113,146 Commits over 3,928 Days - 1.20cph!
compile fix
potential startup fix
Fixed rotation viewing vector zero
Convar'd flee damage percentage
Adjusted zone stale time, danger zone size and max zones 'cache' size
Wrote system to cull least active zone if danger zones overflow cache
Heli now filters its targets based on the danger of the zone they are in
fixed minigun shot sound with high ping
Increased orbit distance
Refactor of napalm time handling in orbitstrafe
Fix NRE caused by null tags when using cached browser & ping estimation
Add `string[] Tags` to standardize tags from cached browser
Update CrowdinUpdate.exe with some extra error handling
minigun ammo type fixes ( heli/turret )
Fix disk quota code not being called
Try catch disk quota code incase file IO errors
Re-enabled debugging stuff
Flee positions are picked better again
Fixed more orbital lock issues
Fixed problem with using napalm in no go zones
Swapped zones to check positions, rather than players
Strafe no go check
Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
Added a small animation sequence to the monitors when deployed to hide the server delay
Fix for spawn.cargoshipdockingtest command with parameters not working when multiple harbors are in the world
Fix for "Look rotation viewing vector is zero" warning during crane movement after a server restart
Fix starting rotation not being saved properly resulting in crane making strange movements when resetting after placing a container after a server has been saved and loaded
In the event that this was not saved (staging saves) a crane will copy the rotation of the docking cargo ship as it's starting rotation which should mostly fix the issue
monument cctv desk added extra items to prefab, rescaled, set left and right hand ik positions, addted temp albedo, normal, ao
fixed some holes in mesh, stretched uvs on monitor screen, added back panel for storage adaptor on retro tc
removed minigun container
Fixed another possible distance check which could be locking an orbit state
Removed some extra debugs that should've been hidden
Fixed possible way to stay fixed in orbit state
merge from toolcupboard_retroskin
restoring
95196 merge from toolcupboard_retroskin
Make all LODs on cranes dynamic
S2P both harbors
Merge from save248/crane_lods
Discard changes on this branch to harbor_crane_dynamic_pickup and harbor_crane_dynamic_rotate, they were unable to be merged with the changes that happened on save248 after this was branched
Reimplement LODs on all renderers on both cranes, updated decals
Fix minigun backpack visual not being removed if player drops minigun item
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subtracting
95196 merge from toolcupboard_retroskin - build compile
merge from /main/io_entity_snapping/fixes/2
merge from storagemonitor_deployguide_fix
merge from toolcupboard_retroskin
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Decaying pulse, making sure block count texts won't overflow when >100