reporust_rebootcancel

139,405 Commits over 4,383 Days - 1.33cph!

14 Days Ago
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14 Days Ago
merge from overfishing
14 Days Ago
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14 Days Ago
comment out ddraw for compiler issue
14 Days Ago
merge from qol_bug_report_config -> main
14 Days Ago
up default time to 30min
14 Days Ago
Clean: simplify sync from flying cache back to players Tests: none, trivial change
14 Days Ago
Include client.cfg when making a bug report to help when looking into the bug reports
14 Days Ago
Clean: annotate AreFlying jobs with context comments - got rid of ref and added ReadOnly in a couple places Tests: compiles
14 Days Ago
merge from main
14 Days Ago
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
14 Days Ago
merge from fix_network_profiling_broadcast -> main
14 Days Ago
Add toast message is area is overfished
14 Days Ago
Merge from monument_notification_sounds
14 Days Ago
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
14 Days Ago
Changes to server gameplay event notifications: - All gameplay events now run through the WorldNotificationConfig asset. Events without sounds will always display UI toast messages, as before - Cleaned up how the monument notifications worked, now go through the player like toast messages do. Was able to get rid of the entity on oil rigs used just for sending the event notification. S2P both oil rigs - Player and event must both be inside/outside the deep sea for the player to be notified of that event - Removed ServerVar 'global.legacymonumentnotifications' and ClientVar 'ui.monumentnotificationtoasts'. Replaced with ClientVar 'ui.worldnotifications' and an option under game settings->UI->misc to set prefer sounds/sounds+toast/toast only - Corrected the AI generated convar description for 'graphics.compass'. Doing my part in the machine war
14 Days Ago
merge from deep_sea_sleeping_bag -> main
14 Days Ago
Codegen
14 Days Ago
Window atlas update
14 Days Ago
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14 Days Ago
merge from main -> deep_sea_sleeping_bag
14 Days Ago
Merge from main
14 Days Ago
Fix spacing of sleeping bag separator
14 Days Ago
Include hidden redirect items in the tests for inventory sounds
14 Days Ago
Split off interior of rentable shop A (wip)
14 Days Ago
Bowless Crossbow - missing changes
14 Days Ago
Bowless Crossbow - updated viewmodel, WIP textures
14 Days Ago
fix bounds after downscale + snapping changes
14 Days Ago
merge from waterwheel_downscale_option
14 Days Ago
Codegen
14 Days Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
14 Days Ago
Merge from main
14 Days Ago
fixed up medical syringe, updated 3p anims, added anim events
14 Days Ago
Fix a couple of wrapping issues
14 Days Ago
FX WIP.
14 Days Ago
Merge from Main
14 Days Ago
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
14 Days Ago
Window atlas
14 Days Ago
Buildfix(tests): add a missing SERVER macro guard Tests: clicked through all modes - all compile
14 Days Ago
merge from main
14 Days Ago
Fix some compile errors, delete copy of unitask
14 Days Ago
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14 Days Ago
merge from main
14 Days Ago
Codegen
14 Days Ago
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14 Days Ago
Merge from main
14 Days Ago
Merge from item_mod_radial_rename
14 Days Ago
merge from waterwheel_deployable
14 Days Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
14 Days Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.