reporust_rebootcancel

134,375 Commits over 4,293 Days - 1.30cph!

12 Months Ago
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12 Months Ago
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12 Months Ago
merge from playerlights_culling_fix
12 Months Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
12 Months Ago
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12 Months Ago
Rough techtree pass
12 Months Ago
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12 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
12 Months Ago
Material Update Beehive
12 Months Ago
- Setup proper despawn rarities - Remove from loot tables
12 Months Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
12 Months Ago
mini crossbow sight alignment fix
12 Months Ago
cookingv2 -> bees
12 Months Ago
coop update
12 Months Ago
main -> cookingv2
12 Months Ago
Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
12 Months Ago
base palceholder techtree
12 Months Ago
merge from train_prevent_building
12 Months Ago
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12 Months Ago
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12 Months Ago
Fixed heater lights always on following the recent optims
12 Months Ago
Fix server compile error
12 Months Ago
Hook up egg world model and item
12 Months Ago
Fix accept item bug.
12 Months Ago
Deployable setup
12 Months Ago
Merge from cookingv2/coop
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person Also increased the culling distance
12 Months Ago
Fixed clearinventory and refillvitals commands not working when ran from a bind
12 Months Ago
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12 Months Ago
Changed the volume buffer to only reallocate if the total enabled volumes changes to prevent GC allocations due to frustum culling
12 Months Ago
Fixed incorrect stack amounts when harvesting corpses
12 Months Ago
Merge from media_projects
12 Months Ago
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
12 Months Ago
Fixed shield staying active when the weapon is holstered
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
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12 Months Ago
Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
12 Months Ago
Fixed hopper breaking if an item was destroyed while it was in motion
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Adjusted snap position on triangle floor for planter, fixes the planter sticking through the floor on several skins/grades Adjusted prevent building volume on trianlge planter to fix some upgrades/placements not being possible around the planter
12 Months Ago
Compile fixes
12 Months Ago
Grass clumping which influences position, height and direction.
12 Months Ago
merge from horse2_fixes/handling