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140,346 Commits over 4,536 Days - 1.29cph!

7 Months Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
7 Months Ago
Add comment to make new scientists aimCone calculation less cryptic
7 Months Ago
Silly horse texture size pass
7 Months Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
7 Months Ago
Optimisations and refactoring
7 Months Ago
Started tools tab
7 Months Ago
Fix npc weapon parenting
7 Months Ago
Updating outbreak scientist skinning
7 Months Ago
Optimised textures sizes for LNY horsearmour
7 Months Ago
guns box corpse
7 Months Ago
sulfur box corpse tweak
7 Months Ago
Updated LNY horse armour icon to match other armours
7 Months Ago
Silly horse mask lod burst cloth controller
7 Months Ago
gun box gibs appended to prefab
7 Months Ago
silly horse mask player neck lods
7 Months Ago
Potential NRE fix
7 Months Ago
merge from building_planner_viewmodel_perentity_toggle
7 Months Ago
Remove from ladder hatches as well
7 Months Ago
LNYHorsearmour WM and WM prefab
7 Months Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
7 Months Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
7 Months Ago
Component box guns gibs Some texture tweaks
7 Months Ago
apartment complex layout refinement to street and ground surfaces
7 Months Ago
Adding m16 blockout rigs
7 Months Ago
append gun box to storage adaptor allow collision group
7 Months Ago
ran manifest, icon manifest, localization
7 Months Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
7 Months Ago
Updated LNY horsearmour textures and icon
7 Months Ago
silly horse mask lods, neck lods still to do
7 Months Ago
Adding mortar rig fbx
7 Months Ago
merge from bbs_divesite_fix
7 Months Ago
merge from SupplySignal_SloMoGuys
7 Months Ago
merge from naval_char_texture_optimizations
7 Months Ago
merge from naval_prop_texture_optimizations
7 Months Ago
merge from naval_env_texture_optimizations
7 Months Ago
merge from main
7 Months Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
7 Months Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
7 Months Ago
Fix divesites spawning within boat building station area
7 Months Ago
Renamed the item and vehicles tab classes and prefabs
7 Months Ago
Added vehicle tab
7 Months Ago
Rentable kiosk E blockout
7 Months Ago
sulfur box corpse
7 Months Ago
downsample deepsea shorevectors and distances, bitshifted by 1
7 Months Ago
further texture optimizations + removal of unused textures
7 Months Ago
Deleted extra horse mask textures
7 Months Ago
Merge from naval_update
7 Months Ago
Format npcShootingComponent to remove weird spacing
7 Months Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
7 Months Ago
fixed editor spawning of island shore vectors