reporust_rebootcancel

134,589 Commits over 4,293 Days - 1.31cph!

10 Days Ago
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
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p8
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p7
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p5
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p6
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p2
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p3
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p4
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Reserialize Prefabs - 15k file changes. improve build times Day 2, Attempt 201 uploading, fuck plastic Sometimes errors are unknown because fuck plastic Sometimes errors are unsupported because fuck plastic maybe it'll work this time NOPE Again? No Day 3, reattmpting is the meaning of life pressing check in over and over again? insanity is doing the same thing over and over again and expecting different results, yet here I am I'm going look like a idiot once this finally works I'm going put something heavy on my enter key so it keeps retrying what the heck is method 190 This is peak games development Lets try parts again - Part 1
10 Days Ago
Updating the shadow cascade splits when the shadow preset convar is set
10 Days Ago
More old menu deleted prefabs
10 Days Ago
mountplayersync_ai_bypass
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Roll out parenting syncing to the turret seat and the double 50 cal seat
10 Days Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
10 Days Ago
Buildfix: add SERVER guards Tests: none, trivial change
10 Days Ago
Fixed incorrect set parent check on the right branch this time
10 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
10 Days Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
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Fixed incorrect set parent check
10 Days Ago
corpse tweaks for various boxes
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surface material for various boxes
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Deleting more old menu stuff
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pt_boat_fixes -> main
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main -> mountplayersync_ai_bypass
10 Days Ago
Add another query check for native grids. dont set water infos if queries dont find anything
10 Days Ago
Audio chanes for the large creak sounds on modular boats steering
10 Days Ago
Started deleting old menu stuff, moved things around
10 Days Ago
Get rid of a .toarray
10 Days Ago
stone box matrix added, icon updated, prefabs updated
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Added skip main menu warmup option to the preferences Sort pref fields alphabetically
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Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
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Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
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cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
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merge from sss_profile_cleanup
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merge from naval_update
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merge from naval_ITem_desc
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main -> naval_update
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merge from naval_update
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merge from planner_viewmodel_clipping_fix
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merge from adventcalendar_resetstate
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merge from rpg_redirect_fix
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merge from Youtooz_GroundwatchFix
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merge from TechTreeT2_Muzzlebrakefix
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merge from BearSkinRug2_Reloaded
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merge from Xmas_CollisionMesh_Fix
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merge from building_blocks_skin_and_fixes_dec25
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merge from YouTooz scientist plushies LOD fix
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cherrypicking bamboo_shelve_stacking