reporust_rebootcancel

137,345 Commits over 4,352 Days - 1.31cph!

10 Days Ago
Merge from naval_update
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Merge from main
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Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead Bumps network protocol due to updated protobuf definition Should only be merged with next wipe
10 Days Ago
merge from ambient_light_fix
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fix hair raycasting shadows in deferred
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menu2_play_warmup_fix -> main
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We dont need readonly anymore - drop it
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syncvar_traincoupling_fix_2 -> main
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Fix wagons changed syncvar not starting audio
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Merge from main
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Merge from static_bbs
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Subtract 143408 - temporarily disable prevent building volume on floating city 1
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Changes on Bone knife pitch variation audio values
10 Days Ago
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo
10 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
10 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
10 Days Ago
Bone knife audio rework and implementation
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Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
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Clean: remove hacky testing code Tests: none, trivial change
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Merge: from main
10 Days Ago
Optim: GamePhysics.Trace - replace sort with a serial scan - added unit tests and perf tests In existing perf tests scene complexity is not enough, but expecting to be a minor improvement in real world. Tests: unit tests
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Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
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merge from collider_cleanup_feb_26
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merge from collider_cleanup_feb_26
10 Days Ago
Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
10 Days Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
10 Days Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
10 Days Ago
merge from assetscene_from_clean
10 Days Ago
delete AssetScene-X scenes before recreating and populating - trying to reduce chance of GUID changes causing corruption
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Fix scaled netting collider on the bbs
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merge from deepsea_fixes
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Better repel checks for deep sea portals
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Kiosk trim paint mask and fixes to base textures
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10 Days Ago
Merge: from main
10 Days Ago
Add `server.randomize_seed` cvar to set random seeds on launch.
10 Days Ago
server_browser_ping_removal -> main
10 Days Ago
Fallback to sorting via ping if we can't find regions
10 Days Ago
Fix various collider issues for things placeable on boats, resolve stringpool warning spam, incorrect materials, offset or redundant colliders etc. Things touched are telephone, spotlights, splitter, single weapon racks, confetticannon, volcano fireworks, torch holder Manifest