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132,012 Commits over 4,262 Days - 1.29cph!

11 Days Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
11 Days Ago
Tests: Amend TestNoClipConsistency to generate players permutations with non-zero vehiclePauseTime alongside forceCastTime This should trigger a slightly different code path for noclip checks. Still need to generate relevant physics colliders to validate this path. Tests: ran TestNoClipConsistency
11 Days Ago
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
11 Days Ago
Bugfix: UsePlayerUpdateJobs - fix GatherWavesIndicesJobIndirect returning invalid count of deepsea players - Also fixed invalid index usage for acessing positions Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
11 Days Ago
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11 Days Ago
Heavily simplified food market barge (top section) collision
11 Days Ago
ore & explosive - guide meshes added
11 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
11 Days Ago
Swimwear 01 and all variations reposed
11 Days Ago
box ore - tweak display anchor location
11 Days Ago
box explosives - updated manifest, updated icon manifest, updated localization.
11 Days Ago
network++
11 Days Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
11 Days Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
11 Days Ago
box explosives - updated texture settings
11 Days Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
11 Days Ago
Enabled AllowKinematicDrift for PlayerBoat
11 Days Ago
more splat work ferry terminal
11 Days Ago
Merge from netting_placement_rework
11 Days Ago
Merge from main
11 Days Ago
Merge from parent
11 Days Ago
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11 Days Ago
more splat on the right of ferry terminal
11 Days Ago
Boat planner can go into tc tool slots
11 Days Ago
naval_update -> main
11 Days Ago
glass surface types for airfield hangars
11 Days Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
11 Days Ago
deleted stray foundation piece water_well_b
11 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
11 Days Ago
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11 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
11 Days Ago
merge from fix_boat_teleport_checks -> naval_update
11 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
11 Days Ago
Set tropical terrain material decal layers 0 & 1
11 Days Ago
Merge from tropical_shore
11 Days Ago
Adjust shore and underwater values
11 Days Ago
Merge from naval_update
11 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
11 Days Ago
Fixed mainland fog of war being cleared when deep sea closes
11 Days Ago
Merge from parent
12 Days Ago
Increase imposter render bounds to fix culling issues in deepsea
12 Days Ago
reduce cannon fire mech sound volume slightly
12 Days Ago
assign UI handling sounds to boat deployables
12 Days Ago
Null check in TerrainPath:FindClosest
12 Days Ago
RHIB storage sounds
12 Days Ago
Add PT Boats to deep sea vehicle whitelist
12 Days Ago
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12 Days Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
12 Days Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
12 Days Ago
space lr300 sounds