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137,869 Commits over 4,505 Days - 1.28cph!

3 Months Ago
fix BBQ workshop prefab being closed when publishing
3 Months Ago
Updated player unarmed idle
3 Months Ago
Quick refactor
3 Months Ago
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
3 Months Ago
merge from industrial_dlc
3 Months Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster Tests: ran unit tests
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
fixed another NRE in FakePlayer occlusion
3 Months Ago
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
3 Months Ago
Reset the game when the 8 ball is pocketed before its due
3 Months Ago
hammer anim update on deploy
3 Months Ago
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes
3 Months Ago
merge from bowless_crossbow
3 Months Ago
Disable motion vectors for io arrows, fixes motion blur issues
3 Months Ago
Fixed shop marker cluster text scaling
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Industrial torch animation + animator blend updates
3 Months Ago
Fixed input fields using decimal number content type not working
3 Months Ago
3 Months Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
3 Months Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
3 Months Ago
Toned down speech animation parameters slightly
3 Months Ago
Add support for raycasting inside the pool physics engine
3 Months Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
3 Months Ago
merge rust_relay_server -> main (NRE Hotfix)
3 Months Ago
resolved NRE in BasePlayer::SendEntityUpdates
3 Months Ago
missed file
3 Months Ago
Fix movember card moustache (for modders)
3 Months Ago
exported updated 3p jump anim
3 Months Ago
Combine both entiities
3 Months Ago
Updating industrial torch viewmodel rig
3 Months Ago
wip rain grace period
3 Months Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
3 Months Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
3 Months Ago
Merge from PlayerRigUpdate2
3 Months Ago
Merge from main
3 Months Ago
merge from devtools_scaling_fixes
3 Months Ago
Copy paste list view fixes
3 Months Ago
Tweaked free aspect layout of item and vehicle tabs
3 Months Ago
Fixed F1 loadout tab scaling issues when using free aspect
3 Months Ago
Fixed copypaste grid button title text layout issues
3 Months Ago
Fixed F1 copy paste tab scaling issues when using free aspect
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
Updating m16 view model rig with new mesh
3 Months Ago
merge from iolines_shader_fix
3 Months Ago
Restored invisible wire material