reporust_rebootcancel

153,550 Commits over 4,536 Days - 1.41cph!

6 Months Ago
merge from wire_shader_pixel_scaling
7 Months Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
7 Months Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
7 Months Ago
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7 Months Ago
Fix PartialMobileStaticGrid NRE on startup
7 Months Ago
Fixed store skin tile header text wrapping issue
7 Months Ago
Merge from main
7 Months Ago
Fixed browser not selecting a tab by default (regression from 144689)
7 Months Ago
merge from store_dashboard/menu_loading_changes
7 Months Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
7 Months Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
7 Months Ago
Merge from bushfix
7 Months Ago
Merge from boxes_dlc
7 Months Ago
Merge from signalcomputercollider
7 Months Ago
Merge from mobile_grid_fixes
7 Months Ago
merge from deepsea_fixes
7 Months Ago
Compile fix
7 Months Ago
merge from deepsea_fixes
7 Months Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
7 Months Ago
Force the player model to play the deploy animation when switching between entities that use planners
7 Months Ago
Restore the models I deleted from main that are still used in that branch
7 Months Ago
Added BBQ
7 Months Ago
Updated held positions for all guitars + bass
7 Months Ago
merge from main
7 Months Ago
Removed animator from sks
7 Months Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
7 Months Ago
Terrain mesh collision cells wip
7 Months Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
7 Months Ago
Merge from tunnet_netgroup_fix
7 Months Ago
Compile fix
7 Months Ago
merge from main
7 Months Ago
Added two console commands ClearContainer and ClearContainer_radius
7 Months Ago
Merge from main
7 Months Ago
Automatically generate help text for convars with args that don't have help text in the attribute
7 Months Ago
Fixed disable world prefabs pref not disabling for all paths
7 Months Ago
merge from deepsea_fixes
7 Months Ago
Added some logs to help solve the mystery of the missing deep sea portal
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
Add RendererBatch to box conditional contents
7 Months Ago
Collision, gibs, prefab setup
7 Months Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
7 Months Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
7 Months Ago
Merge: from main
7 Months Ago
merge from main
7 Months Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
7 Months Ago
Apartment complex b progress
7 Months Ago
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7 Months Ago
Update(tests): adding Perf_BuildSnapshotDependencyChains Basic test churning throuhg 1 snapshot queue of 1k entities. Mostly shallow hierarchies are fast (20% parented -> 0.15ms), but dense hierarchies are slower(200% parented -> 0.6ms). Tests: ran perf test
7 Months Ago
Moved drop controller and hero modals warmup to the home tab warmup