reporust_rebootcancel

139,341 Commits over 4,383 Days - 1.32cph!

12 Months Ago
Try and return to the player rather than the starting spawn location
12 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
12 Months Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
12 Months Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
12 Months Ago
jungle_update -> boomerang
12 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
12 Months Ago
More wip
12 Months Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
1 Year Ago
wip movement before repositioning
1 Year Ago
jungle_ruins b/c S2P
1 Year Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
1 Year Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
1 Year Ago
Merge from env_volume_performance_testing
1 Year Ago
enabled r/w on jungle earth pit collision mesh
1 Year Ago
Corrected a code comment
1 Year Ago
merge from main
1 Year Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
1 Year Ago
Merge from main
1 Year Ago
merge from jungle_update
1 Year Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
1 Year Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
1 Year Ago
slight edit to tiger ledge attack anim
1 Year Ago
Possible fix for AnimationFlagHandler NRE
1 Year Ago
re exported tiger sleep idle and end anims so paws come through correctly
1 Year Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
1 Year Ago
Adding prevent movement volume to zigg gate prefab to fix kick
1 Year Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
1 Year Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
1 Year Ago
Fix demo recording by allowing Position to be set on NetRead/NetWrite
1 Year Ago
Merge from protobuf_fixes
1 Year Ago
Fix protobuf codegen generating invalid data for large protos (maps)
1 Year Ago
main -> vending_machine_fridge
1 Year Ago
Subtract vending_machine_fridge for now 118770
1 Year Ago
Subtract the correct one this time
1 Year Ago
1 Year Ago
1 Year Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
1 Year Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
1 Year Ago
set up lake interior meshes + interior shader variant for lakes
1 Year Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
1 Year Ago
main -> vendingmachine_stock_fix
1 Year Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
1 Year Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
1 Year Ago
jungle_update -> Boomerang
1 Year Ago
Change vending machine flags so they no longer conflict with io container
1 Year Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
1 Year Ago
Update protobuf codegen to fix WriteToStream writing invalid length delimiters