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138,465 Commits over 4,505 Days - 1.28cph!

3 Months Ago
cherry pick 149555 - BC simulation frame delta fixes
3 Months Ago
m16a2 textures update
3 Months Ago
BC pass on the industrial torch VM
3 Months Ago
Bugfix: convert bench durations from 120frames to 1s Seems to accumulate more data from ProfilingRecorders, but it's sample count doesn't follow linear extrapolation. Weird. Tests: ran the bench scene
3 Months Ago
3 Months Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
3 Months Ago
Merge from parent
3 Months Ago
Merge fixes
3 Months Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
3 Months Ago
Merge from main
3 Months Ago
edited 3p jump anims
3 Months Ago
Update: rename Perf.PlayerModel scene into PlayerModelBenchmark - Purged it of original setup, instead controlled by a script New bench script spawns 100 nakeds at various LOD levels and measures rendering stats Tests: ran benchmark scene
3 Months Ago
Fix broken meta file for blue noise 64px, 38
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from ioeditor_fix
3 Months Ago
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
3 Months Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
3 Months Ago
merge from main
3 Months Ago
fixed auto turret gibs not inherting skinned material
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
3 Months Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
3 Months Ago
merge from industrial_dlc
3 Months Ago
merge from main
3 Months Ago
merge from /unity_6.3.15/ddraw_text_color_fix
3 Months Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
3 Months Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
3 Months Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
3 Months Ago
Fix compile error (UnityToolbarExtender)
3 Months Ago
merge from main
3 Months Ago
exposed pipes art and prefab
3 Months Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
3 Months Ago
Post merge fixes
3 Months Ago
Re-run disable Bake on Scene Load for the cave
3 Months Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
3 Months Ago
merge from heli_crate_train_wagon_fix
3 Months Ago
merge from industrial_torch_weaponrack_setup
3 Months Ago
merge from bowless_crossbow
3 Months Ago
merge from excavator_light_fix
3 Months Ago
merge from industrial_dlc
3 Months Ago
merge from main
3 Months Ago
Merge from indirect_instancing (main)
3 Months Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main 152363
3 Months Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
3 Months Ago
main -> mountable_rollback