reporust_rebootcancel

140,402 Commits over 4,383 Days - 1.33cph!

10 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
10 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
10 Days Ago
Somehow apartment vendor loadout got deleted
10 Days Ago
merge from planter_reskin_water_fix
10 Days Ago
Fix planter boxes not receiving water after being reskinned via spray can
11 Days Ago
merge from server_browser_refresh_fix
11 Days Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
11 Days Ago
merge from computer_station_IO
11 Days Ago
update apartment_complex_monument/prototype
11 Days Ago
Fix .meta files that were trying to create random folders
11 Days Ago
merge from PlayerRigUpdate2/Hair_Fixes
11 Days Ago
Update manifest.asset
11 Days Ago
Codegen
11 Days Ago
Codegen
11 Days Ago
Some niche fixtures that I missed. Scene
11 Days Ago
merge from main -> apartment_complex_monument
11 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
11 Days Ago
Add apartment vendor to monument
11 Days Ago
11 Days Ago
Fix apartment room prefabs
11 Days Ago
Configure apartment vendor
11 Days Ago
Conversation
11 Days Ago
More functionality and fixes
11 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
11 Days Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
11 Days Ago
Male head re-exports to fix lods missing extra UV channels
11 Days Ago
Merge: from main
11 Days Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
11 Days Ago
Clean: add a reference to unity's issue tracker Tests: none, trivial change
11 Days Ago
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly - add the above extension Tests: built server locally
11 Days Ago
11 Days Ago
Apartment vendor conversation
11 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
11 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
11 Days Ago
Fixed the issue with not being able to get the near plane for cached spot light shadows
11 Days Ago
Update: turn GamePhysics.DefaultMaxResultsPerQuery into a server var - breaking API changes for GamePhysics.CheckSpheres, CheckCapsules, EnvironmentManager.Get - Ran codegen Tests: none, trivial change
11 Days Ago
merge from playerrigupdate2
11 Days Ago
renamed new binocular texture sets to conform to the new standard
11 Days Ago
add menu option for no power to show computer cant work without, add item info for power draw
11 Days Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
11 Days Ago
Fixed NRE in pants.knightarmour
11 Days Ago
Improve null checks (not only check if parent nav is null, but also if it's build, and if the build did not fail)
11 Days Ago
Fixed the variance shadow map filtering for cached shadows
11 Days Ago
merge from playerrigupdate2
11 Days Ago
Remove "todo" comment
11 Days Ago
Rename overrideDirection to overrideDirectionWS to make space clearer
11 Days Ago
Akin pass for scarecrow outfit
11 Days Ago
Fix rotation treating navspace as worldspace in move()
11 Days Ago
*Fix nav sample not respecting parent navmesh transform for fallback physics query *Start abstracting space transforms so only the agent worries about the spaces, not the fsm, less boilerplate and hopefully less room for mistakes
11 Days Ago
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