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8,747 Commits over 1,735 Days - 0.21cph!

7 Months Ago
Refactored GetSplineAfterMove results into a struct since the method signature was getting a bit much
7 Months Ago
WIP on signals finding their track block sections and the next signal
7 Months Ago
Set default light state to green
7 Months Ago
Another test map edit, adding a train
7 Months Ago
Train signals on my test map
7 Months Ago
Point lights for the signal lights, new Test FX debug optin
7 Months Ago
Reduce signal light mat brightness
7 Months Ago
Temporary signal light FX test method. Fixed missing renderer assignments on signal light B.
7 Months Ago
Fixed missing toggle assignment
7 Months Ago
Setting up train signal lights and network flags
7 Months Ago
Merge Main -> rail_network_link
7 Months Ago
Merge Main -> Experimental
7 Months Ago
Define player heli engine starting flag
7 Months Ago
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
7 Months Ago
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
7 Months Ago
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
7 Months Ago
Merge IsVisibleRedo -> Main
7 Months Ago
Merge EntityFlagToggleWarning -> Main
7 Months Ago
Merge rail_network_link -> Aux2
7 Months Ago
Set a smallish default world size on ProceduralMapRailSimple
7 Months Ago
Train signal script
7 Months Ago
Train signals are now entities (but they don't do anything special yet)
7 Months Ago
Merge Main -> Experimental
7 Months Ago
Rebuilt rail splines again
7 Months Ago
Final car explosion force edits
7 Months Ago
Another explosion force edit
7 Months Ago
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
7 Months Ago
Reduced explosion force push on modular cars
7 Months Ago
Scrap heli, parent ragdolls
7 Months Ago
Remove extra method
7 Months Ago
Interpolation edit, no longer need the fancy stuff
7 Months Ago
Manifest again, to fix scrap heli
7 Months Ago
Scrap heli fix
7 Months Ago
Enable ragdoll -> vehicledetailed physics collision
7 Months Ago
7 Months Ago
A rather difficult merge. Main -> RagdollRewrite2 (server-side ragdolls)
7 Months Ago
Removed ToggleClientBuoyancy
7 Months Ago
Different cherry-pick, this one has separate ragdoll entity, but position-matched to the corpse
7 Months Ago
Merge back in
7 Months Ago
Experiments
7 Months Ago
Combine player_corpse and player_ragdoll, with the help of cherry picking a few old changesets
7 Months Ago
Get our entity in the HasObjUnderFeet check. Vehicles update associatedMountable to point to the base vehicle, which messed up the check
7 Months Ago
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7 Months Ago
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7 Months Ago
▅▋▄▇▌▅█▉ █▇▍▊▇. █▋ ▍█▅▍ ▅▌▅▉ ▋▌█▋ ▄▆▅▇ ▆▄█▅▍▇█▌ (▌.▋. ▉▉▌▊ ▍▍▇▅▇▍▉▅ ▍▄ ▄▅▇▉▇▇█ ▇▆▍▊▉▍▇) ▌▊▍▇▄ █▇▉'▊ ▄▌▉█ ▍▌▆▋ ▅▅▇▄ ▋▍▍ █▉▆▆▇▌. ▄▇▄▄▆ ▋▄ ▆▄▉▋▉█▆▊▌▍▉.
7 Months Ago
Allow additional leeway in the IsVisible check distance due to situations where we allow the entity's collider to extend beyond the entity's bounds
7 Months Ago
Updated the URL on OBB.Trace to a new working one - SIGGRAPH has moved it. I thought Cool URIs Don't Change :(
7 Months Ago
Reinstate IsVisible changes
7 Months Ago
Trains no longer collide with terrain. Fixes them not being able to enter train tunnels.
7 Months Ago
Similar minor QOL edit. Add a note on why a flag is set client-side in CoalingTower