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8,747 Commits over 1,735 Days - 0.21cph!

7 Months Ago
Gave SceneLoader some extra checks and scenes, plus keyboard shortcuts. Removed "Open Bootstrap Scene" from the Rust Editor menu and moved it to the new Scenes menu.
7 Months Ago
Merge HomingMissileLauncher -> Main
7 Months Ago
Improved compile fix
7 Months Ago
Quick compile fix, needs a proper fix
7 Months Ago
Manifest rebuild
7 Months Ago
Merge HomingMissileLauncher -> Main. Adds ADS.
7 Months Ago
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
7 Months Ago
More UI ADS tweaks
7 Months Ago
Fixed visual UI swap time
7 Months Ago
Shrunk crosshair UI to to better cover the actual lockable area
7 Months Ago
ADS timing adjustments
7 Months Ago
Flashy stuff for the UI
7 Months Ago
Homing launcher UI functionality
7 Months Ago
Moved where the ADS UI is controlled, since view model has no knowledge of the HeldEntity
7 Months Ago
Adjusted ADS timings
7 Months Ago
Adjusted launcher ADS animation curve
7 Months Ago
Merge Main -> HomingMissileLauncher/ADS
7 Months Ago
Additional work, some in previous commit, changing IronSights so Enabled isn't a public var that can be set in inspector. This was often being set to default to True, when it should have always defaulted to False and let the player's ADS input fully control it.
7 Months Ago
Nice transition for ADS into fullscreen UI
8 Months Ago
Viewmodel camera static experiment
8 Months Ago
Crazy ADS zoom thing
8 Months Ago
Merge Main -> Experimental
8 Months Ago
A couple of very minor edits to buoyancy.cs
8 Months Ago
Make certain that we never shore drift RHIB on cargo ship
8 Months Ago
Don't do world edge repel on kinematic rigidbodies
8 Months Ago
Merge Main -> Experimental
8 Months Ago
Fixed corrupted block.stair.lshape.adobe building prefab. Rebuilt manifest with the prefab back in.
8 Months Ago
Homing launcher now only sends a network tick if the current lock time has changed. Also fixes visual ADS glitch when switching weapons, unless currentLockTime is changing during weapon switch.
8 Months Ago
Re-enabled Homing Launcher ADS
8 Months Ago
Merge Main -> HomingMissileLauncher
8 Months Ago
Merge Main -> Experimental
8 Months Ago
Added a slight offset to the maxDistance clamp, to make sure very small distances are handled OK
8 Months Ago
Merge Main -> Experimental
8 Months Ago
Speed up entity IsVisible test performance by capping maxDistance to the maximum of the distance between the two points
8 Months Ago
No point having a maxDistance param on IsVisibleAndCanSee, with the way it casts both ways
8 Months Ago
Admin tools now also allow disabling the Performance Text UI
8 Months Ago
Merge Main -> Attack Helicopter
8 Months Ago
Additional null checks for heli seat owner
8 Months Ago
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8 Months Ago
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8 Months Ago
Fixed flipped null check
8 Months Ago
Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
8 Months Ago
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
8 Months Ago
Merge Main -> Experimental
8 Months Ago
Removed accidental heli gunner debug prints
8 Months Ago
Removed team interactions from attack heli and minocopter mounted players. Fixes "promote to leader" obscuring the pilot's view, if a team-member gunner is seated in front of them.
8 Months Ago
Merge Main -> Experimental
8 Months Ago
Removed "ON HIT!" and "DOING FLYBY" debug prints
8 Months Ago
Added a simple do_shore_drift convar, allowing for easily disabling boat shore drift entirely
8 Months Ago
Improved attack heli gibs, updated the model, no more jitter