reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Actually make the debug text visible
3 Months Ago
merge from fix_manifest_generate_loot -> main
3 Months Ago
Fix metal detector sources not spawning in the jungle
3 Months Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
3 Months Ago
Lerp the slack instead: way nicer result
3 Months Ago
Nuke the length calculation from the Protobuf as well
3 Months Ago
Merge from protobuf_fixes (exception trobleshooting)
3 Months Ago
Log the full exception in WorldSerialization.Save+Load
3 Months Ago
Ensure all assets are written to disk after `Update Loot Tables` is ran
3 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
3 Months Ago
Prevent generating manifest from generating new loot tables - only runs manually via `Tools/Update Loot Tables`
3 Months Ago
Hookup anim in holdtype so third person fire anim triggers
3 Months Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
3 Months Ago
Updated wood armour gloves materials, textures, and viewmodel and viewmodel prefab
3 Months Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
3 Months Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
3 Months Ago
Remove FastIK
3 Months Ago
Jungle ground plants building displacement
3 Months Ago
merge from tunacanlamp_preventbuilding_fix
3 Months Ago
Simplelight polish WIP.
3 Months Ago
Merge from protobuf_fixes
3 Months Ago
Fix RPC error in SetInheritedVelocity
3 Months Ago
Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
3 Months Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
3 Months Ago
Cleaned up, meshes, WM and icon updates
3 Months Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
3 Months Ago
Tapered corner pieces of piper nigrum. Added final translucency.
3 Months Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
3 Months Ago
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3 Months Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
3 Months Ago
Bugfix: use pooled List<float> during IOEntity's slacklevels saving Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure. Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
3 Months Ago
Updated Conditional Meshes
3 Months Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
3 Months Ago
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3 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
3 Months Ago
Conditional Meshes
3 Months Ago
merge from rustige_egg_spec_balance
3 Months Ago
merge from fix_explosive_inserts/attempt_2
3 Months Ago
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3 Months Ago
Exhaust tweak.
3 Months Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
3 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
3 Months Ago
Double boomerang throwing range
3 Months Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
3 Months Ago
Update: PlayerInventory.CanWear no longer allocates an extra array - BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects Tests: gave myself 2 maps - they correctly avoided being both on the belt
3 Months Ago
log_fixes -> main
3 Months Ago
Various polish & fixes.
3 Months Ago
merge from broadphase_abp