reporust_rebootcancel

157,678 Commits over 4,566 Days - 1.44cph!

3 Months Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
3 Months Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
3 Months Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
3 Months Ago
merge from sculpture_default_invis_fix
Rin
3 Months Ago
merge from sculptures
Rin
3 Months Ago
merge from game_room_dlc
3 Months Ago
Fixed a floating wire in power plant Powerplant S2P
3 Months Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
3 Months Ago
prevernt breaking down stone sculpture
3 Months Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
3 Months Ago
Merge from main
3 Months Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
3 Months Ago
merge from storepage_aug26
3 Months Ago
Bar game branding power of two
3 Months Ago
Bar games store page media
3 Months Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
3 Months Ago
merge from storepage_aug26 (stone sculpture page done)
3 Months Ago
Video fix
3 Months Ago
Updating uzi rig with new model and adding world model rig
3 Months Ago
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3 Months Ago
Gave sculptures bullet penetration again, but on the right branch
3 Months Ago
merge from main
3 Months Ago
Stone sculpture media video
3 Months Ago
given bullet penetration to sculptures, takes 20% off the damage
3 Months Ago
bar games pack square images, still waiting on thumbnail
3 Months Ago
Merge from main
3 Months Ago
Merge from terrain_hole_mask_res_fix
3 Months Ago
Fix terrain hole mask with resolution scaling changes
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
Fix splash-2 sound definition error S2P Dome
3 Months Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
3 Months Ago
Merge from pooltable_dismount_kill_fix
3 Months Ago
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3 Months Ago
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3 Months Ago
Added some instructions to pool
3 Months Ago
FInal new darts ui fixes
3 Months Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
3 Months Ago
Update default nexus endpoint
3 Months Ago
add dolly preview window in the dolly editor
3 Months Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
3 Months Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
3 Months Ago
Can connect wires to the new powerline IO even without building privilege
3 Months Ago
Add vertical scrolling to the timeline
3 Months Ago
set up events to hide flare when thrown in 3p
3 Months Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
3 Months Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
3 Months Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
3 Months Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
3 Months Ago
merge from main
3 Months Ago
merge from fix_reload_anim