106,438 Commits over 3,806 Days - 1.17cph!
merge from august_art_bugfixes
Fix racks being incorrectly set as lockable
Fix lost pickup/repair setup
Fixed emoji rendering on clan chat
Some more cleanup
Turns out the fix for clearing buffers somehow got undone which explains all the strange behavior I was seeing
A better-feeling system for preventing boats reaching the world edge
Simple repelling force for boats near world edge
Write IndirectArgs inside a separate compute shader
Fix submeshes not having their indirect args properly offset
Refactor to clean up compute shaders
Clear temp buffer before culling
Final (hopefully) rich text emoji fix
Minicopter code review changes
Copy libsqlite3 into RustDedicated_Data/Plugins/x86_64/ to try to fix dedicated server not using the version of SQLite (but keep the copy under Plugins too)
This is assuming everyone runs RustDedicated with something like the following (from runds.sh):
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:`dirname $0`/RustDedicated_Data/Plugins/x86_64
Fixed active campfire mesh going missing when parented to a moving Tugboat (see HasDisabledRenderers in BaseEntity.Parenting, this behaviour should only occur on BaseOven entities)
Fixed campfire model having an extra duplicated LOD group
Fixed exception when opening the card game UI for the second time in a session
Adding some debug while chasing down building blocks being rendered with the wrong mesh
Fix weird startup issue in editor when using GameSetup's initialization commands with multiple editors
Mesh cleanup and LOD setup for slope transitions
merge from campfire_tugboat_fix
merge from TugboatDroneDeployFix
Cherry picked bug fixes from /main/shader-fix-2:
85322 => Fixes moving texture detail on moving monuments
85327 => Fixes emissive-only offset on some materials
85427 => Fixes incorrectly lit decals on monuments
85538,
85539,
85541 => Fixes overly reflective spray can decals
Replicated fix to all spray can decal materials
Tweaked SprayDecalMat to shine less
Added Specular Multiplier color property to Deferred Decal shader
Setup missing prevent building
Disabled support for emoji's in usernames, causes various rich text parsing issues
Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)
Make clan.info show a table of members similar to teaminfo
Error wrapping for TextTargetOnOnPreRenderText
Disable emojiOwnershipCheck and remove convar (no emoji requires ownership)
Fix flickering by using a separate buffer in the middle of culling & clearing separate buffer with a separate compute shader
Small refactoring of compute shaders
Don't show dead clan members on the map
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
Mergable nuke w/ necessary shader fixes.
Correctly clear ammo slot details before setting
█▍▉▊▍ "▇▋▋ ▍▍▌▊ ▄▇██▄ ▌▌▊▅▅▆▍ ▍▌▄ ▊▅▆▊▄▊ ▇▄▉▄█▄▇ ▊█▊▊▍▍▆ (▄▇▊▊▉ ▉▅▅▆ ▋▉▋▅▇ ▅▉▊▆)"
Can no longer deploy drone on tugboat
SocketMod_EntityCheck and SocketMod_EntityType have a default error message
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation
Resource dispenser pings now work for corpses
Started on a hunting mission
Some folder cleanup
Fixed tutorial resource pings not working with multiple resources tagged at once
Fixed tutorial resource pings not working on hemp collectables