113,582 Commits over 3,959 Days - 1.20cph!
subtracting hostile_countdown_tooltip - UI Scaling issues
merge from CargoDroppedItemFix
Include Vehicle Large in DroppedItemCheck
subtracting burst_icon_belt - moved to Feb Release
merge from gingerbread_building_skin_fixes
merge from burst_icon_belt
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merge from item_desc_scroll
merge from conveyor_culture_handling
merge from qol_map_focus_button
merge from qol_cached_browser_quicker_refresh
merge from fishing_bobber_timeout
merge from qol_cached_browser_ping_text
merge from health_spectate_admins
Merge MinicopterFreezeFix -> Main
Vehilce module settings edit
Merge MinicopterFreezeFix -> Main
Enabled it for modular cars and WorkCarts as well. Probably good to have on for anything with an enclosed cockpit
- Added an option to all vehicles to have ragdolls from mounted players fall through the vehicle on death (not collide), even with server-side ragdolls on. Does not affect ragdolls that weren't mounted that collide with the vehicle.
- Enabled it for the three helicopters.
merge from hostile_countdown_tooltip
merge from spraycan_box_fix
merge from stocking_groundwatch
merge from macos-potato-terrain-error
merge from youtooz_deployables
merge from save245 - Staging wipe
merge from disable_xmas23
Disabled xmas themed decor at compound and bandit
S2P
Disabled gingerbread building skin
Disabled xmas events
Disabled Advent event
Disabled Ice walls
Reverted Burlap sack
Disabled xmas tree
Disabled Xmas Dungons
Merge CorpseParentingFix -> Main
Handle triggers being null
Merge CorpseParentingFix -> Main
Improved unsafe ragdoll parenting method. Fixes glitchy corpses when players are killed in the back of a scrap heli.
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
Fixed issue with re-using previously created listings
Fixed broken references
Cleaned up SingleVendor filling methods
Call interface through singleton now (terrible idea)
Moved prefabs to new folder
more twitchdrops scene setup
Adjusted layout
Vendor lists are now pooled
Vendor listing objects are now pooled
Vendor GUI can now be filled with vendor listings taken from markers
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
player update. exported bow 3/4 stance anim set
Reduced the amount of buoyancy systems needed on ss ragdolls from 11 to 9
Split fill TC and upgrade to wood into two different missions for easier help info logic
Don't allow player to rotate or demolish blocks on tutorial
Experiment.
Removed the need for a separate buoyancy system for every rigidbody on an entity. Updated player_corpse_new to only use one. Should be much more efficient. This technically makes the cached rootToPoint a little inaccurate since different limbs are moving around doing their own thing, but it's close enough given the benefits.
Unfortunately it just doesn't look very good. You miss out on the different limbs reacting to different wave heights and get a stiff body result.