reporust_rebootcancel

136,923 Commits over 4,324 Days - 1.32cph!

9 Days Ago
Merge from pm_equip_tool
9 Days Ago
merge from naval_update/io_boats
9 Days Ago
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9 Days Ago
Change foliage_instancing to shader feature
9 Days Ago
Continue to apply boat based sway while firing
9 Days Ago
Merge from main
9 Days Ago
Merge from main
9 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
9 Days Ago
Fix bug that could sometimes cause player voice duplication
9 Days Ago
Cleanup and minor changes
9 Days Ago
Fixed string lights mixing up local and world, its all local now
9 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
9 Days Ago
merge from main
9 Days Ago
Merge from fix_steam_nickname_bag
9 Days Ago
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9 Days Ago
Merge from ghostship_phys_improvements
9 Days Ago
Merge from drone_deploy_guide_fix
9 Days Ago
Merge from fallback_fishing_spawn
9 Days Ago
merge from wallpaper_playerboats
9 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
9 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
9 Days Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
9 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
9 Days Ago
Hull square and hull triangle socket name update
9 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
9 Days Ago
Make it private so it works better with domain reload
9 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
9 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
9 Days Ago
merge from hackweek_more_tests
9 Days Ago
Updated wallpaper commands to work with player boats
9 Days Ago
merge from /fixes
9 Days Ago
More checks in WallpaperPlanner that needed Vehicle_Large
9 Days Ago
Updated wallpaper inside sockets to include vehicle_large
9 Days Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
9 Days Ago
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9 Days Ago
First pass on paintable rotation helper tool, with toggle to turn it off
9 Days Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
9 Days Ago
merge from naval_update/io_boats
9 Days Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
9 Days Ago
merge from parent
9 Days Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
9 Days Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
9 Days Ago
Reapply 143563 as editor test Regenerate testlist
9 Days Ago
merge from main, stomp TestDeployable
9 Days Ago
Leftover uncommitted code
9 Days Ago
Merge from skin_access_improvements
9 Days Ago
Fix compile error
9 Days Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
9 Days Ago
Manually merge recast logic with new code
9 Days Ago
Merge from skin_access_improvements