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138,256 Commits over 4,505 Days - 1.28cph!

3 Months Ago
Lighting/FX industrial furnace.
3 Months Ago
Industrial Torch - Updated textures (wip)
3 Months Ago
Disable the HLOD mesh renderer by default so it doesn't show in scene view (can re-enable the component on HLOD_apartment_complex_1.prefab if needed)
3 Months Ago
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
3 Months Ago
Fixed digital clock text material
3 Months Ago
Switch basement elevator door in apartment wing to the rusty version (keeping the rest of the elevator doors looking normal)
3 Months Ago
Create rusty version of apartment elevator door
3 Months Ago
Fix TMP door decal not being disabled by default on apartment door C
3 Months Ago
Update apartment elevator prefab with new lift prefab
3 Months Ago
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
3 Months Ago
merge from unity_6.3.15/keyboard_layouts_fix
3 Months Ago
Detect keyboard layout changes at runtime and refresh registered buttons
3 Months Ago
Switch apartment elevator doors from the rusty ones -> normal ones
3 Months Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
3 Months Ago
Register button namse using the actual display name, so they're keyboard layouts aware
3 Months Ago
merge from fix_industrial_efurnace_io_port
3 Months Ago
fix pooling leak
3 Months Ago
Improve comment
3 Months Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
3 Months Ago
merge from fix_industrial_efurnace_io_port
3 Months Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
3 Months Ago
Merge from powerplant_powergrid
3 Months Ago
Merge from main
3 Months Ago
Separate out settings for requiring power to be functional and having different stats with power on recycler
3 Months Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
3 Months Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
3 Months Ago
tweaked turretmountpoint on bow entities
3 Months Ago
Removing duplicate anims from player animator - delicate process so doing in stages
3 Months Ago
Sized down because not used.
3 Months Ago
Industrial furnace lighting & material stuff.
3 Months Ago
update apartment_complex_monument/prototype
3 Months Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
3 Months Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
3 Months Ago
industrial garage door; - Assign panner chain material to busy state model
3 Months Ago
Skinning industrial door
3 Months Ago
Fixing skinning and position offset for industrial door LODs
3 Months Ago
industrial garage door; - created panner material for the chain
3 Months Ago
Adding extra chain material for industrial garage door
3 Months Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
3 Months Ago
setting up 3p M16a2 anims
3 Months Ago
disable_ping_estimation_again -> main
3 Months Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
3 Months Ago
Compile fix
3 Months Ago
merge from drawcolliders_improvements
3 Months Ago
Fixed skinning for industrial garage door
3 Months Ago
Codegen
3 Months Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
3 Months Ago
Subbing industrial torch burst cloth mat(missed from my last checkin)
3 Months Ago
Fix shader error
3 Months Ago
merge from main