110,898 Commits over 3,897 Days - 1.19cph!
merge from hackweek_car_radio
Ice shader: triplanar normal map correction
Disable some now-duplicate options in graphics options screen
Merge from presets_editor/quality/
Ice shader: fix culling/flickering when gpu instancing is enabled
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit
Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
Fixed incorrect hit sfx on all ores and wood piles
added spine 3 to humanoid mapping in rustplayeravatar
- added convar + option to experimental settings for clouds, off by default, renders billboards if off
- initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance
- add cirrus clouds and configurations for them
- fix sun mesh not being occluded by clouds
- fix cloud display mesh sorting
- further configurable parameters
- clean up/organize code
renaming of unarmed anims to match maya source and new convention
Added asyncUpload settings to mandatory defaults
Set shadow cascade splits in mandatory defaults
Remove the massive lump of disabled code I forgot to delete
Merge indirect instancing
Implement indirect instanced rendering system
Particle raycasy budget preset values
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Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)
Catapult item pickup and drop sounds
Added streaming texture presets
Ballista bolts world models and pickup/dropped sound
Fixed siege tower pulling flag colliding with tipping flag
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
Fixed battering ram choppy reverse
set up mini crossbow world model and intial anims
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
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Modular kit improvements to ruin wall kit (still WIP)
Commented out any quality settings we probably don't want the client to be able to control.
Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
fix snowmobile error in code rather than prefab
Fix all the store pages UI scaling and snow mobile error message
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Updated rig to V4 with updated names
removed old unused ice textures now we have the composite texture
Modular kit improvements to ruin wall kit (still WIP)
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not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step
- drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
Scientist accuracy now depends on what the player is doing not only distance
merge from clientserver_entityfinder_tool
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merge from release - RC (client only)