121,153 Commits over 4,018 Days - 1.26cph!
Merge from culling-changes branch
reverted the changes that i accidentaly stomped out ( Python / P250 )
fixed accidental SAR damage nerf CC ShackyHD
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Looting RPC profiler samples
More profiler samples in player tick processing
Prefab instantiate shows prefab name in profiler
PrefabPool debug checks are ifdef'd (disabled by default)
PrefabInfo debug prints are errors
PrefabInfo debug checks are ifdef'd (disabled by default)
Stag ragdoll isn't spazzy
Fixed NRE
Stag doesn't eat meat
Deleted 56 alternate stag foostep sounds
Fixed LDR rendering in player preview
Fixed graphics water quality slider having no effect
AmbienceManager underground check perf fix
fixed harbor 2 not showing on map
fixed harbor 2 not displaying on map
fixed rock sounds in 3rd person
Rubble piles occluder fix
Fixed map filename regex failing to find matches on Windows due to the path separator
Removed lilacs
Reduced scale on the other flowers
reduced cost of pickaxe
reduced cost of bucket helmet
reduced protection of bucket helmet
added proper offsets to roadsign vest
fix for items sometimes showing at weird angles on peoples backs
fix for flashlights not turning off when items are holstered
Entity culling adjustments / fixes; bug tracking
Bear footstep effects drop decals again
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Fixed quit command not found in server console
Updated occluder mat to double sided
Simplified high external wall occluders; now single face double-sided and removed uv and color channels
Added occluder cracks to high external wall wood
Fixed art assets layer setup
Removed floating road segment from airfield
Tweaked ores / ores_snow densities to represent the changed biome distributions
Fixed bunker rooms asset culling
Fix a few items missing ui sounds