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113,355 Commits over 3,959 Days - 1.19cph!

1 Year Ago
Pooling fix
1 Year Ago
Applied subtle fade in and out to backpack UI when opened/closed
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Use a HashSet when calculating marker clusters, makes generation twice as fast (3ms = 100 vm's goes to 1.5ms) Prepool 25 shop markers and clusters so first run is faster
1 Year Ago
merge from main - RC
1 Year Ago
merge from backpacks
1 Year Ago
Fix compile error of editor holster tool
1 Year Ago
Set dressing harbor2 progress mossy tire stacks material variant
1 Year Ago
Fix cloth on projectiles and world models having the wrong gravity direction Probably fix stretching of cloth when teleporting large distances
1 Year Ago
larger detector flags white lantern unlocked by red lantern show flag health detector spots in tundra
1 Year Ago
Source Updates
1 Year Ago
player update. exported building plan animations
1 Year Ago
Reposed hide shirt to match updated player rig
1 Year Ago
backpack wb1
1 Year Ago
City hall colliders / glass colliders
1 Year Ago
Potential fix for Particle Accum Layer breaking when rotating object
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
mossy containers mossy rubble piles mossy plywood walls
1 Year Ago
Moved legacy shelter icon layer to be the same as sleeping bags
1 Year Ago
Restore the additional detection distance range
1 Year Ago
rebuilt manifest
1 Year Ago
player update. updated bandage animation set and entity
1 Year Ago
merge from metal_detector
1 Year Ago
Merge from alternate_detection
1 Year Ago
Merge from metal_detector
1 Year Ago
Metal detector unlock 500 -> 75 scrap
1 Year Ago
merge from backpacks
1 Year Ago
merge from metal_detector
1 Year Ago
Merge from main
1 Year Ago
merge from CNY_DragonLauncher
1 Year Ago
Improve performance of vending machine screens In a test of 200 vm's in network range, the cost of updating these screens is the highest single cost in the game (about 0.46ms a frame) Updated screen script to use new NotifyLod system to use the regular LOD system rather than checking camera distance every frame NotifyLod now turns off the screen component when out of range, completely removing the runtime cost if the player is more than 15m away Reimplemented the fade in/out that was commented out due to a memory leak, reimplemnt it with MaterialPropertyBlocks for better performance Updated all vending machine prefabs, monuments will need a S2P but backwards compatibility is preserved so they can still run in the old mode
1 Year Ago
Server-side rework
1 Year Ago
1 Year Ago
Fixed big light in vm camera
1 Year Ago
Add viewmodel camera support to metal detector, use EffectParent on light objects
1 Year Ago
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1 Year Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
1 Year Ago
Prevent right clicking character model to rotate it while backpack is open
1 Year Ago
Potential fix for GetFacingLiquidContainer NRE
1 Year Ago
Potential TryGetAimingModule NRE fix
1 Year Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
1 Year Ago
Merge from main
1 Year Ago
Unsaved
1 Year Ago
added large backpack drop + recycle stats metal detector balance metal detector tech tree
1 Year Ago
Allow dropped items to sync their network group without constantly syncing their position
1 Year Ago
Add support for an alt aim animation, currently just set locally and not via ModelState Used to switch to the slow detector sweep on the third person shadow model as the player gets close to a target
1 Year Ago
City hall LODs/prefab
1 Year Ago
Parent merge
1 Year Ago
Merge from main