reporust_rebootcancel

106,698 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Push server info every hour instead of once at startup
1 Year Ago
Fix barrels not logging loot Add isOcean when items are looted Move biome to helper .cs Log server tags Log device id Log player count directly
1 Year Ago
Log player who dropped item & log the player when it despawns
1 Year Ago
Improved embedded lighting on crew cabinets & elevator switch prefabs.
1 Year Ago
render bounds bug fix
1 Year Ago
hide pubic hair on equip
1 Year Ago
Data wip for AI_Lower
1 Year Ago
Reverted craggy's to previous
1 Year Ago
merge from double_saddle
1 Year Ago
Added support for anisotropic materials via specialized "Rust/Standard Anisotropic" shader set
1 Year Ago
Cherry picking 80342
1 Year Ago
Enabling GPU skinning (test)
1 Year Ago
Packed NMS lighting into its own prefab and organized it. Nixed distance flares from all the lights, because underground.
1 Year Ago
Team UI & Nametags will use steam nicknames instead of steam names / streamer names if you are friends with the player Added 'use_steam_nicknames' convar to revert to previous behaviour
1 Year Ago
Merge from main
1 Year Ago
Placement bug fixes, rotation fixes
1 Year Ago
AI_Lower initial setup
1 Year Ago
Fix for seat swapping
1 Year Ago
merge from main
1 Year Ago
merge from easter2023
1 Year Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
1 Year Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
1 Year Ago
test scene
1 Year Ago
merge from main
1 Year Ago
merge from demo_ui_true
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Enabled read/write access on mesh data needed for navmesh gen.
1 Year Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
1 Year Ago
more initial setup
1 Year Ago
merge from cinematic_tools
1 Year Ago
Merge fixes
1 Year Ago
Merge fixes
1 Year Ago
initial pass on AIZ size/position layouts. added initial AI prefab for merges.
1 Year Ago
Merge from main
1 Year Ago
new road barrier textures
1 Year Ago
Cherry picking 80313
1 Year Ago
Cherry picking 80313
1 Year Ago
Merge from main
1 Year Ago
Enabling multithreaded networking by default for both client and server Adding -nonetworkthread startup parameter to disable multithreaded networking
1 Year Ago
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
1 Year Ago
Fixed broken map marker on MLRS UI
1 Year Ago
Don't allow pings in hardcore mode Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits
1 Year Ago
Mouse wheel control edit
1 Year Ago
Renamed demo.hud to demo.ui and made it true by default Demo shot editor will now be enabled by default for all players
1 Year Ago
Move to next/prev entry on computer UI with arrow keys or mouse wheel
1 Year Ago
Merge from more_map_markers
1 Year Ago
Client compile fix