnable
43 Days Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
43 Days Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
43 Days Ago
halloween floorpaper minor tweaks
43 Days Ago
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43 Days Ago
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43 Days Ago
Create tooling to setup mesh LODs for terrain chunks.
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Steering wheel dismount position improvements for better mounting in tight spaces
43 Days Ago
Add test save with wall destroy bug epo
43 Days Ago
merge from main
43 Days Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
43 Days Ago
Boat block health increases
43 Days Ago
improved flow on floating_city_floating_walkways_B
43 Days Ago
set up hmlmg to be skinnable
43 Days Ago
halloween floorpaper wip
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merge from main
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merge from main #2 missing file
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Merge from main
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merge from main
43 Days Ago
bed skinnable asset setup - need to test workshop
43 Days Ago
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43 Days Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
43 Days Ago
merge from main
43 Days Ago
Merge from emission_mask_scrolling_and_blinking
43 Days Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
43 Days Ago
floating city 2 flow polish, better connection to casino barge
43 Days Ago
halved vertex AO intensity on chicken cages (material)
43 Days Ago
Merge from small_engine
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Merge from outboard_motor
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Merge from main
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Merge from material_reserialization_tool
43 Days Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
43 Days Ago
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43 Days Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
43 Days Ago
Merge from naval_update
43 Days Ago
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43 Days Ago
merge from vm chainsaw update