reporust_rebootcancel

132,639 Commits over 4,293 Days - 1.29cph!

9 Months Ago
network++ save++
9 Months Ago
CraggyIsland Update
9 Months Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
9 Months Ago
merge from art_generic_props
9 Months Ago
merge from sunkenknife 117496
9 Months Ago
Jungle river reeds (reusing old assets for now)
9 Months Ago
River generation improvements
9 Months Ago
ziggurat topology painting improvements, better road connection added
9 Months Ago
Include jungle biome in world config
10 Months Ago
Update nearby vines when a tree respawns
10 Months Ago
Revert chair.static mount pose
10 Months Ago
Moved to /effects
10 Months Ago
Trail ready for mirrored orientation.
10 Months Ago
Fresnel opacity.
10 Months Ago
Even more orientation fixes.
10 Months Ago
Fix vines double spawning when loading
10 Months Ago
Orientation fix.
10 Months Ago
WIP (some temp stuff)
10 Months Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
10 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
10 Months Ago
Improved bone positions so head stays up during run animation
10 Months Ago
Merge from main
10 Months Ago
Hierarchy changes to prevent burst cloth NREs in debugcamera Game ObjectLOD burst cloth controller
10 Months Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
10 Months Ago
Merge from main
10 Months Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
10 Months Ago
merge from upkeep_changes -> softcore_update
10 Months Ago
▆▋▇▅▍ █▉▆█ ▌▄▇▋
10 Months Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
10 Months Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
10 Months Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
10 Months Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
10 Months Ago
wip patched in DBS
10 Months Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
10 Months Ago
merge from softcore_update
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
10 Months Ago
merge from respawn_changes -> softcore_update
10 Months Ago
Potential fix for anims not being cancelled properly
10 Months Ago
female prefab setup
10 Months Ago
merge from jungle_building_skin_merge
10 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
10 Months Ago
rebuilt manifest
10 Months Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
10 Months Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
10 Months Ago
Horse costume lods
10 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
10 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
10 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
10 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning