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133,688 Commits over 4,293 Days - 1.30cph!

10 Months Ago
Merge from blowpipe
10 Months Ago
Fix headshot marker not happening
10 Months Ago
Merge from main
10 Months Ago
Merge from jungle_update
10 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
10 Months Ago
Merge from jungle_update
10 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
10 Months Ago
Added debug.selectLookingAt convar
10 Months Ago
Increased width of vines to 0.3m (was 0.1m)
10 Months Ago
Merge from miner_hat_skin_fix
10 Months Ago
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10 Months Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
10 Months Ago
Merge from codelocked_crate_lod_fix
10 Months Ago
merge from groundwatch_nre_fix
10 Months Ago
Fixed GroundWatch always treating non-entity colliders as invalid
10 Months Ago
merge from main
10 Months Ago
Tree compile error
10 Months Ago
merge from Easter_event_2025
10 Months Ago
Fixed eggs spawning over terrain holes
10 Months Ago
Compile errors
10 Months Ago
Convar to disable vine drawing
10 Months Ago
Route vine length through protobufs instead (much better results)
10 Months Ago
More distance calculation bugs
10 Months Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
10 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
10 Months Ago
balanced specular boost on rustige eggs across the board
10 Months Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
10 Months Ago
merge from largefurnaceoptimize
10 Months Ago
merge from crossbow_arrow_fix_2
10 Months Ago
merge from premium_network_error_fix
10 Months Ago
Merge from snakes
10 Months Ago
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
10 Months Ago
Vine ddraw debug stuff
10 Months Ago
Fix delayed triggers after repositioning.
10 Months Ago
Bunch of refactoring. Fix double strikes. Reduce reposition delay.
10 Months Ago
Setup LOD on vine line renderer
10 Months Ago
Clamp max vine length
10 Months Ago
Applied same fix to double wood door, double armored door and factory door (not working atm)
10 Months Ago
Fixed doors and garage door gibs not being skinned
10 Months Ago
Merge from hackweek_reduce_copies_2
10 Months Ago
Merge from main again
10 Months Ago
Update protobuf code generator (added back ReadUInt64 overload for array/span)
10 Months Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
10 Months Ago
Merge from main
10 Months Ago
merge from io_networkcache
10 Months Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
10 Months Ago
Update wolf night eyes effect
10 Months Ago
Re-enabled network cache on RF and RC entities, not needed anymore
10 Months Ago
Enable croc eyes shining in the dark
10 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)