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134,578 Commits over 4,293 Days - 1.31cph!

10 Months Ago
added floor half shelves and shallow wall shelf prefab placeholders
10 Months Ago
Hunter vision boost baseline Animals leave a trail behind them that players can see when the buff is active
10 Months Ago
Clean up some invokes
10 Months Ago
Merge from deferred_indirect_lighting_occlusion_fix
10 Months Ago
Merge from jungle_update
Rin
10 Months Ago
Fixed Snake Venom worldmodel collider
10 Months Ago
Bump all dart velocities after feedback I nerfed them too hard
10 Months Ago
merge from jungle_dlc (items still WIP)
10 Months Ago
merge from jungle
10 Months Ago
Merge from jungle_update
10 Months Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
10 Months Ago
More blowpipe vm tweaks
10 Months Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
10 Months Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
10 Months Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
10 Months Ago
compile error
10 Months Ago
vine_3d_renderer -> jungle_update
10 Months Ago
UV support
10 Months Ago
vine_3d_renderer -> jungle_update
10 Months Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
10 Months Ago
Reduced vine travel speed by 25%
10 Months Ago
Force vine visual to stay on 2d rendering only
10 Months Ago
Improved rotation snapping when starting a vine wing
10 Months Ago
Passed intial performance tests: disabling tube rendering until art is done
10 Months Ago
Fix LOD flickering issue again
10 Months Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
10 Months Ago
Increased the spacing of the vine launch points, should help vines overlap less
10 Months Ago
Switch sprays to Decal/Deferred Decal
10 Months Ago
Trying to fix an invisible on swing bug
10 Months Ago
Profiling Better LOD values
10 Months Ago
Fixed descend option not working when more than one vine is overlapping
10 Months Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
10 Months Ago
Update emoji with transparency
10 Months Ago
NRE fix
10 Months Ago
Add test ladder/rope ladder to vine playground
10 Months Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
10 Months Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
10 Months Ago
Initial new emoji setup
10 Months Ago
Reduce bounce values
10 Months Ago
Animate hang point and length changes with springs
10 Months Ago
main -> syncvars
10 Months Ago
Outbreak Scientist texture update
10 Months Ago
created wip prefabs and steam items for wallpapers and sprays
10 Months Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
10 Months Ago
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
10 Months Ago
Updating skinning for coconut armour legs
10 Months Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
10 Months Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
10 Months Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
10 Months Ago
Ensure end caps have the right normals