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123,780 Commits over 4,079 Days - 1.26cph!

4 Years Ago
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4 Years Ago
Removed built in water visibility trigger from sewer_drainwall_ pieces, for mappers
4 Years Ago
cherrypicking 58642
4 Years Ago
merge from lunar_near_year_2021
4 Years Ago
Reduced gong crafting cost
4 Years Ago
Merge from main
4 Years Ago
A bit of cleanup
4 Years Ago
Prefab updates
4 Years Ago
Bug fix
4 Years Ago
ViewModelScope bug fix, fixed bug where skins weren't being applied.
4 Years Ago
fixed a small offset in corridor_stop_transition_b
4 Years Ago
updated entrance prefab link in tunnel entrance scene to fix the materials display
4 Years Ago
progress on stairwell and entrance meshes
4 Years Ago
Cherrypicking lunar_new_year_2021 merge
4 Years Ago
Corridor fixes 2: Quaternion boogaloo
4 Years Ago
Stairwell bottom adjustments
4 Years Ago
Tunnel LOD/occlusion mesh fixes
4 Years Ago
Tunnel entrance prefab update
4 Years Ago
AddToAlphaMap procedural component to carve the terrain in a delayed manner (in case part of a monument is moved after initial placement, like for the tunnel entrances)
4 Years Ago
cherrypicking Lunar new year server side chanages
4 Years Ago
Prefab priority updates (fixes cases where stairwell bottom piece was placed prematurely)
4 Years Ago
merge from lunar_new_year_2021
4 Years Ago
Lunar 2020 menu video
4 Years Ago
Tunnel entrance Scene2Prefab scene
4 Years Ago
Corridor environment volume updates
4 Years Ago
Prefab updates
4 Years Ago
PriorityEnd is no longer required
4 Years Ago
Removing obsolete 180 degree turn corridor prefabs
4 Years Ago
Two additional stairwell bottom prefabs (copies of variants a and b with an additional corner to cover all 4 directions)
4 Years Ago
Better, less buggy support for stairwell bottom variants
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Ditch the track spline unique ID system and go back to matching on content. This means if multiple splines point to the same data and one changes and updates its content, the others will be out of sync. Will improve that next.
4 Years Ago
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4 Years Ago
Manifest rebuild
4 Years Ago
Marge Main -> WorkCart
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Added new static variant of elevator for use in monuments - elevator.static.prefab Requires floor information to be manually input on the prefab (IsStatic, StaticTop and StaticFloor fields) Doesn't spawn the sub IO entity so doesn't require power, all of the elevator blocks are still IO entities so they can be hooked up to static buttons