reporust_rebootcancel

156,121 Commits over 4,566 Days - 1.42cph!

3 Months Ago
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3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
Merge from recyclebin_storage
3 Months Ago
Merge from main
3 Months Ago
Merge from PMM
3 Months Ago
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips
3 Months Ago
Add age enum to livestock animals Add milk interaction for cows, only for adults Just gives an apple for now
3 Months Ago
Mark Electrical_fuse_box_B_COL r/w
3 Months Ago
Fixed inventory limit rules on modular cars
3 Months Ago
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
3 Months Ago
Compile fix
Rin
3 Months Ago
merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Merge from rustnav_draw_fix
Rin
3 Months Ago
Removed survivor pie from supermarket freezer
3 Months Ago
Merge from main
3 Months Ago
Rework nav display entirely Player now gets a list of all nav tiles in range adds them to a list, sends a max of 5 tiles per tick (controlled by RustNav.drawTileBudget convar) Entirely eliminates server cost if the player is not moving (as no new tiles will be sent) Reduces outgoing bandwidth to a configurable amount, regardless of surrounding tile density
3 Months Ago
Merge from debug_npcanimcontroller_alloc
3 Months Ago
Merge from rustnav_draw_fix
3 Months Ago
Only send a quarter of the nav mesh each call when rustnav.draw is enabled Cycle the quarter clockwise around the player, so it takes a little more time to get the full navmesh but we're sending 1/4 of the data each tick Should fix the bandwidth saturation issues and reduces the cost per tick from 100ms to 25ms
3 Months Ago
Merge from vine_tree_nav_fix
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
merge from airfield_maintainble_features
3 Months Ago
Fix hideInvalidIcons not set in the second hotbar so it wasn't going away when convar was disabled
3 Months Ago
merge from game_room_dlc
3 Months Ago
prefab update in airfield scene + S2P
3 Months Ago
Fix pool "leave game" not working due to using the same reset game rpc, rename it to "cancel" Better icon + description Fix dartsgame phrase conflict Codegen, phrases
3 Months Ago
airfield fixes & updates - second fusebox is now gated behind powergrid stage 4 (this means you can't charge chinook call terminal unless stage 4 power) - added better indicators with flashing lights for charging stages - remove "mockups" from maintainable folder name - manifest
3 Months Ago
Crash impact.
3 Months Ago
merge from shieldonback
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
Merge: from fix_unitask_taskpool - Bugfix for not-thread-safe taskpool Tests: unit tests + booted into craggy with Jobs 4
3 Months Ago
Update: merge up to UnitTask/d239195 - Bugfix for buggy task pool returning dupes Tests: booted into craggy, unit tests
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Fixed collared shirt having 0 protection values
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from main
3 Months Ago
- Revert changes to recyclers outside safezones, keep duration boost at powergrid stage 4 - Add 2 new recyclers to outpost which have the same stats as regular non-safezone recyclers except these require powergrid stage 1 to use All still subject to change - Fix safezone recyclers getting boosted stats with the powergrid, this was bugged. Safezone recyclers are currently unchanged from before - Fix recycler stats updating immediately upon powergrid stage being changed rather than waiting to receive the change via the work queue S2P compound/outpost
3 Months Ago
bar stools - updated meta - reduced ao maps
3 Months Ago
pool table - removed duplicate colliders from art prefab - added art prefab to deployable prefab with MeshLOD setup - omitted LODGroup version from deployable - updated prefabs
3 Months Ago
merge from water_treatment_plant_maintainables
3 Months Ago
scene with prefab updates + S2P for WTP monument
3 Months Ago
wtp maintainables fixes&updates - cant put water into pipes - fixed cant take water out of pipes through UI - gearbox switched to using Syncvar (cleaner) - gearbox fixed "" invoke - gearbox fixed double network update w flags - add ResetIOState for water pipe broadcaster - add max pressure convarable parameter to water tank, so you can increase pressure beyond the "water on" threshold - manifest - fixed collider on water spout of pipes - added a pipe to WTP monument, close to the spinner tank - increased max power output threshold of gearboxes to 150 - increased power throughput of gearboxes from 1power/s to 5power/s (less time standing around) - 3 -> 2 gearboxes at monument, one on top of main silo, one on ground - improved debugging command for water treatment tank logging - prevent pipes from spawning in areas they should not be (inside things, in monuments, railways, etc) - increased pipe frequency - tweaked pipe terrain generation
3 Months Ago
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Rin
3 Months Ago
Initial heavy fuse loot pool
3 Months Ago
Master key first pass animations
3 Months Ago
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3 Months Ago
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