reporust_rebootcancel

153,591 Commits over 4,536 Days - 1.41cph!

6 Months Ago
merge from main
6 Months Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
6 Months Ago
Fix naval scientist laser sight not being on during the day
6 Months Ago
Clean up
6 Months Ago
delay_browser_changes -> main
6 Months Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
6 Months Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
6 Months Ago
Fix FSMTransitionBase.get_Senses NRE
7 Months Ago
Revert region changes until next month - bring back ping for now
7 Months Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
7 Months Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
7 Months Ago
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7 Months Ago
Can now override store page elements as well
7 Months Ago
Added skin test material
7 Months Ago
Cannon animation updates to include fuse movement in the reloaded clip
7 Months Ago
exported updated motorboat sit anims
7 Months Ago
Scene2prefab
7 Months Ago
Scene2prefab
7 Months Ago
Scene2prefab
7 Months Ago
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7 Months Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
7 Months Ago
Added some test hair cards/materials for debugging
7 Months Ago
merge from boxes_dlc
7 Months Ago
stone box - matrix lod tweak, prefab updated
7 Months Ago
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7 Months Ago
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7 Months Ago
exported updated 3p ejector seat idle anim
7 Months Ago
Merge from shipping container optimizations
7 Months Ago
Committed missing collider mesh for deep sea signal computer
7 Months Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
7 Months Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
7 Months Ago
merge from deepsea_fixes
7 Months Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
7 Months Ago
merge from main
7 Months Ago
rentable shop neon signs blockout + atlas planning (temp materials)
7 Months Ago
beach chair 3p idle anim exported
7 Months Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
7 Months Ago
Terrain cell mesh colliders with separate cellsize from rendering
7 Months Ago
merge from main
7 Months Ago
adjusted LODs
7 Months Ago
edited minicopter 3p anims
7 Months Ago
merge from wire_shader_pixel_scaling
7 Months Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
7 Months Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
7 Months Ago
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7 Months Ago
Fix PartialMobileStaticGrid NRE on startup
7 Months Ago
Fixed store skin tile header text wrapping issue
7 Months Ago
Merge from main
7 Months Ago
Fixed browser not selecting a tab by default (regression from 144689)
7 Months Ago
merge from store_dashboard/menu_loading_changes