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8,742 Commits over 1,705 Days - 0.21cph!

8 Months Ago
Merge Main -> HomingMisileLauncher
8 Months Ago
Merge Main -> Attack Helicopter
8 Months Ago
Removed obsolete comment
8 Months Ago
Fixed furnace skin emission always have an incorrect orange tint. EmissionToggle script now checks whether the base emission colour has changed, and automatically saves the new data.
8 Months Ago
Added a functional hit marker to the attack heli UI dialog
8 Months Ago
Merge Main -> Attack Helicopter
8 Months Ago
Merge Main -> Experimental
8 Months Ago
Merge Homing Missile Launcher -> Main
8 Months Ago
Merge Attack Helicopter -> Main
8 Months Ago
Added a game tip for pilot controls
8 Months Ago
Fixed attack3 not being tokenised
8 Months Ago
GameTips now show for longer if there is a lot of text to read
8 Months Ago
Show the gunner tooltip when mounting the gunner seat rather than when using the monitor. I think it's too blurry on the monitor unfortunately.
8 Months Ago
Homing rockets now go forward a little before going up, allowing for shooting out of windows etc
8 Months Ago
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
8 Months Ago
Merge Main -> Attack Helicopter
8 Months Ago
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear
8 Months Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
8 Months Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
8 Months Ago
Minor wording change to the attack heli storage loot UI
8 Months Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
8 Months Ago
New rocket/flare storage UI design and setup
8 Months Ago
Disable active loot panels in loot panel scene
8 Months Ago
Got SeekerTest working again
8 Months Ago
Merge Main -> Attack Helicopter
8 Months Ago
Merge Main -> HomingMissileLauncher
8 Months Ago
Only allow homing missile targeting when helicopter engine is on
8 Months Ago
Clear locked target when orphaned
8 Months Ago
Merge SwimSolution -> AttackHelicopter
8 Months Ago
Only keep track of one projectile, and forget about it if it goes orphaned. Let him have his freedom.
8 Months Ago
Subtract reloading changes as well. 87149 will cover it.
8 Months Ago
Subtract 87144 - no longer needed with the 87149 solution
8 Months Ago
Have "orphaned" rockets go crazy, fly off in random orientations
8 Months Ago
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull
8 Months Ago
Enabled read/write no Clantable_COL
8 Months Ago
Brought Attack Helicopter LOD levels forward a bit
8 Months Ago
Merge Main -> Experimental
8 Months Ago
Refactored my InSafeZone method so that it can work with neither CLIENT nor SERVER defined
8 Months Ago
Fixed some compile issues. WIP on not allowing reloading launcher if there is a missile already in the air
8 Months Ago
Can no longer lock on to targets if target isn't visible
8 Months Ago
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
8 Months Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
8 Months Ago
#SERVER compile area for SeekerTarget
8 Months Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
8 Months Ago
Fixed HideUntilMobile NRE on homing rocket
8 Months Ago
Disabled ADS on homing missile launcher for this release
8 Months Ago
Merge Main -> Homing Missile Launcher
8 Months Ago
Added sound for failed gun fire attempts
8 Months Ago
Only play the out of rockets sound if there's no ammo left at all, some other refactoring
8 Months Ago
Fixed rocket ammo including flares in ammo count