reporust_rebootcancel

145,847 Commits over 4,444 Days - 1.37cph!

3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
merge from /main/hackweek_techtree_multi_unlock
3 Months Ago
merge from main
3 Months Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
3 Months Ago
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3 Months Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
3 Months Ago
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3 Months Ago
Merge from 3p_spectator_improvements
3 Months Ago
Merge from main
3 Months Ago
merge from camera_fog_fix
3 Months Ago
further reduce fogging in cameras
3 Months Ago
set crypt building skin to 10472 and set up steam item and temp icon
3 Months Ago
industrial shelving texture pass updates
3 Months Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
3 Months Ago
merge from main
3 Months Ago
Set up inputs for new RRP compatible standard shader
3 Months Ago
Missing rooftop objects
3 Months Ago
part3
3 Months Ago
Part2
3 Months Ago
Apartment complex b fixes Split the roof into multiple objects
3 Months Ago
setting up crossbow bowless vm prefab and anims
3 Months Ago
merge from render_pipeline_testing
3 Months Ago
remove unused uniform
3 Months Ago
fix vfog density map not using configured shore distance falloff
3 Months Ago
Merge from viewmodel_early_disable_fix
3 Months Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
3 Months Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
3 Months Ago
Various fixes.
3 Months Ago
Bunch of more inconsistency fixes.
3 Months Ago
minimum setup required to run a test with ocean
3 Months Ago
setting up crossbow bowless viewmodel prefab, rig and anims
3 Months Ago
Merge from mfm2