reporust_rebootcancel

141,442 Commits over 4,383 Days - 1.34cph!

9 Days Ago
simplified encryption again
9 Days Ago
Simplify encryption
9 Days Ago
Merge from main
9 Days Ago
All remaining monument fixes.
9 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
9 Days Ago
merge from playerboat_droppeditem_parent_fix
9 Days Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
9 Days Ago
main -> vendingmachine_ui_refresh
9 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
9 Days Ago
Updated encryption strategy
9 Days Ago
removed sneaky anim event sfx from 3p sitting anims
9 Days Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
9 Days Ago
merge from pooltable_and_dartboard_models -> darts_minigame
9 Days Ago
init darts minigame branch
9 Days Ago
Added optional encryption to Rust Relay
9 Days Ago
Fixed final vending entry pushing itself out the screen
9 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
9 Days Ago
merge from deepsea_navmesh_optims
9 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
9 Days Ago
Dynamic pricing support (nearly there!)
9 Days Ago
merge from dragbyangle_rebalance
9 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
9 Days Ago
merge from main
9 Days Ago
merge from deepsea_loot_balance
9 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
9 Days Ago
merge from playerboat_player_transfer_fix
9 Days Ago
replicated previous fix in jobs version of code
9 Days Ago
merge from playerboat_player_transfer_fix
9 Days Ago
▋ ▉▇▆▊▇ █▄▊▋▍▊▌▊ ▊▋▊▇▋▍▋▋▅▉▌▌▍▅▌▆█▅ █▄▄▉▅█▍█▇ ▉▉ ▋▊▋ ▍▉█▊▋▌ ▊▋ ▄▄█▌▇▌▇ ▆▆ █▆▋▅▋▉▄▊▅█▆▊▆ ▆▇ ▍▅▌█▋▅ ▉▊▉▋▍▄▄ ▇▄ ▄▅▄▆▄█▌▉ ▅▄▇▄▉▇ ▇▅▌ ▋▅▌▆▍▌▉▅▍▊ ▆▇▋█▄▆▄ ▇▅▉▄▅▌▅▉ ▊▇ █▄▍▆ ▆▊▅▇▍█▌ ▅▆▉▄▅▌
9 Days Ago
merge from main
9 Days Ago
merge from spraycan_barrels_support
9 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
9 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
9 Days Ago
Convert all old scientists to use new navmesh agent
9 Days Ago
Merge from terrain_renderer
9 Days Ago
Actually assign culling value in cullingtest
9 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
9 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
9 Days Ago
Check default navmesh is built and log error if not in agent queries
9 Days Ago
Revert last commit
9 Days Ago
Merge from terrain_renderer
9 Days Ago
Merge from main
9 Days Ago
Change culling test to check using map of device ids
9 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
9 Days Ago
build skins for industrial salvaged shelves
9 Days Ago
industrial electric furnace - item updated - skin
9 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
9 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
9 Days Ago
merge main -> rust_relay_server