reporust_rebootcancel

130,068 Commits over 4,232 Days - 1.28cph!

9 Days Ago
Command block tests
9 Days Ago
Added the old console to the new developer tool prefab for now
9 Days Ago
Added indirect instancing for the ballpit spheres
9 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
9 Days Ago
Baseline, bootstrap spawns EngineUI2
9 Days Ago
Merging fpbuild related changes to main branch
9 Days Ago
Add a network graph
9 Days Ago
Setting up EngineUI2_DeveloperTools prefab
9 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
9 Days Ago
Auto auth player on placing steering wheel
9 Days Ago
console tools
9 Days Ago
10 Days Ago
Burlap shirt repose/lods
10 Days Ago
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10 Days Ago
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10 Days Ago
plastic please
10 Days Ago
Renamed the prefabs
10 Days Ago
easel lods
10 Days Ago
Fix for texture issue on 3p m15
10 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
10 Days Ago
WIP code, parameters, setup
10 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
10 Days Ago
Console Info Panel
10 Days Ago
Merge from parent
10 Days Ago
merge from automatedtesting
10 Days Ago
Merge from parent
10 Days Ago
Merge from parent
10 Days Ago
new console items ui
10 Days Ago
merge from SeparatePhysicsScenes
10 Days Ago
That's all folks
10 Days Ago
Almost done...
10 Days Ago
Even more...
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More...
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More...
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Some more...
10 Days Ago
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10 Days Ago
merge from directional_foliage_displacement
10 Days Ago
merge from puzzle_reset_hotfix
10 Days Ago
merge from sort_fixes
10 Days Ago
merge from fix_terrain_nametags
10 Days Ago
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10 Days Ago
Fix displacement clamping
10 Days Ago
matrix optimized texture rez pass
10 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files
10 Days Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
10 Days Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
10 Days Ago
Merge from main
10 Days Ago
Merge from main_merge_10_nov