reporust_rebootcancel

113,578 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Merge from backpacks
1 Year Ago
Added playerinventory.debugWearIssues with some extra logging for the clothing change process
1 Year Ago
Potential adjustment to repair costs to fix entities with too many non-component crafting costs costing too much to repair (auto turret mostly) When substituting non-components for the component equivalent in StripComponentRepairCost, apply the repair cost multiplier applied at the start of the calculation This means instead of the full converted value of the targeting computer being applied to every repair hit, we only apply a portion of the value based on the health of the entity This reduces the repair cost of an Auto Turret at 67% hp to 5 HQM (was 44)
1 Year Ago
Reapply HeadDispenser component to player_corpse_new
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
plauer update. exported/setup paddle anim set and populated paddle overridecontroller with the anims
1 Year Ago
Rose material tweaks
1 Year Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Apply final rotation offset to bow
1 Year Ago
Fixed bow hold, was missing a slot on the animator override and I forgot to disable the legacy spine IK system
1 Year Ago
WIP setup for 3qrs bow hold, still not quite working
1 Year Ago
Added a left hand look at rig, exposed the option on held entities to use a left/right/none look at mode
1 Year Ago
Merge from PlayerRigUpdate
1 Year Ago
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
1 Year Ago
Fixed figurines lodding incorrectly when parented to tugboats
1 Year Ago
player update water bucket meta fiile
1 Year Ago
player update. exported/set up water bucket anim set and populated its override contoller with the new anims
1 Year Ago
Fix wrapping gift inside of backpack deleting the item
1 Year Ago
Merge main
1 Year Ago
merge from main
1 Year Ago
Disable Rust birthday items (confetti and pinata)
1 Year Ago
Unsaved
1 Year Ago
Added liquidcontainer.debugAmounts convar that throws some Ddraw text up to communicate what is happening during water transfers Added liquidcontainer.ClearAllLiquidInContainers convar that clears all liquid, server wide Both are editor only, I added them while debugging an issue. Couldn't find the issue but they might be useful in future
1 Year Ago
Fix smart switch not calculating passthrough properly after receiving inputs from it's turn on/off slots (same issue as regular switch, just needed to be applied here as well)
1 Year Ago
Merge from main
1 Year Ago
Fixed a case where water pumps wouldn't transfer water when connected to a water barrel via a combiner
1 Year Ago
MeshTerrainRoot implements IClientComponent
1 Year Ago
Retrieve terrain type as a float, seems to fix terrain type errors
1 Year Ago
Manifest
1 Year Ago
Merge from tutorial_island
1 Year Ago
Codegen, manifest
1 Year Ago
Merge from main
1 Year Ago
Added an editor tool under Tools/Materials/Spawn All Materials that spawns a quad for every material in the project at 0,0,0 in the world Running the game in play mode and then looking at the quads seems to trigger Unity's material update process, saving the project after leaving play mode generates 1724 material changes I won't commit the material changes here since main is locked down, but we should be able to run this next week to hopefully resolve the constant material spam when checking in
1 Year Ago
Fixed UI raycast issues in the upper portion of the inventory
1 Year Ago
Fix no sound when opening backpack on the ground Placeholder zipper sound (from lockers)
1 Year Ago
Merge main -> aux2
1 Year Ago
Merge from main -> backpacks
1 Year Ago
merge from main - RC
1 Year Ago
Add field `destroyMarkerOnItemRemoved` to control whether the crate map marker is destroyed when an item is removed from the crate
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
subtracting hostile_countdown_tooltip - UI Scaling issues
1 Year Ago
merge from CargoDroppedItemFix
1 Year Ago
Include Vehicle Large in DroppedItemCheck
1 Year Ago
subtracting burst_icon_belt - moved to Feb Release