110,898 Commits over 3,897 Days - 1.19cph!
new merge from /main and /indirect_instancing
Merge: from main
Tests: none
Prevent scientists from magically knowing where you are and homing on you
They now have to use their senses, guess and search methodically
Allowing them to be surprised, baited and flanked
Fix scientists seeing through opaque tarp
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Move AnimationUtil to an editor only namespace
Merge from primitive/prop_offset
Applied to high caliber revolver as well
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time
Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
Remove disabled boombox model in car radio store preview prefab
Manifest rebuild
Various bulb improvements.
Added an LOD1. (MeshLOD)
Include the font update in the phrase update process
Enabled xmas event
Enabled xmas tree craft
Enabled ice walls low and high
Enabled xmas portals
Enabled xmas airdrop
Enabled xmas advent calander craft
Switched Burlap Sack to xmas edition
Enabled ginger bread building skin
Enabled xmas decor at compount
Enabled xmas decor at bandit camp
Network++
Ho-Ho-Ho
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory
Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
Regenerated Chinese, Korean and Japanese static fonts
Added empty dynamic fallback fonts for each of them
Cleaned up the fonts folder (without breaking the community UI this time)
Baseline of a tool generating static fonts based on localization content
Fix wolves not fleeing when damaged when their target is inside a safe zone
If a scientist loses sight of you and you pop from another angle they don't expect, they'll take more time to flick their crosshair to you
If you reappear in the exact same spot though, they won't need to move their crosshair so they'll just shoot based on the average human reaction time
Fix invis NRE when invis player is killed
More CPR on the ancient christmas lights and their weirdo shader.
Test save for Dayaan.
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
WIP support for adjusting r_prop bone on the hands layer shield blocking state, values need to be cached per affected weapon via the new ShieldHeldEntityOffset component
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Added support for layers and per-instance colors to the indirect instanced renderer