reporust_rebootcancel

141,362 Commits over 4,383 Days - 1.34cph!

8 Days Ago
Compile fix - swap to using flags
8 Days Ago
vendingmachine_ui_refresh -> main
8 Days Ago
Clear hover over button fixes
8 Days Ago
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8 Days Ago
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8 Days Ago
- Fix bugs with suggestions not being clickable - More final polish
8 Days Ago
- Final style changes - Added suggestions area in admin panel
8 Days Ago
Updated sprint anim (test)
8 Days Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
8 Days Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
8 Days Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
8 Days Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
8 Days Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
8 Days Ago
Potential fix for scientists not spawning on cargo
8 Days Ago
Fix minor typo in WhatUsesThis
8 Days Ago
Merge fixes.
8 Days Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
8 Days Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
8 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
8 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
8 Days Ago
simplified encryption again
8 Days Ago
Simplify encryption
8 Days Ago
Merge from main
8 Days Ago
All remaining monument fixes.
8 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
8 Days Ago
merge from playerboat_droppeditem_parent_fix
8 Days Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
8 Days Ago
main -> vendingmachine_ui_refresh
8 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
8 Days Ago
Updated encryption strategy
8 Days Ago
removed sneaky anim event sfx from 3p sitting anims
8 Days Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
8 Days Ago
merge from pooltable_and_dartboard_models -> darts_minigame
8 Days Ago
init darts minigame branch
8 Days Ago
Added optional encryption to Rust Relay
8 Days Ago
Fixed final vending entry pushing itself out the screen
8 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
8 Days Ago
merge from deepsea_navmesh_optims
8 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
8 Days Ago
Dynamic pricing support (nearly there!)
8 Days Ago
merge from dragbyangle_rebalance
8 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
8 Days Ago
merge from main
8 Days Ago
merge from deepsea_loot_balance
8 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
8 Days Ago
merge from playerboat_player_transfer_fix
8 Days Ago
replicated previous fix in jobs version of code
8 Days Ago
merge from playerboat_player_transfer_fix
8 Days Ago
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