reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

9 Years Ago
Updated game manifest
9 Years Ago
radiation work
9 Years Ago
Ignore *.mdb.meta
9 Years Ago
Fixed airfield monument crashing the world generation on some seeds
9 Years Ago
Plugins rebuild
9 Years Ago
Merged prerelease into main
9 Years Ago
Launcher updates
9 Years Ago
added some barrel spawns to airfield
9 Years Ago
decreased hqm chance from crates (increases chances of everything else)
9 Years Ago
lowered chance of oil barrel spawning in junkpile
9 Years Ago
removed spring requirement from beartrap/landmine/reactive target
9 Years Ago
junkpiles now properly despawn their contents
9 Years Ago
Emission fix
9 Years Ago
Merge from main
9 Years Ago
Added pooling support to renderer and collider batching
9 Years Ago
hazmat stuff uncraftable (for now) components max stacksize increased protocol++
9 Years Ago
added recycler to radtown3 added small refinery to radtown 3 added another recycler to airport in a hangar fixed inaccessible recyclers recyclers process every 5 seconds (was 3)
9 Years Ago
cctv camera/targeting computer now recycle into techparts/hqm removed ammo spawns from loot crates (more of everything)
9 Years Ago
merge into prerelease protocol++
9 Years Ago
merge from prerelease
9 Years Ago
updated LODs so you can see barrels from farther away roadsign armor jacket now requires roadsigns added procedural junkpiles that spawn in fields
9 Years Ago
Can clear/set textures to "none" Added fuzz options for cloth shader (turning fuzz to 0 enables spec color) Added emission options
9 Years Ago
Fixed broken rocks Added optional double sided lighting activated by RUST_STD_DOUBLESIDED (cloth only for now)
9 Years Ago
Auth fix
9 Years Ago
Cherry picked terrain shader optimizations 17230
9 Years Ago
Final dockwalls - models/LODs/Cols/Prefabs
9 Years Ago
Added pooling for the conditional models of buildings
9 Years Ago
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings Changed parallax step adjusment from mip to distance + view vector Touched all rust/std shaders
9 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
9 Years Ago
Morte posix compatibility
9 Years Ago
Merge from main
9 Years Ago
Pooling optimizations
9 Years Ago
Show workshop weapons in player model's hands
9 Years Ago
Players in limbo (server join without a sleeper) are in group 1 (instead of null) Network++
9 Years Ago
Weather controls
9 Years Ago
Deprecated brdf-embedded cloud shadows (move to shadow/post) Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
9 Years Ago
Fixed some workshop item diffuse textures having unused alpha - which is confusing skinners
9 Years Ago
OSX workshop crash fix (speculative)
9 Years Ago
NRE fix
9 Years Ago
Cave 7 missing tunnel segment
9 Years Ago
Fixed delayed network group subscription when spawning as sleeper (caused delayed entity loading)
9 Years Ago
Merge from main
9 Years Ago
Fixed chat scaling issue
9 Years Ago
Disabled caves (postponed due to performance issues) Network++ Save++
9 Years Ago
Monument doors are slightly wider/taller
9 Years Ago
RUST-1432 Falling in cave 8 terrain fix RUST-1431 Falling in cave 6 terrain fix RUST-1426 notch more draw distance to mil tunnel light sources
9 Years Ago
concrete_g textures Harbor1 backup, some more work on dockwalls
9 Years Ago
added entity.spawnlootfrom "ent" "count"
9 Years Ago
Fixed RUST-1415
9 Years Ago
Merge from main