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125,756 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Reduce F15 flyby volume by 45%
1 Year Ago
added first pass roofing asphalt mat for Radtown use.
1 Year Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy
1 Year Ago
Merge from main -> qol_building_blocked_visual
1 Year Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
1 Year Ago
radtown gate bug fixes, collision, lods
1 Year Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
1 Year Ago
merge from samsite_togglemode
1 Year Ago
merge from paint_qol
1 Year Ago
Props folder, second pass converting to MeshLOD
1 Year Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
1 Year Ago
Correctly hide the progress bar when unlock minigame finishes successfully
1 Year Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
1 Year Ago
Fix framerate dropping to near zero when painting quick long strokes
1 Year Ago
▌▊▌▋▄▍ ▄▆█▅▋ ▍▊█▌▉ (▋▋▆ ▍█▅▄▄▉ ▇▊▉▍▍▍▇), ▄▊▍ ▅▇▅▉▋▄▇▍ '--▊█-▉█▍██▌-▊▊▆█▋▊▋▅▊' ▇▉▇▉▆█▍-▄█▊▆ ▉▅█▌▄▅▇▊▄ ▍▋ ▄█▄▇▊▋▆ ▆▉▊▄▌█ ▉▄▇█▄▉▇█▌ ▆▆ █▅▇▇▉▆▄
1 Year Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
1 Year Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
1 Year Ago
textured tricycle with LODS
1 Year Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
1 Year Ago
weekly skin models
1 Year Ago
merge from save251
1 Year Ago
update no build volume at train_tunnel_double_entrance_b
1 Year Ago
merge from meshlod converter
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
1 Year Ago
merge from SkinViewFix
1 Year Ago
merge from ShelterColliderFix
1 Year Ago
merge from ScrapHeliSpeedoFix
1 Year Ago
merge from solarpanel_damagepickup
1 Year Ago
merge from teslacoil_clippingexploit_fix
1 Year Ago
merge from meshlod converter
1 Year Ago
RendererLOD conversion fixes
1 Year Ago
Added ItemModForceSelectFromBelt and related implementation.
1 Year Ago
Allow handcuffs to be applied to wounded players
1 Year Ago
Merge from fishing_changes_june_24
1 Year Ago
Merge from main
1 Year Ago
Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
1 Year Ago
Revert the chair prefabs, they were just for demonstration
1 Year Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
1 Year Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
1 Year Ago
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
1 Year Ago
Scrap Transport Heli speed on the airspeed gauge now matches actual speed
1 Year Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
1 Year Ago
Merge main -> HeliDrivingImprovements
1 Year Ago
Fixed fish trap not being able to accept whole fish as bait Fish trap can no longer catch the same fish being used as bait Fixed fish trap result item not stacking correctly
1 Year Ago
▍▇▋▇▆▋ ▉▄ ▌█▇▌▉ ▋▊▌▊ ▇▍▊▄▄█▄ ▅▄▊▆▅▊▆▊ ██▍█▅▉ ▌▍ ▄█▋ ▍ ▄▌▅ ▉▄ ▅▌▌▅ ▋▅▍▍ ▊▆ ▅▄▆▍▅▆▋█▄▋▅ ▋▄▉▍▊://▉▆▉.▍▇▌▅▆.▄▌▇/▉/▊▆▄▉█▇▊▌▋▉▉▊▇▇▅▋/▍▇▋▇▅▅▊▊▇▊▍▇▍▄▌▇/▍
1 Year Ago
Updated the bait value of the unused berrry items
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states