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129,027 Commits over 4,232 Days - 1.27cph!

10 Days Ago
Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
10 Days Ago
Merge from main
10 Days Ago
Merge from hackweek_boxsorting
10 Days Ago
Run sorting in a budgeted queue
10 Days Ago
Remove manual button, all sorting is now automatic while powered and enabled Removed associated UI and RPC
10 Days Ago
Merge from food_qol
10 Days Ago
Fix dropped item NRE
10 Days Ago
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
10 Days Ago
merge from boat_construction_skin
10 Days Ago
Switch an unnecessary newing of a list to a clear in CachedBoatParts
10 Days Ago
10 Days Ago
Cached missing blocks
10 Days Ago
Component comment fix
10 Days Ago
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
10 Days Ago
Caching fixes. Profiling.
11 Days Ago
Switch at runtime test
11 Days Ago
Switched all boat blocks to BoatConstructionSkin and pre cached.
11 Days Ago
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
11 Days Ago
Same for bbb.cs
11 Days Ago
Slight cleanup of bbs
11 Days Ago
merge from bbs_autoclose
11 Days Ago
11 Days Ago
wip auto close boat building station edit mode when no players/boats around.
11 Days Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
11 Days Ago
Prevent anchor being deployable on finished boats
11 Days Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
11 Days Ago
Fix steering wheel rotation not being correct visually when entering network range.
11 Days Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
11 Days Ago
Merge from parent
11 Days Ago
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
11 Days Ago
console_vehicle_ui -> main
11 Days Ago
Just search through shortnames. makes sense as its what we can see in the menu
11 Days Ago
Fix search not working properly for the vehicles console tab
11 Days Ago
console_vehicle_ui -> main
11 Days Ago
Remove Amazon import??? IDE's fault.
11 Days Ago
console_vehicle_ui -> main
11 Days Ago
console_vehicle_ui -> main
11 Days Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
11 Days Ago
Forgot trains - Sorry Bill!
11 Days Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
11 Days Ago
Can detect spawn names via ItemModEntityReference
11 Days Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
11 Days Ago
merge from store_fixes
11 Days Ago
Fixed Steam DLC prices currency mismatch in the in-game store
11 Days Ago
Make floating city delivery mission non repeatable
11 Days Ago
Change phrase drawer colour to be transparent so it's more readable in certain circumstances
11 Days Ago
- Add deep sea island treasure hunt mission, given from Vagabond in outpost - Setup metal detector sources for deep sea islands, only setup for tropical1 for now. Metal detector sources in the deep sea have their own loot list - Add IsValidSource to IMetalDetectable. Useful for defining spawned sources which can only be detected by players under certain circumstsances - Add 'soft completed' flag to objective statuses as an additional way of handling objective progress - Add ability to hide objective progress in mission objectives todo HUD