113,355 Commits over 3,959 Days - 1.19cph!
Reordered the code to call from icons to player inventory.
First working version - still needs polish
Reverted bandana albedo texture to normal quality due to a bug in HQ compression
player update. exported/set up bota bag animations
Disable sync position on MDS.
moved zipline platforms assets over from compound branch - not a merge
level backup - moved turret up a balcony
merge from TryGetAimingModule_nre
merge from GetFacingLiquidContainer_nre
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merge from shelter_marker_sort_order
merge from hostile_countdown_tooltip
Increase size of tutorial loot box, seems to fix intermittent interaction issues
Apply same fix to scientist at end of tutorial screen
Fixed bear prefab info not populating properly on death screen
Added a mission stage to pick up items from a player corpse
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
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player update. edited construction holdtype override controller
Wear item check now returns item it replaced
Can fetch PlayerInventory class through player
Item icon set methods
More physicsmats & related files.
Set dressing harbor2 progress
materials decal layer #
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
Reposed hide shoes to match updated player rig
Set dressing harbor2 progress
materials decal layer #
Set dressing harbor2 progress
shifted a bunch of materials' decal layer to #3
merge from metal_detector
HQM ore will no longer drop from nodes in the tutorial
Updated some help prompts
Fully hide workbench tech tree button, don't just make it non-interactable
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice
Fixed broken kayak prefab after merge
Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
Change item store item prefab to fully use flex layout so it handles the changing column widths
Update Facepunch.Flexbox (dynamic column width, aspect ratio)
Fixed pivot point issues on subsequent runs.
Fixed autospin not ramping up.
Allow disabling interaction
Remove skybox from test scene
Fixed some skins still not loading in the skin viewer test scene
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
Reduced GC in cluster generation by preallocating a bunch of appropriately sized MapMarker lists
Made tooltips use pooling
Instant flags and rate check.