reporust_rebootcancel

113,379 Commits over 3,959 Days - 1.19cph!

1 Year Ago
merge from CNY_Spear
1 Year Ago
update to viewmodel metal detector - adjsuted position of the LEDs so both sit on the PCB Update to the World Model of the Metal Detector - adjusted position and scale of the LEDs to match viewmodel - updated all lod levels and improved LEDs LODs
1 Year Ago
cherrypicking 91786
1 Year Ago
cherrypicking 91780
1 Year Ago
cherrypicking 91734
1 Year Ago
cherrypicking 91731
1 Year Ago
tweaked grounds mesh
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
Phrases update
1 Year Ago
manifest update
1 Year Ago
protocol++
1 Year Ago
merge from map_entity_load_fix
1 Year Ago
merge from main
1 Year Ago
Death/map screen profiling and performance improvements Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign) Enabled pooling on cluster and vending markers Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters New: 185kb of GC and 3.6ms for the same display Still WIP, can definitely fix the GC increase
1 Year Ago
Two reveal animations with different delays Invert states for reveals so it makes more sense Update Facepunch.Flexbox
1 Year Ago
Update spear to be a wooden spear skin rather than stone spear
1 Year Ago
Merge from main
1 Year Ago
Fix dragon launcher backpack holster offset
1 Year Ago
Cherry pick MenuUI change
1 Year Ago
Merge Main -> SkinViewer. Had to stomp the MenuUI changes from Main due to Unity YAMLMerge bool error
1 Year Ago
Merge from shelter_pool_fix, hopefully fixes zipline issues
1 Year Ago
Fixed a pooling issue in BasePlayer-Server causing lists to get pooled twice, leading to unintended and seemingly unrelated issues (ziplines in this case)
1 Year Ago
Support reveal animations for the pack screens
1 Year Ago
Fix attempt for unintended rowboat dismounting
1 Year Ago
Update Facepunch.Flexbox again
1 Year Ago
Enabled read/write on various meshes the need it for RuntimeNavMeshBuilder.
1 Year Ago
Remove max width on description text
1 Year Ago
Add the menu background override back
1 Year Ago
Update Facepunch.Flexbox
1 Year Ago
Merge from main
1 Year Ago
Fixed CheckAllParenting NRE when contents is null
1 Year Ago
Fix hover looting items into a full inventory with partial slots not putting the remainder into the open backpack AKA: 500 stone in main inventory (full), right click 1k stone, 500 -> main inventory, 500 -> open backpack
1 Year Ago
Merge from main -> backpacks
1 Year Ago
cny spear stats
1 Year Ago
merge from metal_detector
1 Year Ago
merge from backpacks
1 Year Ago
merge from cargoship_fix
1 Year Ago
merge from milder_posteffects https://files.facepunch.com/Alistair/128/01/2024/2Y45/Unity_9IEE9IswkN.jpg https://files.facepunch.com/Alistair/128/01/2024/2x41/Unity_RUYCKGO3Km.jpg https://files.facepunch.com/Alistair/128/01/2024/0A72/Unity_9IEE9IswkN.jpg https://files.facepunch.com/Alistair/128/01/2024/1A49/Unity_IDvgULmzJS.jpg https://files.facepunch.com/Alistair/128/01/2024/8I97/Unity_aPPxeJGEbW.jpg https://files.facepunch.com/Alistair/128/01/2024/1e55/Unity_oueC9PoX3n.jpg https://files.facepunch.com/Alistair/128/01/2024/7l69/Unity_L208Dr96Sc.png https://files.facepunch.com/Alistair/128/01/2024/1548/Unity_p7DEc9CQKN.jpg
1 Year Ago
some set dressing for helipad roof
1 Year Ago
fixed forklift material on cargoship style 2
1 Year Ago
Prioritize the main inventory when hover looting items out of a container with a backpack open Once your inventory is full, then overflow to the backpack
1 Year Ago
Fix picking up an empty backpack swapping backpacks instead of going into your main inventory
1 Year Ago
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1 Year Ago
Change pickup delay of backpacks from 1.5s -> 3.5s
1 Year Ago
Hook up buy buttons
1 Year Ago
merge from backpacks
1 Year Ago
Changed button design on large backpack
1 Year Ago
Test - added an idle2scan to scan2idle transition
1 Year Ago
Finish the rest of the prefabs
1 Year Ago
merge from main