reporust_rebootcancel

134,070 Commits over 4,293 Days - 1.30cph!

11 Days Ago
Apply the previous fix to the floating cities as well
11 Days Ago
Use temp job allocators for deep water checks
11 Days Ago
merge from artist_pack_dlc
11 Days Ago
merge from artist_dlc_ornate_frames -> parent branch
11 Days Ago
rehide large ornate frame item, fix labels
11 Days Ago
Picture Frames - shutter texture update
12 Days Ago
merge from artist_pack_dlc
12 Days Ago
clear cached easel fix
12 Days Ago
Picture Frames - shutter texture for scrap frames (WIP)
12 Days Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
12 Days Ago
added new bed ambiences and wildlife to the islands
12 Days Ago
merge from main
12 Days Ago
exported edited 3p paintball gun anims so they to aim true and 3p idle clip made shorter to remove judder
12 Days Ago
halved length of w paintballgun shooting anims and reduced 3p finger movement on shoot anims abit
12 Days Ago
Uzi Blockout
12 Days Ago
pushing_toast_fix -> main
12 Days Ago
Remove pushing toast log
12 Days Ago
cannon_clipping_fix -> main
12 Days Ago
Apply new cannon values to the camera head animation system
12 Days Ago
Merge from deploy_edit_menu_option
12 Days Ago
wood box game textures updated still wip
12 Days Ago
syncvar_inheritance_fix -> main
12 Days Ago
Paintball Gun - added conditional ammo meshes for worldmodel
12 Days Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
12 Days Ago
Add more navmesh blocking volumes to oilrigs
12 Days Ago
Fix scientists dying spontaneously when patrolling
12 Days Ago
Add "too far from shore" error message when trying to place BBS... too far from the shore.
12 Days Ago
Updated descriptions for some naval items
12 Days Ago
Disable deploy & edit option if the player doesn't have the item. Add description text stating the item is required, you must be stationary and not in the deep sea. Refactor some related functionality/checks so I can add clientside error toasts for other factors going forward.
12 Days Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
12 Days Ago
Refactor some methods to remove the need for resetPathOnFailure and prevent potential inconsistent behaviour in debug mode
12 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default) Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
12 Days Ago
Update: merge old OcclusionGroup code and put it behind DisableNewOcclusionGroups switch - make DisableNewOcclusionGroups true by default, can be turned off with -enable-new-server-occlusion-groups command line arg Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
12 Days Ago
Do not allow partial paths on scientist patrols, as it causes some wild teleportation behaviour, investigation in progress
12 Days Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
12 Days Ago
Light up frames - adjusted LODs for XL and XXL versions
12 Days Ago
more wip
12 Days Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
12 Days Ago
Update: declare a boot time switch to disable new server occlusion groups Need to bring back old logic for it, that'll be next. Tests: none, trivial change
12 Days Ago
Merge: from main
12 Days Ago
Tweaked two values to stop clipping issues we're seeing with the cannon
12 Days Ago
merge from main - added support for transparency on decal shader
12 Days Ago
Added support for decal layers on transparent surfaces on the Standard shader
12 Days Ago
stopengine_nre -> main
12 Days Ago
- Prevent stopping the engine from throwing an nre when wiping the deepsea - Remove a dumb log
12 Days Ago
Compile fix
12 Days Ago
Ocean WIP.
12 Days Ago
wood box added prefab for box
12 Days Ago
wood box game model and updated prefabs, ran manifest and localization
12 Days Ago
Light up frames - fixed material config and paintability