reporust_rebootcancel

135,518 Commits over 4,324 Days - 1.31cph!

13 Days Ago
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
13 Days Ago
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
13 Days Ago
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
13 Days Ago
Default buoyancy batching to on.
13 Days Ago
Fix cannon handle spinning with buoyancy.
13 Days Ago
Merge from main
13 Days Ago
Fixed not able to skin space LR back into the default LR
13 Days Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
13 Days Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
13 Days Ago
Applied same logic to eat and clear options
13 Days Ago
Slight reduction
13 Days Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
13 Days Ago
Increase front turret rotate speed by 200 units
13 Days Ago
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13 Days Ago
Refactor Easel LOS checks
13 Days Ago
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13 Days Ago
Shorten time to first LOS check
13 Days Ago
Update to Easel LOS, now checks deployable layer
13 Days Ago
set paintable reactive target culling distance to 100 from 35
13 Days Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
13 Days Ago
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
13 Days Ago
reduce paintball gun attack/impact volume a little bit
13 Days Ago
merge from artistpack_storepage
13 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
13 Days Ago
scene backup
13 Days Ago
compile fix
13 Days Ago
merge from print_speed -> main
13 Days Ago
update easel LOS from shelf
13 Days Ago
Added `printspeed` command to help measuring boat speed
13 Days Ago
Extra LOS checks for easels being blocked by deployables
13 Days Ago
merge from naval_update
13 Days Ago
Merge from boat_dmg
13 Days Ago
More fixes and damage consistency
13 Days Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
13 Days Ago
Collider fix for paintable reactive target
13 Days Ago
Fix reactive target being lowered after network range re-enter
13 Days Ago
Added artist pack showcase
13 Days Ago
Merge from main
13 Days Ago
Added sign to kiosk F blockout
13 Days Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
13 Days Ago
Fix compile error
13 Days Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
13 Days Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
13 Days Ago
toggle-abble shutters for rentable kiosk F blockout
13 Days Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
13 Days Ago
banner large - fixed layers and physics mats
13 Days Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
13 Days Ago
Added artist pack store page
13 Days Ago
Silly dance anim update
13 Days Ago
Gesture animation updates