reporust_rebootcancel

141,077 Commits over 4,383 Days - 1.34cph!

10 Days Ago
merge from mortar_prototype
10 Days Ago
Fix compile error
10 Days Ago
merge from beard_setup
10 Days Ago
merge from parent
10 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
10 Days Ago
This fixture was messed up and missing all mesh LODs
10 Days Ago
Skinning pass for cocoknight armour
10 Days Ago
More shadow light cleanup.
10 Days Ago
merge mortar_prototype to main
10 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
10 Days Ago
Fix client predicted reloads not stopping on mortars
10 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
10 Days Ago
Removed Old Apartment Kitchen Folders
10 Days Ago
Dye collection syncs between head hair and faciar hair
10 Days Ago
updated blendtree names
10 Days Ago
adjusted wooden shutter collision
10 Days Ago
Added walk footstep events
10 Days Ago
Fix crash when shooting mortar :facepalm:
10 Days Ago
Fix compile error
10 Days Ago
merge from Electric_Furnace_Workshop
10 Days Ago
Add spotilight and pulsing support
10 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
10 Days Ago
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10 Days Ago
Roof structures LODs, colliders and prefabs
10 Days Ago
Tweaks for updated light fixtures.
10 Days Ago
main -> vendingmachine_ui_refresh
10 Days Ago
deployablesnapping_preview_fix -> main
10 Days Ago
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10 Days Ago
testlist
10 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
11 Days Ago
Shutter A collision and LODs
11 Days Ago
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11 Days Ago
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11 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
11 Days Ago
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11 Days Ago
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11 Days Ago
windmill_fixes -> main
11 Days Ago
Rebase on /main
11 Days Ago
merge from tincanalarm_v2
11 Days Ago
Updated tin can alarm description
11 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
11 Days Ago
Reduced loaded molotov light range
11 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
11 Days Ago
Added tin can alarm open/close sounds
11 Days Ago
Merge from workbench_upgrades
11 Days Ago
Tooltip repurpose.
11 Days Ago
merge from main
11 Days Ago
Roof structures progress
11 Days Ago
Fix windturbine gib scale
11 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead