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132,653 Commits over 4,293 Days - 1.29cph!

10 Months Ago
Merge from sunkenknife
10 Months Ago
Fixed trying to research sunken knife crashing client
10 Months Ago
Added editor-only options for disabling set admin/dev/auth level. Added options to Rust Editor.
10 Months Ago
merge form main
10 Months Ago
Set corpse timePlaced when spawning it
10 Months Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
10 Months Ago
Updated Water Treatment Colliders
10 Months Ago
River source prefab minor fixes
10 Months Ago
merge from chickencostume_burstcloth
10 Months Ago
Burst cloth settings tweak
10 Months Ago
Rivers scale up their width faster
10 Months Ago
Fixed many large rivers not getting placed due to bug in river end topology check
10 Months Ago
S2P Monument
10 Months Ago
Common monument wrong doings
10 Months Ago
network++ save++
10 Months Ago
CraggyIsland Update
10 Months Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
10 Months Ago
merge from art_generic_props
10 Months Ago
merge from sunkenknife 117496
10 Months Ago
Jungle river reeds (reusing old assets for now)
10 Months Ago
River generation improvements
10 Months Ago
ziggurat topology painting improvements, better road connection added
10 Months Ago
Include jungle biome in world config
10 Months Ago
Update nearby vines when a tree respawns
10 Months Ago
Revert chair.static mount pose
10 Months Ago
Moved to /effects
10 Months Ago
Trail ready for mirrored orientation.
10 Months Ago
Fresnel opacity.
10 Months Ago
Even more orientation fixes.
10 Months Ago
Fix vines double spawning when loading
10 Months Ago
Orientation fix.
10 Months Ago
WIP (some temp stuff)
10 Months Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
10 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
10 Months Ago
Improved bone positions so head stays up during run animation
10 Months Ago
Merge from main
10 Months Ago
Hierarchy changes to prevent burst cloth NREs in debugcamera Game ObjectLOD burst cloth controller
10 Months Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
10 Months Ago
Merge from main
10 Months Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
10 Months Ago
merge from upkeep_changes -> softcore_update
10 Months Ago
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10 Months Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
10 Months Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
10 Months Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
10 Months Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
10 Months Ago
wip patched in DBS
10 Months Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
10 Months Ago
merge from softcore_update
10 Months Ago
merge from softcore_update/deployable_corpse