113,153 Commits over 3,928 Days - 1.20cph!
merge from storagemonitor_deployguide_fix
merge from toolcupboard_retroskin
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Decaying pulse, making sure block count texts won't overflow when >100
Code cleanup, moved screens update to invokes
Fixed screen showing not authorised state after logging out
Restored disabled login screen gameobject
Merged main into toolcupboard_retroskin
retro tool cupboard sounds
cargo ship harbor docking/crane/container sounds
Merge patrol heli revision
Fixed bug causing strafe to be locked waiting for rotation
Fixed some napalm bugs
Move further on flee
Orbit strafe now supports napalm
Fixed bug that could cause heli to be aggro'd after death
Fixed crazy flee height
Made rocket aimcone a bit less crazy
Swapped a distance check to distance 2d
Update Crowdin code to call the current version of the APIs because v1 is gone now
reduced orbit strafe distance
Fixed? RPC error on being killed with rocket
Fixed storage monitor missing deploy guide
Wire slacking very first pass, adjustable using left shift + mouse wheel
Check in patrol_helicopter_revision
Removed excess logs
Codegen
Debug = false
More randomized muzzle flash
Orbit now listens to no go zones
Fixed infinite loop :)
Danger zone score is now weighted weirdly (but it works?)
Check if player is in no go zone before strafing
Fixed bug preventing breaking of orbit
Added should debug boolean
Ensured zone states are only on the server
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-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it
-Added console commands to test all heli states
-Added flee state - cant get aggro when in this state
-Ensured flee state runs if heli is within a newly added no go zone
minigun crafting
fix capacity
Fixed oilrig environment volume collision meshes not having read/write flag set
minigun loot setup
recoil setup, movement speed setup
Restoring old version of BiomeVisuals
More tweaks on the industrial combiner colliders
Crane LODs and colliders
Adjusted all crane prefabs
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)