reporust_rebootcancel

139,305 Commits over 4,383 Days - 1.32cph!

11 Days Ago
merge rust_relay_server -> main
11 Days Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
11 Days Ago
merge main -> rust_relay_server
11 Days Ago
Merge from improved_network_groups
11 Days Ago
Add additional logging for websocket connection
11 Days Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
11 Days Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
11 Days Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
11 Days Ago
Audio file changes and added inventory sounds
11 Days Ago
merge from new_console-ui
11 Days Ago
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11 Days Ago
Scene backup. Related light materials tweaks.
11 Days Ago
Merge from worldpositiongenerator_optimise_2
11 Days Ago
Rename timewarning sample name
11 Days Ago
Merge: from main
11 Days Ago
merge from new_console-ui
11 Days Ago
Console entries can have 8192 characters max
11 Days Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
11 Days Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
11 Days Ago
generate icon
11 Days Ago
Clean: one more unnecessary playerCache passing Tests: compiles
11 Days Ago
merge from wakeaiz_tickrate_optim
11 Days Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
11 Days Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
11 Days Ago
Merge from main
11 Days Ago
Cleanup stuff used for testing. Seems okay.
11 Days Ago
Handle missing LastGroundedPosition in cache add/removal
11 Days Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
11 Days Ago
Old fluors.
11 Days Ago
BC - handle null root chain entries and chains that have no nodes
11 Days Ago
merge from bc_null_chain_fix
11 Days Ago
merge from waterwheel_deployable
11 Days Ago
remove debugging ddraw, compiler issue
11 Days Ago
merge from waterwheel_deployable
11 Days Ago
Add condition to waterwheel item, retained when picked up
11 Days Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
11 Days Ago
fix missing ! from refactor
11 Days Ago
merge from main
11 Days Ago
replaced single doors with double doors in apartment complex
11 Days Ago
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
11 Days Ago
merge from main
11 Days Ago
manifest
11 Days Ago
4k armoured ladder hatch textures
11 Days Ago
Merge from Main
11 Days Ago
static double door prefab
11 Days Ago
easter grass store icon and square images
11 Days Ago
more wear on the spotlight
11 Days Ago
merge from new_console-ui
11 Days Ago
Codegen
11 Days Ago
merge from new_console-ui