reporust_rebootcancel

141,491 Commits over 4,383 Days - 1.35cph!

12 Months Ago
merge from main
12 Months Ago
12 Months Ago
outboard motor blockout update
12 Months Ago
Fixed being able to place floating signs with a ladder on top of a tugboat
12 Months Ago
Replaced corner mezzanine piece in zigg due to inverted scale
12 Months Ago
Floating cities greybox progress
12 Months Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
12 Months Ago
merge from ballista_disablelegs_fix
12 Months Ago
Inventory, Limited & General Skins icon bluring
12 Months Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
12 Months Ago
Purchased overlay modal
12 Months Ago
Fixed doorway wallpaper conditional model issues
12 Months Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
12 Months Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
12 Months Ago
merge from main
12 Months Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
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12 Months Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
12 Months Ago
merge from modding_prefabs_May
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from hackweek_spawn_all_deployables_command attempt 2
12 Months Ago
merge from hackweek_spawn_all_deployables_command
12 Months Ago
merge from simulate_loot_fix
12 Months Ago
Merge from main
12 Months Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
12 Months Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
12 Months Ago
merge from /water-fill-sound-retrigger-adjusted
12 Months Ago
merge from /jungle_update/jungle_update_improvements
12 Months Ago
merge from new_silencers/
12 Months Ago
Merge from tugboat_friend_auth and client compile fix
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Fixed NRE spam when enabling legs for the first time
12 Months Ago
Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers
12 Months Ago
Merge from vine_tweaks
Rin
12 Months Ago
Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
12 Months Ago
Fix compile issue, correct instanceID for vulkan
12 Months Ago
Merge from main
12 Months Ago
Merge from pickup_volume
12 Months Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves
12 Months Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
12 Months Ago
Fixed billboard rotation issues on schizolobium
12 Months Ago
Updated schizo sapling billboards
12 Months Ago
More texture work on schizolobium sapling
12 Months Ago
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12 Months Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall