reporust_rebootcancel

134,578 Commits over 4,293 Days - 1.31cph!

9 Months Ago
Merge from save248/arm_support Rework the prefab changes S2P harbors
9 Months Ago
Applied the new ParticleSystemLightCull
9 Months Ago
Annoying merge fix 3/3
9 Months Ago
Possibly fixed players not parenting to a shipping container properly if the container was stacked on top of another container
9 Months Ago
Break vine tree prefab link so we can clear out some old greybox assets Set up vine tree 2 and 3 variants, added logic to stump to respawn the right tree type
9 Months Ago
Scrap Source Generator - Try IL Weaving instead
9 Months Ago
Print out "Blocked by tree" when building too close to a vine tree Reduced the size of the prevent building volume on the vine tree, swap the main trunk one from a box to a capsule and shrink the upper box slightly
9 Months Ago
Merge from main
9 Months Ago
Fixed error if no valid camera
9 Months Ago
merge from hotreload_warning_fix
9 Months Ago
Moved hotreload scriptable setting in the Third Party folder so its ignored by the file warmup Should fixed the missing script warning
9 Months Ago
Annoying merge fix 2/3
9 Months Ago
Annoying merge fix 1/3
9 Months Ago
SM_DisableHorseProceduralMotion missing script warning fix attempt
9 Months Ago
merge from inputfield_rtl_fix
9 Months Ago
Industrial conveyor filter supports RTL languages Restored min max buffer input fields
9 Months Ago
Pass on digital clock, seismic sensor, mute player ui, phone dialler input fields
9 Months Ago
TextUtils::IsRTLInput optims
9 Months Ago
Fixed chicken name not being applied after edit
9 Months Ago
Debug: add logging of prefab path to track down server bundle NRE Tests: update game manifest (optimized)
9 Months Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
9 Months Ago
merge from inputfield_rtl_fix
9 Months Ago
Restored F1 item menu inputfield text alignment
9 Months Ago
Fixed digital clock inputfield content type
9 Months Ago
Merge: from main Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
9 Months Ago
merge from inputfield_rtl_fix
9 Months Ago
Fixed report player UI input fields
9 Months Ago
Fixed phone name input field
9 Months Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
9 Months Ago
merge from main
9 Months Ago
merge from puzzlereset_door_fix
9 Months Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
9 Months Ago
merge from main
9 Months Ago
Backout CL 121063 due to failing server bundle generation
9 Months Ago
Merge: from main
9 Months Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
9 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
9 Months Ago
Regenerate console system
9 Months Ago
New token for pure health and ore teas
9 Months Ago
Merge from softcore_modifiers_fix
9 Months Ago
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9 Months Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
9 Months Ago
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9 Months Ago
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9 Months Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
9 Months Ago
9 Months Ago
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
9 Months Ago
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9 Months Ago
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9 Months Ago
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