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110,898 Commits over 3,897 Days - 1.19cph!

25 Days Ago
Modify sight checks to use bounding box top instead of bottom
25 Days Ago
Make bursts feel more natural
25 Days Ago
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
25 Days Ago
Don't upload "breaking server rules" from the server either
25 Days Ago
Add option to report players for breaking server rules via the F7 menu - events will only be sent to game servers
25 Days Ago
First pass on making scientist aiming feel fairer
25 Days Ago
missing cleanup
25 Days Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
25 Days Ago
- Improved raise power - Adjusted angular drag
25 Days Ago
Ensured drawbridges can also be repaired again
25 Days Ago
▊▋▆▋▅: ▊▇▌▋▉ ▊▆▉▋▇ ▍▋▆▉▌ ▅▍▄██▊▇ ▄█▇ ▆▌▍▊▅▄▉▊::▅▊▍▅▄▊▇▌▅▄ ▇▆▄▊ ▅▉▄▋▋▋▇ ▉ ▆▆█▇▆▋▇▍▉ ▇▇▄▅▌, ▌▍▍▇▄▉█▆ ▋▆▆▊▋█▉▇▆▌ ▆▊█▊ ▋▊▇▊▉▆▉▍ ▌▄ ▉▇▊▅▌▇▊ ▌▄ ▍█▅▄▊▄▌(▇▆▄▉▋██▆ ▅▆▍█▍ ▆▋▌█ ▆▅▇▌▇▉▍▆█ ▉█▆▉▉▋▉▋) ▌▆▌▆▆: ▄▌█▍▉▇▅▌ ▌▆▊▋▌ ▉▊▍▍▊▅ ▇▇▌ ▄▍▉ ▊▆▌▆▇█ ▍▅ ▄▄▉██▍. ▊▄▉▋ ▆ ▉▌▋▅ ▍▋▌▉▋▍▍ - ▆▌█▇▍▄▇▊ █▋▊ ▊▋█▅▉ ▉▋▉.
25 Days Ago
merge from main - RC
25 Days Ago
jungle_ruins_b progress
25 Days Ago
Ensured siege tower can be repaired again
25 Days Ago
Added the base for the custom TAA post-process
25 Days Ago
siege_weapons -> primative
25 Days Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
25 Days Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
25 Days Ago
- Fixed string equality offset bug in StringView - Double maximum MenuTip length, and truncate post-richtext filter - Removed debugging character from rich text filter.
25 Days Ago
...and EnforceShadowDistanceBounds
25 Days Ago
Fix NRE caused by new scientist missing a component that wolves have
25 Days Ago
Remove old shadow distance
25 Days Ago
▆█▊▍▄▌▆▌ ▉▌▇▆▆▇▋ ▋▅▅▄▌▋ ▉▄▆▊▄▌▍ █▌▉ ▅▋▅ ▌▆▊ █▄█▅▅▋▊▍, ▄▄▌▉▌▍█▅ ▌ █▋██▇ ▍▍▇ ▇▊ ▆▆█ ▄▉▉▄▋▄▉▋ ▉▋▇▆▊▄▄▇ ▊▌▄▄ ▌▋▄ ▋▆▅▅█▋ ▌▄▇▊▉▄▆ ▍▋▆█▉▅▍▍▅▅ ▊▍▍▍▋▋▆ ▅▉▆█ ▋▌▊▍▅▍▋ ▊▄▊▅▍ ▋▇▌▊▊▉
25 Days Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
25 Days Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
25 Days Ago
Remove new detail metallic map from decals to stop errors for now
25 Days Ago
reverting 108949 - caused compilation issues
25 Days Ago
▇▉▋▇▇ ▄▊▇█ ▊▌_▍▉█▌_▄▄▉▉▇█▇▅▆
25 Days Ago
Fixed DeferredMeshDecal NRE when spawning hex-a-gone tiles
25 Days Ago
Clean: further comments Tests: none, trivial change
25 Days Ago
Clean: fixed comments They got out of date from my initial experiments. Tests: none, trivial change
25 Days Ago
updated vm improvised/reinforced and wooden shields override controllers with the correct anims
25 Days Ago
Optim: reimplementing List.Compare extension via hash->sort approach - Only implemented for ref types for now, but can be extended to value-types as well - Has a limitation of requiring no duiplicates in queries lists - Dependent on the hash quality - we have a slow, quadratic path when a hash collision occurs - Measured performance - largest case (2048, 512) is an order faster than previous impl (0.75ms vs 12.5ms) Goal was to reduce the number of hash lookups from the original algorithm and to reduce it's quadratic nature. Tests: Ran the unit tests - all pass
25 Days Ago
Update: rewrote ListExtension test to soon-to-chan - Also added a perf test - Measured initial implementation's timings - (2048,512) takes 12.5ms on average I've been working on an optimization that requires me to use ref-types rather than value-types Tests: run the test in editor, all cases pass
25 Days Ago
fixed backwards WriteOnly/ReadOnly attributes on job and changed bad naming that caused it
25 Days Ago
▅▍▇▋▍ ▉▇▆▍ ▅▄▉▆
25 Days Ago
Remove redundant allies vislog
25 Days Ago
Use convars directly in debug aiarena script when ppossible instead of running commands
25 Days Ago
Add vislog to confirm that fallback roam EQS works correctly
25 Days Ago
Combining back wheel of ballista base
25 Days Ago
ruin_a backup
25 Days Ago
merge from fix_swamp_water_reflection
25 Days Ago
merge from main
25 Days Ago
prepatch phases, codegen and manifest
25 Days Ago
Fixed asset labels on all new shields, manifest
25 Days Ago
Only apply auto turret behaviour when actively bocking with the shield
25 Days Ago
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
25 Days Ago
Update attack loops on reinforced shield
25 Days Ago
One more delete
25 Days Ago
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those