reporust_rebootcancel

134,394 Commits over 4,293 Days - 1.30cph!

12 Months Ago
Merge from main
12 Months Ago
merge from ballista_mountchaining_fix
12 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
12 Months Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
12 Months Ago
skinned updated minicrossbow viewmodel mesh on vm rig and edited targetpoint and ironsight default point in viewmodel so the arrow shoots where expected when ADS
12 Months Ago
Removed some redundant settings, exposed extra ones in UI.
12 Months Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
12 Months Ago
Updated the deferred indirect lighting additional flags buffer to be cleared via a compute shader
12 Months Ago
fixed gibs import settings
12 Months Ago
Update: Added batched version of Vis.Components Still building up to engage it as part of main parallel logic. Also still need to cover with tests. Tests: compiles in editor
12 Months Ago
Merge from /main
12 Months Ago
- Missed file settings - Lootpanel changes
12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
manifest
12 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
12 Months Ago
Some minor optimisation to Tree addition spawning
12 Months Ago
Icon setup Deployment progress
12 Months Ago
Names
12 Months Ago
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12 Months Ago
merge from playerlights_culling_fix
12 Months Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
12 Months Ago
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12 Months Ago
Rough techtree pass
12 Months Ago
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12 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
12 Months Ago
Material Update Beehive
12 Months Ago
- Setup proper despawn rarities - Remove from loot tables
12 Months Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
12 Months Ago
mini crossbow sight alignment fix
12 Months Ago
cookingv2 -> bees
12 Months Ago
coop update
12 Months Ago
main -> cookingv2
12 Months Ago
Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
12 Months Ago
base palceholder techtree
12 Months Ago
merge from train_prevent_building
12 Months Ago
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12 Months Ago
Fixed heater lights always on following the recent optims
12 Months Ago
Fix server compile error
12 Months Ago
Hook up egg world model and item
12 Months Ago
Fix accept item bug.
12 Months Ago
Deployable setup
12 Months Ago
Merge from cookingv2/coop
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person Also increased the culling distance