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113,377 Commits over 3,959 Days - 1.19cph!

1 Year Ago
Viewmodel render setup for FX/lights
1 Year Ago
Trying a different approach
1 Year Ago
Setup shovel for weapon racks after recent changes.
1 Year Ago
CNY Spear - fix for spears penetrating the body too much, updated holster position
1 Year Ago
Fixed final accordion bugs
1 Year Ago
Reduced more delgate allocations Accordions only generate if current listing isnt a solo listing Fixed bugs with accordions
1 Year Ago
Listings allocate delegate memory at start
1 Year Ago
Merge from main -> backpacks
1 Year Ago
3p metal detector - fix for handle becoming detached when crouching and scanning
1 Year Ago
Modified minimum accordion amount Listings handle their own animations
1 Year Ago
Setting up prefabs for view so page transition works
1 Year Ago
Added back button Ensured no listings animations close properly
1 Year Ago
shovel - made to spin when thrown, fixed collider so lands better in the world
1 Year Ago
Vendor interface removes itself to respond to map markers Refactored interaction code in map interface
1 Year Ago
Set up Coconut Underwear page transitions and prefabs
1 Year Ago
Tame the light
1 Year Ago
PlayerRemains 4k Textures and Material Setup
1 Year Ago
Reapply
1 Year Ago
Merge from main
1 Year Ago
fixed shovel world model not having lodgroup properly set up
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
Additional terrain test
1 Year Ago
player update. populated the holdtype knife and knife combat override controller with updated 3p knife animation set.
1 Year Ago
Re-add the reveal animation for one prefab
1 Year Ago
Vendor listings and single vendors now sort themselves
1 Year Ago
Merge from main
1 Year Ago
Flash bulb emission colour instead of just the light effect. (needs to be reduced)
1 Year Ago
Fix headers, fix scaling text
1 Year Ago
inventory.copyto now copies the contents of the backpack All of the inventory save/load loadout convars now copy the contents of the backpack (if equipped)
1 Year Ago
Updated 4K textures for SmallBackpack
1 Year Ago
Fixed UVsets in smallBackpack
1 Year Ago
Reduced scale by 20%
1 Year Ago
subtract 92275 (4k textures on main media_projects branch)
1 Year Ago
Merge shelter icon fix
1 Year Ago
Fixed some extra merge issues
1 Year Ago
Fixed backpacks not responding to the 'ent' convar Note that this adds the Physics_Debris layer to the ent trace, so this might change the behaviour of that command in some cases
1 Year Ago
Updated 4K textures for SmallBackpack
1 Year Ago
merge main
1 Year Ago
Dragonlauncher 4k textures and material setup
1 Year Ago
Deal with left over shelter markers on client disconnect
1 Year Ago
merged main
1 Year Ago
moved Petur's lights over to fit new metal detector mesh viewmodel
1 Year Ago
removed erroneous chinese lantern emissive psd
1 Year Ago
vm metal detector - updated viewmodel base rig file with new model changes
1 Year Ago
sks folder setup and anim test with mid poly mesh
1 Year Ago
shovel and site marker 4k textures
1 Year Ago
Added additional pool safety checks inside the editor (disabled in standalone)
1 Year Ago
subtracting map_entity_load_fix
1 Year Ago
merge from CNY_Spear
1 Year Ago
update to viewmodel metal detector - adjsuted position of the LEDs so both sit on the PCB Update to the World Model of the Metal Detector - adjusted position and scale of the LEDs to match viewmodel - updated all lod levels and improved LEDs LODs