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129,173 Commits over 4,232 Days - 1.27cph!

10 Days Ago
Fix codegen Fix broken ai mounted weapon controllers
10 Days Ago
Rear turret Viewmodel test WIP
10 Days Ago
Optim: junkpile_water_a/b/c replicate positions only if player is in sight - also switched them to the fixed time invoke handler, since their positionsare ran per fixed update Tests: booted craggy, validated they weren't moving while I was on island. Flew close, observed them moving and checked in inspector that values change
10 Days Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
10 Days Ago
Fixed Owned tag overlapping with header text on skin tiles
10 Days Ago
More cleanup, dont use the packing queue for reloading
10 Days Ago
Run ai loop faster
10 Days Ago
initial setup of rpg7 anims for player update
10 Days Ago
Update: bring over jarryd's 124139 - BasePlayer.ToggleNetworkPositionTick Slightly different form - lets us save on the IsInvoking lookups, fixed a bug with fixed time callbacks Tests: booted on craggy, pushed a car, observed buoys and junkpile_water movement
10 Days Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
10 Days Ago
Items in the cart are now translated correctly
10 Days Ago
Fix analytics not including monument after server restart - it still was including the name of the SpawnGroups so it was sorta useable - switch from using the PuzzleReset entity to using SpawnGroups
10 Days Ago
changes on PTBoat single and double turret fire actions
10 Days Ago
Fix some broken flex stuff in the boat building hud prefab
10 Days Ago
Rename variables
10 Days Ago
Make puzle reset radiation bypass armor similar to how oil rig radiation works
10 Days Ago
Add `Time blocked by radiation` to analytics - fix analytics total time not including time blocked (you could calculate it in analytics but better to report the correct time) - renamed to 'time_blocked_total' so easier to backfill
10 Days Ago
Fixed placeholder Sail description, also fixed the minigun description typo
10 Days Ago
Final sans volumes.
10 Days Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
10 Days Ago
boat building ui
10 Days Ago
Fixed gallery arrow showing up in the soundtrack DLC page
10 Days Ago
M92 weapon refresh model and wip textures
10 Days Ago
new boat building requirements ui
10 Days Ago
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10 Days Ago
merge from skins_ingameicon
10 Days Ago
merge from qol_perf_formatting -> main
10 Days Ago
Set locomotive and workcart canvas LOD component as dynamic
10 Days Ago
merge from ui_overhead_optims
10 Days Ago
Missed files
10 Days Ago
Rename ServersideMountedWeapon to MountedWeapon
10 Days Ago
- switch performance text to show fps + ping at level 2 & show ping below like before at level 3 - add GPU time to level 6 - rename TicksToNS because it should have been named the inverse - hardcode to 100 since we only use it for TimeSpan ticks, not Stopwatch ticks
10 Days Ago
Merge from horse_medsyringe_healing
10 Days Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
10 Days Ago
Update analytics event
10 Days Ago
chainsaw 3p anims setup
10 Days Ago
Revert transform and collider changes that somehow snuck back in
10 Days Ago
Fix compile errors and reduce speed gained
10 Days Ago
merge from qol_dump_improvements -> main
10 Days Ago
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10 Days Ago
merge from main -> qol_dump_improvements
10 Days Ago
- Horses can now be healed with medical syringes, in the same way we can heal other players - Medical syringes act as performance enhancing drugs for horses, giving a temporary boost to max gallop speed and a small replenishment of stamina (horse drugs are in Rust now) - Bandages do not work on horses - only syringes - All of above subject to change - Modified MedicalTool so that it can work for other entity types other than players. Added IMedicalToolTarget which we can attach to entities which we want to targetable, and handling per entity is now done on the entity rather than on the MedicalTool - Add TryGetOwnerPlayer to HeldEntity and TryGetEntity to BaseNetworkable as slightly neater ways of calling their respective methods
10 Days Ago
Cannonball icon
10 Days Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
10 Days Ago
BBS build area volume fixes. More test block uipdates. Remove spammy debug drawing.
10 Days Ago
Add: profile.CountSyncMoveEntities server var Reports number of "Sync Positions" on the server. Some entities don't get into saves, so this is the only way to see what's putting pressure on InvokeHandler Tests: ran it in editor on craggy
10 Days Ago
wip BBS volume checks
10 Days Ago
merge from naval_update
10 Days Ago
Add more playables null checks
10 Days Ago
Fixed protobuf