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108,190 Commits over 3,867 Days - 1.17cph!

1 Year Ago
Remove LOD2 from stone wall frame
1 Year Ago
Don't render submeshes without a material (used to use the last material) Fixes ramps having texture atlas at lower LOD
1 Year Ago
Fix wood ramp using Standard material instead of Rust/Standard
1 Year Ago
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear
1 Year Ago
Fix clan table map shader showing the framebuffer sometimes
1 Year Ago
Merge from main
1 Year Ago
Fix HAB armor icon and text
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
Move back to manually requesting mipmap of textures from materials (ShaderUtil is editor only) Add detail layer textures
1 Year Ago
#CLIENT out material changes
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
Change stone wall frame shadow material to shadow material Add tool to list all prefabs with incorrect shadow material
1 Year Ago
Pooling fix for weapon rack lights
1 Year Ago
Move MaterialCache to a separate .cs file Request the highest mipmap every single texture attached to a material (to handle both standard and blend shaders)
1 Year Ago
Secondary spritesheet files
1 Year Ago
Fixed detail tint randomization when mesh batching is enabled
1 Year Ago
Add a prhase to fix load ammo text display
1 Year Ago
Cherry picking 87194 and 87196
1 Year Ago
Linux server build steam_appid.txt part 2
1 Year Ago
First batch of fixes to texel density view
1 Year Ago
Linux server build steam_appid.txt
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
1 Year Ago
Remove reflection probe from triangle container floor (making it look like stone)
1 Year Ago
Updated textures of the microwave model
1 Year Ago
merge from homing missile launcher
1 Year Ago
Updated homing missile reloadTime
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from Attack Helicopter
1 Year Ago
update homing missile launcher override controller with correct idle stand animation linked
1 Year Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
1 Year Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
1 Year Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
1 Year Ago
Minor wording change to the attack heli storage loot UI
1 Year Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
1 Year Ago
New rocket/flare storage UI design and setup
1 Year Ago
merge from main
1 Year Ago
merge from parachute
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Scraptransportheli v homing rocket damage changes
1 Year Ago
merge from main