reporust_rebootcancel

123,875 Commits over 4,079 Days - 1.27cph!

1 Year Ago
Client compile fix
1 Year Ago
merge from qol_drag_into_backpack
1 Year Ago
merge from workbench_tax
1 Year Ago
merge from fix_foundation_debris
1 Year Ago
merge from MLRSTimer
1 Year Ago
merge from qol_c4_stuck_block_upgrade
1 Year Ago
merge from qol_demolish_high_walls
1 Year Ago
merge from external_holdtobuild
1 Year Ago
Add ability to promote a team member to leader via the team UI in the inventory (click player, select kick or promote) Remove promote to leader popup when looking at another player
1 Year Ago
Fixed reversed suspension on new bike model (suspension still needs other work)
1 Year Ago
Merge from child branch (don't know how that happened)
1 Year Ago
Server side check
1 Year Ago
Add holdToPlaceDuration option to construction, allows us to make an object take x seconds of holding the button to build While holding the build button the player has to remain still, any movement will cancel the build (rotating is ok) Shows a progress bar while in process Added two tips to contextually explain what's happening when the player tries to move or taps the button to build Enabled for 3 seconds on all external gates and walls
1 Year Ago
Fix debris spawning on top of eachother when a foundation breaks, then a wall breaks after
1 Year Ago
Deploy guide parenting fixes, still need to fix the bounds check
1 Year Ago
Add debris to square & triangle foundations - debris added to all foundation wall sockets - 1 debris added on terrain in center of foundation https://files.facepunch.com/jakerich/vBA5ptZzQPvqzAhX/buUrI3Cu6T0zkcBo.jpg
1 Year Ago
Cleanup
1 Year Ago
Occlude underwater rendering.
1 Year Ago
Cargo ship now docks at both harbors Cargo ship no longer decides it's target harbor on spawn, every time it hits a patrol waypoint it checks if that waypoint is a harbor approach point for a harbor it hasn't visited yet Egress time is now only started once all docking is complete, takes the lifetime of the cargo ship into account with a minimum two minute buffer after docking is completed (eg. event time is set to 10 minutes but it take 12 minutes to travel and dock at both harbors - ship will patrol for an additional 2 minutes after leaving the harbor before starting it's egress) Lots of refactors, rolled a bunch of lists into a single list with a new HarborInfo containing all the relevant information
1 Year Ago
Looping fix.
1 Year Ago
Recorder preset unsaved change
1 Year Ago
Screen shake configuration and pooling scripts.
1 Year Ago
WIP making cargo dock at both harbors
1 Year Ago
Adjust tax UI display Round up when calculating tax rates (eg. 125 cost, 10% tax = 13 extra scrap)
1 Year Ago
updating motorbike temp model/prefab
1 Year Ago
Fixed artifacts on torch flame.
1 Year Ago
Add a tax rate system to the tech tree, adds an additional scrap cost to each purchase on the tech tree Tax rate is assigned by workbench level, defaults are: Tier 1 = 0% tax Tier 2 = 10% tax Tier 3 = 20% tax Tax rates are configurable via server.workbench1TaxRate, etc (clamped between 0 and 100%) Tax rates are displayed on the purchase button on the tech tree This tax is exclusive to the workbench, research table costs are unchanged Moved ScrapForResearch from ResearchTable.cs to Workbench.cs as it was only used for work benches
1 Year Ago
Temporary code to automatically pause the editor when a long stall is detected. Should hopefully preserve the profiler at the point we need to see it
1 Year Ago
Remove PingEstimator editor spam
1 Year Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
1 Year Ago
Changed MLRS default brokenDownMinutes from 10 minutes to 20 minutes
1 Year Ago
C4 & satchel will mark the BuildingBlock it lands on as "damaged" when it sticks to it (but deal no damage until it blows up) - prevents players from upgrading building block in the 10 seconds before C4 blows up
1 Year Ago
Allow xmas ice high walls to be demolished too
1 Year Ago
Fix ContextMenu opening (with no options) when high walls are past their demolish timer of 10 minutes
1 Year Ago
Fix funky TOD behavior on nexus enabled servers, hopefully
1 Year Ago
Allow high walls & external gates to be demolished - move demolish code from BuildingBlock -> StabilityEntity - add `canBeDemolished` field - add `demolish_seconds` convar (default 10m) to control demolish time
1 Year Ago
merge from roulette_random
1 Year Ago
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1 Year Ago
FX meta spam
1 Year Ago
Merge cleanup.
1 Year Ago
Various fixes / post-merge unfuckery.
1 Year Ago
merge from auto_map_upload
1 Year Ago
Compile fix
1 Year Ago
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
1 Year Ago
merge from static_workbench_slot_fix
1 Year Ago
merge from ai_zone_leak
1 Year Ago
merge from full_serverside_fall_damage_clean_diff
1 Year Ago
merge from auto_map_upload
1 Year Ago
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