reporust_rebootcancel

111,838 Commits over 3,928 Days - 1.19cph!

5 Months Ago
More robust code for RefreshLockState
5 Months Ago
Hopefully fixed modular car code lock showing green light instead of the intended red after moving out of network range and back
5 Months Ago
Update model components, disable deprecated stuff
5 Months Ago
Updated aim data
5 Months Ago
Fix conflicting right hand aim
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Backups
5 Months Ago
Added wallpaper pack icon
5 Months Ago
lods and collision for frontier walls
5 Months Ago
Fixed deployables being placeable on the digital clock
5 Months Ago
Changed GCO category to Weapons
5 Months Ago
merge from main
5 Months Ago
Added convar for opening directory folders (only works locally) Can be used to setup binds to quickly open screenshots/demos/maps etc
5 Months Ago
More null checks in WallpaperPlanner.OnFrame
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
Merge from world_update_2
5 Months Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
5 Months Ago
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5 Months Ago
Improve fidelity of wolf consecutive attacks when the player keeps walking backwards, or is standing still
5 Months Ago
Merge: from main Tests: built all modes in editor
5 Months Ago
Update: RCon test page now accepts custom endpoint Think at this point it's good enough, so I'll stop here Tests: tested with connecting to local host
5 Months Ago
Make wolves react to lit torch swings and projectiles landing near them
5 Months Ago
Update: RCon test page now follows log coloring output - Parses color tags that we receive in the stream - Recolored background to follow unity's style (since we sometimes send white colored logs) Tests: connected to session with high debug level with colored output
5 Months Ago
Update: RCon page displays Logs - Logs the pages connection flow, rcon commands and the feed from the server - Log scroll sticks to bottom Tests: ran with local session
5 Months Ago
Scene setup for ziggurat
5 Months Ago
Split orbit null checks into two seperate checks to ensure target being null cant mess with the second check Reduced the max amount of rockets fired by orbit strafe from 24 to 16
5 Months Ago
Patrol Helicopter will keep playing damaged fx alongside destroyed fx
5 Months Ago
Follow orientation attempt 2
5 Months Ago
Reduced wallpaper crafting cost to 10 cloth from 20, amount per craft 1 -> 2
5 Months Ago
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5 Months Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
5 Months Ago
Added textures for stone piles. Added stone pile variants.
5 Months Ago
twitch drops
5 Months Ago
Update: Add entity counter to Save Viewer This should be enough for now, I'll add more functionality as needed. Tests: loaded a large save, validated counter updates with filtering applied
5 Months Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
5 Months Ago
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
5 Months Ago
Budget wolf pathfinding
5 Months Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
5 Months Ago
Update: SaveViewer triggers loading on changed event - Also disabe the export buttons if no valid save is loaded Allowed to get rid of an extra variable and a first-run exception Tests: loaded large save game multiple times, all func still worked
5 Months Ago
Merge from ai_wolf_iteration
5 Months Ago
Bugfix: avoid parsing invalid paths in SaveViewer Tests: tried to use a malformed path
5 Months Ago
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5 Months Ago
Fix sense refresh time not accounting for budgeting delaying refresh
5 Months Ago
merge from dropped_item_perf_improvements
5 Months Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled