reporust_rebootcancel

106,703 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Remove SkinViewer scene from build list (we'll just use the prefab)
1 Year Ago
Integrated every class that derives from LodComponent to use new FastLOD system
1 Year Ago
Increase inputs & outputs on breadboard from 5 -> 10
1 Year Ago
Initial work on an ECS based LOD system Currently only supports RendererLOD components Adds support for adjusting LOD bounds while aiming down a scope to ensure higher quality visuals when zoomed in
1 Year Ago
Partial fix for clothing loading issues
1 Year Ago
Get skinviewer skin loading working in listen server mode
1 Year Ago
Fix for LR300 workshop item name bug
1 Year Ago
Add support for skinviewer loading weapons and clothing
1 Year Ago
Gave splitter 4 outputs and made it same model as electric branch but colored white
1 Year Ago
Fixed saved sofas in unsaved tunnel dwellings (caused sofa leaks to world origin after server restart). Added a check to SetParent that can catch these, but too many false positives to have it enabled all the time.
1 Year Ago
Removed 1 consumption & power reduction from most electrical components
1 Year Ago
.entity positional updates
1 Year Ago
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1 Year Ago
BaseVehicle now makes sure seats match the enableSaving setting that's used on the vehicle. Prevents orphaned seats when vehicle isn't saved.
1 Year Ago
merge from main
1 Year Ago
Breadboards can be cloned & copy all the circuits on them Breadboards can be connected together with a single wire to bridge 5 inputs & 5 outputs
1 Year Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
1 Year Ago
Quick and dirty RTAS instance management + scene update
1 Year Ago
Updated ClosestHit shader
1 Year Ago
Added shader support for raytracing alpha tested surfaces
1 Year Ago
Added AnyHit shader
1 Year Ago
Updated core/foliage materials with explicit renderQueue value
1 Year Ago
Merge from main
1 Year Ago
Adding several convars to configure and debug multithreaded networking
1 Year Ago
Caldera map solid baseline build
1 Year Ago
prefab'd the custom map world setup stack
1 Year Ago
Slingshot and rock, materials and textures!
1 Year Ago
empty backpack when storing it in another container
1 Year Ago
reduced island altitude by 10%, this might help with some monuments flattenned the crater lava area, this will allow arid monuments to spawn in the crater volcano hill is smoother
1 Year Ago
Merge fix
1 Year Ago
Merge from main
1 Year Ago
fix for client not refreshing bp inventory when moving bp in some situations
1 Year Ago
Resolving roads being too straight
1 Year Ago
NRE fix
1 Year Ago
Limiting previous workaround only to listen server (so running a dedicated server inside the editor is unaffected)
1 Year Ago
Skipping BaseMountable.FixedUpdateCycle and Buoyancy.Cycle on large maps inside editor since they make the game unplayable
1 Year Ago
Commenting out AIMovePoint.FixedUpdate and AICoverPoint.FixedUpdate (significant performance impact on large maps inside editor, even when DDrawAIDataPoints is false)
1 Year Ago
Conveyors will now turn back on after receiving power if they were on when they lost power
1 Year Ago
Close only if the user clicked outside the camera area
1 Year Ago
Modal interaction blocker
1 Year Ago
Remove UI canvas raycaster
1 Year Ago
Mouse drag direction fix
1 Year Ago
Camera size edit
1 Year Ago
Visual border on the popup window. Set the window size programmatically.
1 Year Ago
Image order experiment
1 Year Ago
Minor edits
1 Year Ago
Delay camera showing until the skin has loaded
1 Year Ago
Match perfectly the size of the skin preview image (hardcoded for now)
1 Year Ago
Clean up unnecessary components
1 Year Ago
Apply changes to prefab