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130,223 Commits over 4,232 Days - 1.28cph!

9 Days Ago
floor & triangle floor layer fixes
9 Days Ago
hackweek - halloween garland blockout and test atlas
9 Days Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
9 Days Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
9 Days Ago
Profile ScaleBySpeed.Update
9 Days Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
9 Days Ago
Add wake displacement to every hull block, to check performance
9 Days Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
9 Days Ago
hackweek arcade machine implemented line combination wins with visual light feedback
9 Days Ago
Merge from parent
9 Days Ago
Merge from main
9 Days Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
9 Days Ago
Show on the item info panel if data can't be redeemed
9 Days Ago
Add data spawns to all of the loot spawners
9 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
9 Days Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
9 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
9 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
9 Days Ago
Clan scores
9 Days Ago
Boilerplate loot item and deposit entity
9 Days Ago
Rebase on /main
9 Days Ago
Virtual scrolled the item list
9 Days Ago
Fix NRE when in build priv zone
9 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
10 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
10 Days Ago
Can favorite items Added All and Favourites tabs
10 Days Ago
3 materials for the 3 extra materials created
10 Days Ago
Cherrypick CS 107107 - Wind shader fix
10 Days Ago
3 more meta files
10 Days Ago
16k .meta files
10 Days Ago
Height fixaroos
10 Days Ago
Splat cleanup
10 Days Ago
hackweek arcade machine wip
10 Days Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
10 Days Ago
More automatic upgrades
10 Days Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
10 Days Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
10 Days Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
10 Days Ago
Clarify namespaces for rendering in Rust code after namespaces changed
10 Days Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
10 Days Ago
More auto applied upgrades
10 Days Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
10 Days Ago
Fix render pipeline switch using statement -> Begin() & End() calls
10 Days Ago
So much cliffing
10 Days Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
10 Days Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
10 Days Ago
merge from floating cities
10 Days Ago
Script auto compile / fixes
10 Days Ago
A little bit more
10 Days Ago
Cherrypick CS 107091 - TMP_script changes