reporust_rebootcancel

129,463 Commits over 4,232 Days - 1.27cph!

13 Days Ago
Remove old elevator IO entity
13 Days Ago
Fix power status not updating properly when an elevator is killed
13 Days Ago
Add the rest of the SpawnGroups in arctic to the single puzzle reset - otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
13 Days Ago
Merge from hackweek_boxsorting
13 Days Ago
Styling updates
13 Days Ago
Ignore snowmobile spawn group since it doesn't track snowmobile count
13 Days Ago
Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
13 Days Ago
Show what SpawnGroup has been looted in the ddraw
13 Days Ago
Update sort button to restore previous padding settings
13 Days Ago
Add radiation to arctic research and pause until looted S2P
13 Days Ago
Codegen
13 Days Ago
Merge from main
13 Days Ago
Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
13 Days Ago
Merge two PuzzleReset inside the garages into the main puzzle reset - move all the RespawnGroups & ResetEnts over - run "Process" so all SpawnGroup positions are changed - should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)
13 Days Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
13 Days Ago
Fix 'puzzlereset' command not turning off radiation
13 Days Ago
merge from boat_building
13 Days Ago
Can't push anchored boats...
13 Days Ago
merge from boat_building
13 Days Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
13 Days Ago
Another fix PuzzleReset not calculating if looted - poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value - check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
13 Days Ago
merge from laserdetector_tests
13 Days Ago
Added a laser detector test for fast moving vehicles detection
13 Days Ago
Fix puzzle being considered as looted when unlooted instead of correctly checking if no spawn groups exist
13 Days Ago
Add ddraw to show if the puzzle has been looted or not when `drawpuzzleresets` is enabled
13 Days Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
13 Days Ago
Remove the ability to use healing "food" items (medkit, healing teas) when prevented from wielding items in a mountable.
13 Days Ago
13 Days Ago
Add ConVar `pauseunlootedpuzzles` to toggle "pause puzzle timer until looted" functionality (default true)
13 Days Ago
Pause launch site puzzle until crates are looted S2P
13 Days Ago
Pause military tunnels puzzle reset until crates are looted S2P
13 Days Ago
Fix a bunch of things having their own respawn timers instead of using the military tunnels puzzle (even before I deleted the 2nd puzzle reset in military tunnels) - fix bottom lab scientists respawning every 15m instead of with the puzzle (aka stop them spawning on top of players) - fix door barricade above not respawning with the puzzle - fix diesel respawning separately from the puzzle S2P
13 Days Ago
Rust Birthday Balloons - Added prefabs for all variations, fixed orientation, updated model lods and gibs, added wind shader support, ran manifest, etc
13 Days Ago
Fix "Process" option for PuzzleReset not setting spawn delay of assigned groups to infinite (so they don't spawn on their own + with puzzle)
13 Days Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
13 Days Ago
set skydiving anims to loop
13 Days Ago
Fix a bunch of the NMS SpawnGroups not being assigned in the PuzzleReset - they were at the same position so should be picked up but better to be safe - gave each one a numbered name so can confirm fixed - S2P (even though not needed)
13 Days Ago
Pause NMS puzzle reset timer until crates are looted S2P
13 Days Ago
Allow SpawnGroups to override their reset behavior - crates above NMS won't start the reset timer - scientists inside NMS could start the reset timer
13 Days Ago
Add support for puzzle resets to only start counting their timer down once they are looted - easier to check loot than wait for the keycard to specifically be swiped - enabled per puzzle reset - will ignore NPCs being killed outside the monument - very similar to how junkpiles work: start reset timer once the crates have been looted
13 Days Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
13 Days Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
13 Days Ago
More laser detector tests Cleanup
13 Days Ago
merge from main -> boxes_dlc
13 Days Ago
Hat.Cap repose
13 Days Ago
merge from helicopter_flare_balance_pass -> main
13 Days Ago
Buying a mini or scrappie from vendor automatically grants some flares
13 Days Ago
initial setting up of viewmodel paintballgun prefabs/anims
13 Days Ago
merge from main
13 Days Ago
Tweak cannon ball velocity/gravity.