8,742 Commits over 1,705 Days - 0.21cph!
Merge Main -> HomingMisileLauncher
Merge Main -> Attack Helicopter
Fixed furnace skin emission always have an incorrect orange tint. EmissionToggle script now checks whether the base emission colour has changed, and automatically saves the new data.
Added a functional hit marker to the attack heli UI dialog
Merge Main -> Attack Helicopter
Merge Main -> Experimental
Merge Homing Missile Launcher -> Main
Merge Attack Helicopter -> Main
Added a game tip for pilot controls
Fixed attack3 not being tokenised
GameTips now show for longer if there is a lot of text to read
Show the gunner tooltip when mounting the gunner seat rather than when using the monitor. I think it's too blurry on the monitor unfortunately.
Homing rockets now go forward a little before going up, allowing for shooting out of windows etc
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
Merge Main -> Attack Helicopter
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
Minor wording change to the attack heli storage loot UI
Can no longer load normal rockets into attack heli - only HV or incendiary
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11
New rocket/flare storage UI design and setup
Disable active loot panels in loot panel scene
Got SeekerTest working again
Merge Main -> Attack Helicopter
Merge Main -> HomingMissileLauncher
Only allow homing missile targeting when helicopter engine is on
Clear locked target when orphaned
Merge SwimSolution -> AttackHelicopter
Only keep track of one projectile, and forget about it if it goes orphaned. Let him have his freedom.
Subtract reloading changes as well.
87149 will cover it.
Subtract
87144 - no longer needed with the
87149 solution
Have "orphaned" rockets go crazy, fly off in random orientations
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull
Enabled read/write no Clantable_COL
Brought Attack Helicopter LOD levels forward a bit
Merge Main -> Experimental
Refactored my InSafeZone method so that it can work with neither CLIENT nor SERVER defined
Fixed some compile issues. WIP on not allowing reloading launcher if there is a missile already in the air
Can no longer lock on to targets if target isn't visible
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
#SERVER compile area for SeekerTarget
Moved homing rocket FX so they're covered by the HideUntilMobile rule
Fixed HideUntilMobile NRE on homing rocket
Disabled ADS on homing missile launcher for this release
Merge Main -> Homing Missile Launcher
Added sound for failed gun fire attempts
Only play the out of rockets sound if there's no ammo left at all, some other refactoring
Fixed rocket ammo including flares in ammo count