reporust_rebootcancel

134,427 Commits over 4,293 Days - 1.30cph!

10 Months Ago
Replaced foliage shader in the arms viewmodel
10 Months Ago
Refactor
10 Months Ago
Added weapon holster offset component for the torso armor
10 Months Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
10 Months Ago
More cleanup
10 Months Ago
Fix occasional reposition NRE
10 Months Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
10 Months Ago
Fix look rotation error spam. Fix occasional double attack during reposition slither.
10 Months Ago
Expose position setting methods just like the line renderer
10 Months Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
10 Months Ago
Updated arms armor icon
10 Months Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
10 Months Ago
boomerang_condition_fix -> jungle_update
10 Months Ago
Ensure boomerang is losing condition
10 Months Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
10 Months Ago
jungle_update -> boomerang
10 Months Ago
WM prefab and UVsets
10 Months Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
10 Months Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
10 Months Ago
merge from main
10 Months Ago
Adding view model camera animation files for pistol set
10 Months Ago
Viewmodel camera animation set up for all pistols
10 Months Ago
Fix new animals sinking below tunnel entrance grate visually
10 Months Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
10 Months Ago
Updating wood armour gloves prefabs
10 Months Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
10 Months Ago
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10 Months Ago
Increase duration of inacpacitate dart vision debuff
10 Months Ago
Fixed viewmodel reference on prefab
10 Months Ago
cherrypicking 119469
10 Months Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
10 Months Ago
Possible VineMountable.OnFlagsChanged NRE fix
10 Months Ago
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10 Months Ago
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10 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
10 Months Ago
Updating coconut armour viewmodel skinning
10 Months Ago
Changed branch physics surface to wood
10 Months Ago
Bunch of cleanup/refactor after changes.
10 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
10 Months Ago
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10 Months Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
10 Months Ago
renaming of files for dlc gesture
10 Months Ago
jungle ruins s2p to refresh collider changes
10 Months Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
10 Months Ago
Fix being able to kite croc around foundation
10 Months Ago
Fix NRE in tiger and croc corpse dragging
10 Months Ago
Merge from snakes
10 Months Ago
Merge from jungle_update
10 Months Ago
Compile fix
10 Months Ago
Set correct material collider to fix impact sounds.