reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

9 Days Ago
Merge from scientist_spawners_enabled
9 Days Ago
Fix underwater dwellers spawning while scientist_spawners_enabled is false
9 Days Ago
Merge from mission_create_streamlining/outpost_spawning
9 Days Ago
Fixed another way of transferring items into containers that are marked PlayerItemInputBlocked
9 Days Ago
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9 Days Ago
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9 Days Ago
Fixed bandit town softcore spawn point appearing in primitive mode S2P bandit town
9 Days Ago
Fixed mission provider name not appearing on map in outpost Compound S2P
9 Days Ago
Hook up learn more about rust plus Setup safe url open Connect to server button set active false
9 Days Ago
Wire up new session page. Seperate out connection modal parts. Remove a bunch of unneeded stuff for the session page.
9 Days Ago
Hide friends menu names when in streamer mode
9 Days Ago
Fix static respawn zones not saving
9 Days Ago
snap_deployables -> main
9 Days Ago
Slightly increase the bounds of furnaces and shelves so they can be used with snapping
9 Days Ago
Hide party invite pop-up if accepting invite inside the friends menu
9 Days Ago
Setup new menu option for deployable snapping modes
9 Days Ago
Much cleaner wall snapping behaviour Setup custom corner padding on each deployable (set up large box)
9 Days Ago
Merge from vine_syncpos
9 Days Ago
Fixed vine visual stopping animation if a vine swing was started less than 2s after the last vine swing
9 Days Ago
Subtract 123923
9 Days Ago
Give warning when party invite is sent to non-friend indicating it will likely be blocked
9 Days Ago
Merge from main
9 Days Ago
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift' Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
9 Days Ago
Fixed small wooden box not casting shadows
9 Days Ago
Added debug.lookingAtRay, returns more reliable info about what you're looking at. Also now works for non-entities.
9 Days Ago
Fix party invite from friend menu when accepting invite via party invite popup
9 Days Ago
Brightness tweaks.
9 Days Ago
Further iteration
9 Days Ago
support live edit of biome fog shore distance falloff in editor
9 Days Ago
9 Days Ago
Update: projectile-water test via Craggy Pretty close to covering all cases Tests: ran new tests
9 Days Ago
Update: Projectiles that are managed by unit tests only run 1 substep Tests: projectile unit tests now pass
9 Days Ago
Update: Projectile Tests now run inside Craggy Most tests are failing because now their substepping eventually hits water/terrain - will fix next. Tests: ran unit tests
9 Days Ago
Update: TerrainTexturing - defer init in editor, relly on manual init by user This prevents it from screwing unit tests when loading scenes Tests: ran part of updates projectile unit tests (to be committed)
9 Days Ago
merge from indirect_instancing (code only)
9 Days Ago
Revert execution order changes
9 Days Ago
Revert script changes
9 Days Ago
Revert compute changes
9 Days Ago
Revert prefab changes
9 Days Ago
Revert package changes
9 Days Ago
Revert platform changes
9 Days Ago
Merge from manual_anchor
9 Days Ago
Revert changes to shader includes
9 Days Ago
Reverted changes to supported shaders
9 Days Ago
Revert changes to ProjectSettings
9 Days Ago
More work on railings and stairs for floating walkways
9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
merge from main