reporust_rebootcancel

139,343 Commits over 4,383 Days - 1.32cph!

1 Year Ago
Rehooked up missing col mesh from ruin piece
1 Year Ago
merge from workshop_qol
1 Year Ago
Try and return to the player rather than the starting spawn location
1 Year Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
1 Year Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
1 Year Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
1 Year Ago
jungle_update -> boomerang
1 Year Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
1 Year Ago
More wip
1 Year Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
1 Year Ago
wip movement before repositioning
1 Year Ago
jungle_ruins b/c S2P
1 Year Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
1 Year Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
1 Year Ago
Merge from env_volume_performance_testing
1 Year Ago
enabled r/w on jungle earth pit collision mesh
1 Year Ago
Corrected a code comment
1 Year Ago
merge from main
1 Year Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
1 Year Ago
Merge from main
1 Year Ago
merge from jungle_update
1 Year Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
1 Year Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
1 Year Ago
slight edit to tiger ledge attack anim
1 Year Ago
Possible fix for AnimationFlagHandler NRE
1 Year Ago
re exported tiger sleep idle and end anims so paws come through correctly
1 Year Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
1 Year Ago
Adding prevent movement volume to zigg gate prefab to fix kick
1 Year Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
1 Year Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
1 Year Ago
Fix demo recording by allowing Position to be set on NetRead/NetWrite
1 Year Ago
Merge from protobuf_fixes
1 Year Ago
Fix protobuf codegen generating invalid data for large protos (maps)
1 Year Ago
main -> vending_machine_fridge
1 Year Ago
Subtract vending_machine_fridge for now 118770
1 Year Ago
Subtract the correct one this time
1 Year Ago
1 Year Ago
1 Year Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
1 Year Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
1 Year Ago
set up lake interior meshes + interior shader variant for lakes
1 Year Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
1 Year Ago
main -> vendingmachine_stock_fix
1 Year Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
1 Year Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
1 Year Ago
jungle_update -> Boomerang
1 Year Ago
Change vending machine flags so they no longer conflict with io container