128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fix building split being incorrect because it was iterating over the decayEntiites field instead of the parameter fed into the method
- make method static so it can't unintentionally read fields
- switch decayEntities -> list variable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tested turning off MIP streaming on the base atlas.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix errors appearing sometimes in editor listen server when croc tries to destroy a building block (server trace hitting client entity instead of server)
Fix memory leak in RaycastEntity, rename it and change signature to be consistent with other GamePhysics Traces
Create new TraceRealm method that doesn't only work on entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: variable rename
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix asserts firing in listen server mode
- Increase croc range when attacking players standing on rocks etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rustige Egg G - Fixed LOD1 popping too aggressively
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add terrain occlusion culling to the instanced renderer (WIP)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix rust editor not updating the loadout when switching to another loadout category tab
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Update rust editor loadout to be more representative
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix log spam when croc charge fails
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from store-ui-2025-april
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefabbed up vines kits made so far. Added to asset gym.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                turned specular glare value down from 1.75 to 1.25
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed gate reskinning not using the same checks as high walls
Created Gate class, inheriting from Door - only used by gates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                jungle power box prefabs, lods, collision and fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                disable bc sim on sleepers, bones reset optionally with ResetBonesOnDisable
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
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118054 Can now pickup bag and beds corpses, gives you the broken item
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118055 Disabled ShowHealthInfo on towel corpses
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118061 Fixed corpses not spawning when killed by a non authed player
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed corpses not spawning when killed by a non authed player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Retain item ownership after throwing and picking up the boomerang
 
                
                
                
                
                
             
         
        
            
            
            
                
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                rug_deployment_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use override placement layer system to prevent rugs being able to be placed  on top of other deployables, this ensures they always go underneath
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated workshop OBJ models - LR300, Longsword, Locker, M249, Large Backpack, Combat Knife, Bone Knife, Jackhammer, Snow Jacket
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled ShowHealthInfo on towel corpses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now pickup bag and beds corpses, gives you the broken item
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                main -> rug_deployment_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add frustum culling to the instanced calls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick quality_level_squash
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Vending Machine consumes the same amount of power as fridge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: NativeList.Expand now properly clean us old list
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing some changed/broken settings on the new IO stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Fix slot issues (problems when swapping to an io entity)
- Reset to correct allowed contents
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass on crocodile breaking twig foundations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vending machine now has a built in fridge - can be powered to prevent meat from spoiling