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135,210 Commits over 4,324 Days - 1.30cph!

12 Days Ago
crypt building skin blocks models and gibs updated textures, materials
12 Days Ago
Fix pool leak in DamageUtils
12 Days Ago
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
12 Days Ago
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions
12 Days Ago
Merge from naval_update
12 Days Ago
Cleanup
12 Days Ago
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
13 Days Ago
Change vertex density slider to int Switch to linear sampling where density is increased
13 Days Ago
Merge from main
13 Days Ago
Merge from naval_update
13 Days Ago
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
13 Days Ago
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
13 Days Ago
pt_boat_turret_improvements_3 -> main
13 Days Ago
Compile fix
13 Days Ago
Make front turret 4x less accurate (by AI) than the rear
13 Days Ago
Properly cancel reload animation if you get off a turret
13 Days Ago
Fix clamping issues
13 Days Ago
Merge from naval_update
13 Days Ago
Merge from naval_missions
13 Days Ago
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
13 Days Ago
Remove turret from Invoke Handler
13 Days Ago
Merge from naval_update
13 Days Ago
Merge from main
13 Days Ago
merge from artist_pack_dlc
13 Days Ago
Set rear turret pitch clamp 30 -> 10
13 Days Ago
Ensure front turret min walk distance is set to -2
13 Days Ago
mountable_bypass_extended -> main
13 Days Ago
Merge from main
13 Days Ago
Squash compiler warnings on server profiler test
13 Days Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
13 Days Ago
Rollout position per frame bypass to cannons and tugboats
13 Days Ago
Fix edge length calculation, alignment actually fixed
13 Days Ago
Merge from naval_update
13 Days Ago
Merge from main
13 Days Ago
merge from main
13 Days Ago
Merge from space_station_skin_fixes_jan26
13 Days Ago
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
13 Days Ago
merge from revert_roof_stability_fix -> main
13 Days Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
13 Days Ago
More progress
13 Days Ago
Fix Party Balloons breaking when deploy&editing boats
13 Days Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
13 Days Ago
ghostship loot pass
13 Days Ago
merge from artist_pack_dlc
13 Days Ago
Update frame IO subent source items
13 Days Ago
set frame and canvas stacks to 5 to mirror picture frames
13 Days Ago
More work
13 Days Ago
Syncvar fix for shutterframes
13 Days Ago
Make GetActiveItem() work on both client and server
13 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)