113,357 Commits over 3,959 Days - 1.19cph!
More scalable clientside detection alternative.
Fixed dragon launcher being craftable
Add editor tool to save the current rotation of the holstered weapon to it's backpack offset (to the entity, you still have to coipy paste it to the prefab)
Rotate bows to face backwards when holstered on backpack
MetalDetectorSource balance baseline
Rotate jackhammer holster to make air canister face backwards instead of sideways
Rotate HMLMG holster so ammo container faces backwards instead of sideways
merge from CNY_DragonLauncher
removed Dragong launcher from loot tables
Fix salvaged melee tools not having backpack holster position set
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vm spear - updates to rig, burst cloth setup & clothMat
player update. exported/set up bandage anim set
Removed hight quality metal requirement for crafting/repairing sled
Changed default nudity to pixelated
Fixed bug causing rangefinders to disappear when removed
Added a rangefinder to the binoculars
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some fixes to Harbor1 island placement
harbor2 backup
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
Fixed bug with camera when equipping MD.
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Added tooltips when you over over the item in the list
Fixed some final layout bugs
Removed a bunch of excess code in the old markers
Ensured listing phrases are translated
Rebuild phrases
Reset listings colour based on stock
Set dressing harbor2 progress
added a rusted up broken variant of the scientist turret for set dressing
Removed the blend value cap
metal detector - slowed down vm & 3p scan anim so it's easier to see lights
Stopped vendors from caching current machine - forces a refresh on clicking
Vendors now aware of the total amount of machines
excavator yaw prefab, disabled renderer batching on props onboard
Revert files I shouldn't have pushed
Fixed electrical deployables being offset when placed
Set dressing harbor2 progress
Remove TransformHasMoved override that was causing parented kinematic items to disappear when leaving their initial network group
merge from metal_detector
merge from backpack_inventory_debug_tools
merge from ent_physics_debris
Fix fishing not working
Fixed exception when changing servers (PopulateShelters)
Merge SkinViewer -> store-ui. Plastic reckons it successfully merged MenuUI.prefab here. We shall see.