128,612 Commits over 4,140 Days - 1.29cph!
Better LOD values for elevator buttons
Fixed lift cable not animating
Added ground watch components to elevator
Remove unused parent entity
Hopefully fixed thrown explosives getting parented to disabled parents on the client
Expanded bullet penetration bounds on shaft sides
Fixed weird splash sub-particle count spikes on rain.
Clouds cover auroras now + other smaller iterations
Fix windmill not rotating to the wind direction
Merge from platform_types
Some more stuff for building
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Merge from platform_types
Fix StringPool exception when the manifest lists the same string twice (merging? this warns if there's a possible collision anyway)
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Codegen to fix merge issue
Merge from platform_types
Disable AnimatorLOD in spectator builds
Disable occlusion culling when the render controller initializes
Hide spectator from snapshots
Disable foliage and decor refresh because they don't get rendered
Move the sky so it doesn't render weird
Update LODs when rendering CCTV, validate images properly too
Merge from elevator_block
Updated IO socket positions to match new model
Add support for multiple job assignments per client
Stripping down the CCTV render code
Close the game when the spectator client disconnects, if it auto connected to a server
Spawn spectator players in the sky (with noclip+god mode)
Build config for spectator client
Fix issues with connecting using the spectator build
Fix LocalPlayer not being set
Spectator clients can connect now, kind of
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Convars to start adding some quality settings
Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
Fixed inside terrain antihack false positives at water treatment plant (instant death spots)
S2P
Disabled mip maps on terrain normal map to preserve detail (test)
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
Tweaked Powerplant radiation volumes, walking around the edges of the monument no longer results in high levels of radiation