113,379 Commits over 3,959 Days - 1.19cph!
update to viewmodel metal detector
- adjsuted position of the LEDs so both sit on the PCB
Update to the World Model of the Metal Detector
- adjusted position and scale of the LEDs to match viewmodel
- updated all lod levels and improved LEDs LODs
Set dressing harbor2 progress
merge from map_entity_load_fix
Death/map screen profiling and performance improvements
Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign)
Enabled pooling on cluster and vending markers
Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters
New: 185kb of GC and 3.6ms for the same display
Still WIP, can definitely fix the GC increase
Two reveal animations with different delays
Invert states for reveals so it makes more sense
Update Facepunch.Flexbox
Update spear to be a wooden spear skin rather than stone spear
Fix dragon launcher backpack holster offset
Cherry pick MenuUI change
Merge Main -> SkinViewer. Had to stomp the MenuUI changes from Main due to Unity YAMLMerge bool error
Merge from shelter_pool_fix, hopefully fixes zipline issues
Fixed a pooling issue in BasePlayer-Server causing lists to get pooled twice, leading to unintended and seemingly unrelated issues (ziplines in this case)
Support reveal animations for the pack screens
Fix attempt for unintended rowboat dismounting
Update Facepunch.Flexbox again
Enabled read/write on various meshes the need it for RuntimeNavMeshBuilder.
Remove max width on description text
Add the menu background override back
Fixed CheckAllParenting NRE when contents is null
Fix hover looting items into a full inventory with partial slots not putting the remainder into the open backpack
AKA: 500 stone in main inventory (full), right click 1k stone, 500 -> main inventory, 500 -> open backpack
Merge from main -> backpacks
merge from metal_detector
merge from milder_posteffects
https://files.facepunch.com/Alistair/128/01/2024/2Y45/Unity_9IEE9IswkN.jpg
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https://files.facepunch.com/Alistair/128/01/2024/1548/Unity_p7DEc9CQKN.jpg
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some set dressing for helipad roof
fixed forklift material on cargoship style 2
Prioritize the main inventory when hover looting items out of a container with a backpack open
Once your inventory is full, then overflow to the backpack
Fix picking up an empty backpack swapping backpacks instead of going into your main inventory
Change pickup delay of backpacks from 1.5s -> 3.5s
Changed button design on large backpack
Test - added an idle2scan to scan2idle transition
Finish the rest of the prefabs