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135,361 Commits over 4,324 Days - 1.30cph!

2 Years Ago
Potential UpdateHolsteredOffset nre fix
2 Years Ago
Protobuf, codegen
2 Years Ago
Merge from main
2 Years Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
2 Years Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
2 Years Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
2 Years Ago
Add a cinemachine virtual camera to the end tutorial cinematic
2 Years Ago
Merge from tutorial_island
2 Years Ago
Change `write.PacketId()` -> `Net.sv.StartWrite( packetId )` so we can prefix the packet Id before the packet ordering VarInt
2 Years Ago
Include VarInt at the beginning of each outbound client packet to improve accuracy of demos
2 Years Ago
Add cinemachine package (2.8.9)
2 Years Ago
Manifest, codegen
2 Years Ago
Merge from main
2 Years Ago
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
2 Years Ago
Hard code world temperature while player is in tutorial
2 Years Ago
Leftover mirror conditional
2 Years Ago
Merge from main
2 Years Ago
Cleaned up ASE templates and added working Rust/Standard template w/ custom inspector
2 Years Ago
Deleted unused shader (UI.Additive-SoftMaskable)
2 Years Ago
Conditional mirror code path (static; off for now)
2 Years Ago
Force the player out of god mode if the tutorial needs to kill them
2 Years Ago
Fixed help prompt videos not updating
2 Years Ago
Merge from /main/hackweek_visualshader
2 Years Ago
Fixed tree billboards being aggressively culled after 92683
2 Years Ago
Truck models update
2 Years Ago
Scaling fix. Sandbag hit update.
2 Years Ago
Distance scalers.
2 Years Ago
Flesh impacts
2 Years Ago
Split up harbor crane mesh for gameplay setup
2 Years Ago
Replace prediction inside ceiling light
2 Years Ago
Fix RPC that were passing null in the function name
2 Years Ago
Move the prediction check from all RPCs into `SignalBroadcast`
2 Years Ago
Regex + manual tweaks to remove sourceConnection from all RPC methods as it's only used in a single RPC but takes 8 bytes each packet
2 Years Ago
Enqueue packets for demo from network threads instead of main thread
2 Years Ago
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2 Years Ago
Clear the blocked topologies navigation list for tutorial Chickens so that they can move around on tutorial island correctly
2 Years Ago
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2 Years Ago
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2 Years Ago
network++
2 Years Ago
Fixed disableWearable check in client Cleaned and rebuild codegen
2 Years Ago
merge from server_noconsole
2 Years Ago
merge from save246 - excavator yaw prefab, disabled renderer batching on props onboard
2 Years Ago
merge from large_backpack_conveyor_filter
2 Years Ago
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2 Years Ago
Fixed client compile error Added convar to disable overlay
2 Years Ago
Added support for showing multiple overlays at once Improved GC Cleaned up code
2 Years Ago
First overlay now works correctly
2 Years Ago
Stuff I forgot to push
2 Years Ago
2 Years Ago
Merge from main