113,357 Commits over 3,959 Days - 1.19cph!
Remove ChineseLantern_emissive2.psd meta file
Switch renderers on lots of physics projectiles back to Default instead of Physics Projectiles as we don't render Physics Projectiles
Any colliders were kept on the Physics Projectiles layer
Affected projectiles:
40mm_grenade_he
rocket_basic
rocket_heatseeker
rocket_hv
rocket_smoke
TorpedoStraight
sam_ammo
Dragon launcher is now compatible with viewmodel camera
Fixed non-matching condition amount
Fixed spear being listed as stone spear skin, now wooden
Fixed weapons staying visible while gesturing
Fade in/out menu background overrides
Fix pooling issue with zone name labels for the map
Fix shader error in StandardMap
Prefab Backgrounds and adding clickable item onto nomad
All Prefabs, prefabbed, animated, linked and styled
Fix screen prefabs being disabled when testing them in play mode
tightened up SAP + SAR viewmodel reload animations/ads
reduced SAP movement recoil
Skin viewer test scene now properly supports skins
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
Misc item all prefabed and animated
Fix being unable to open the takeover pages for things that were already purchased
Replace buy buttons with indicator that the item has already been purchased and cannot be purchased again
Fix diving AK not assigned to left side of backpack
Tweak offset of smallbackpack (-0.01 Z) , bolt & hmlmg to reduce floating holstered weapons
Move coconut underwear screen back to its proper folder
Viewmodel render setup for FX/lights
Trying a different approach
Setup shovel for weapon racks after recent changes.
CNY Spear - fix for spears penetrating the body too much, updated holster position
Fixed final accordion bugs
Reduced more delgate allocations
Accordions only generate if current listing isnt a solo listing
Fixed bugs with accordions
Listings allocate delegate memory at start
Merge from main -> backpacks
3p metal detector - fix for handle becoming detached when crouching and scanning
Modified minimum accordion amount
Listings handle their own animations
Setting up prefabs for view so page transition works
Added back button
Ensured no listings animations close properly
shovel - made to spin when thrown, fixed collider so lands better in the world
Vendor interface removes itself to respond to map markers
Refactored interaction code in map interface
Set up Coconut Underwear page transitions and prefabs
PlayerRemains 4k Textures and Material Setup
fixed shovel world model not having lodgroup properly set up