reporust_rebootcancel

113,582 Commits over 3,959 Days - 1.20cph!

1 Year Ago
subtracting hostile_countdown_tooltip - UI Scaling issues
1 Year Ago
merge from CargoDroppedItemFix
1 Year Ago
Include Vehicle Large in DroppedItemCheck
1 Year Ago
subtracting burst_icon_belt - moved to Feb Release
1 Year Ago
merge from gingerbread_building_skin_fixes
1 Year Ago
merge from burst_icon_belt
1 Year Ago
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1 Year Ago
merge from item_desc_scroll
1 Year Ago
client compile fix
1 Year Ago
merge from conveyor_culture_handling
1 Year Ago
merge from qol_map_focus_button
1 Year Ago
merge from qol_cached_browser_quicker_refresh
1 Year Ago
merge from fishing_bobber_timeout
1 Year Ago
merge from qol_cached_browser_ping_text
1 Year Ago
merge from health_spectate_admins
1 Year Ago
Merge MinicopterFreezeFix -> Main
1 Year Ago
Vehilce module settings edit
1 Year Ago
Merge MinicopterFreezeFix -> Main
1 Year Ago
Enabled it for modular cars and WorkCarts as well. Probably good to have on for anything with an enclosed cockpit
1 Year Ago
Fix ambiguous reference
1 Year Ago
- Added an option to all vehicles to have ragdolls from mounted players fall through the vehicle on death (not collide), even with server-side ragdolls on. Does not affect ragdolls that weren't mounted that collide with the vehicle. - Enabled it for the three helicopters.
1 Year Ago
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1 Year Ago
merge from hostile_countdown_tooltip
1 Year Ago
merge from spraycan_box_fix
1 Year Ago
merge from stocking_groundwatch
1 Year Ago
merge from macos-potato-terrain-error
1 Year Ago
merge from youtooz_deployables
1 Year Ago
merge from save245 - Staging wipe
1 Year Ago
network++ save++
1 Year Ago
merge from disable_xmas23
1 Year Ago
Disabled xmas themed decor at compound and bandit S2P
1 Year Ago
Disabled gingerbread building skin Disabled xmas events Disabled Advent event Disabled Ice walls Reverted Burlap sack Disabled xmas tree Disabled Xmas Dungons
1 Year Ago
Merge CorpseParentingFix -> Main
1 Year Ago
Handle triggers being null
1 Year Ago
Merge CorpseParentingFix -> Main
1 Year Ago
Improved unsafe ragdoll parenting method. Fixes glitchy corpses when players are killed in the back of a scrap heli.
1 Year Ago
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1 Year Ago
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1 Year Ago
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
1 Year Ago
Fixed issue with re-using previously created listings
1 Year Ago
Fixed broken references Cleaned up SingleVendor filling methods Call interface through singleton now (terrible idea) Moved prefabs to new folder
1 Year Ago
more twitchdrops scene setup
1 Year Ago
Adjusted layout Vendor lists are now pooled Vendor listing objects are now pooled Vendor GUI can now be filled with vendor listings taken from markers
1 Year Ago
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
1 Year Ago
player update. exported bow 3/4 stance anim set
1 Year Ago
Reduced the amount of buoyancy systems needed on ss ragdolls from 11 to 9
1 Year Ago
Buoyancy II
1 Year Ago
Buoyancy
1 Year Ago
Split fill TC and upgrade to wood into two different missions for easier help info logic Don't allow player to rotate or demolish blocks on tutorial
1 Year Ago
Experiment. Removed the need for a separate buoyancy system for every rigidbody on an entity. Updated player_corpse_new to only use one. Should be much more efficient. This technically makes the cached rootToPoint a little inaccurate since different limbs are moving around doing their own thing, but it's close enough given the benefits. Unfortunately it just doesn't look very good. You miss out on the different limbs reacting to different wave heights and get a stiff body result.