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131,846 Commits over 4,262 Days - 1.29cph!

8 Days Ago
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8 Days Ago
Extra files
8 Days Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
8 Days Ago
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8 Days Ago
Merge from naval_missions
8 Days Ago
Remove test script
8 Days Ago
Rename new missions to have helpful prefixes
8 Days Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
8 Days Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
8 Days Ago
Artist Canvas M - LOD and gibs and setup
8 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
8 Days Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
8 Days Ago
merge from ice_sculptures2/pointgrid_to_sdf
8 Days Ago
Merge from naval_update
8 Days Ago
Merge from naval_update
8 Days Ago
updated space station lr300 description
8 Days Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
8 Days Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
8 Days Ago
updated ice sculpture description
8 Days Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
8 Days Ago
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
8 Days Ago
Updated male model/prefabs
8 Days Ago
ore box texture pass
8 Days Ago
set up lr300 space entity with space gun rig
8 Days Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
8 Days Ago
Merge from parent
8 Days Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
8 Days Ago
Parent entities before initializing them
8 Days Ago
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8 Days Ago
Gibs and LODs for Artist Canvas S
8 Days Ago
Balloon config UI improvements
8 Days Ago
player update car pose change + IK adjustment
8 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
8 Days Ago
don't let you push a PlayerBoat if you're parented to it
8 Days Ago
Make sure placement error is correct for the deep sea build fix
8 Days Ago
and added the texture too
8 Days Ago
added store icon for birthday candle hat
8 Days Ago
merge from deep_sea
8 Days Ago
Fixed being able to build in the deep sea when looking at an entity
8 Days Ago
setup worldmodel prefab for lr300 space gun
8 Days Ago
Removed deep sea hackable crate map marker
8 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
8 Days Ago
50cal_animations -> naval_update
8 Days Ago
S2P all
8 Days Ago
merge from boat_building
8 Days Ago
50cal -> naval
8 Days Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
8 Days Ago
50cal_Animations -> naval_update
8 Days Ago
50cal_animation -> naval_update
8 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea