reporust_rebootcancel

138,008 Commits over 4,505 Days - 1.28cph!

12 Months Ago
connect_modal_get_rules_fix_2 -> main
12 Months Ago
Chandelier - Texture update
12 Months Ago
Prevent world size parsing from throwing an NRE
12 Months Ago
naval_update -> scientist_boat_ai
12 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
12 Months Ago
Very basic island spawning, randomly scattered around the deep sea
12 Months Ago
viewmodel chainsaw update anims and anim controller edits
12 Months Ago
Melee set of anim, entity and holdtype updates
12 Months Ago
bow and stern points
12 Months Ago
AI always ensures boat has enough fuel
12 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
12 Months Ago
Added deferred mesh decal rendering support to RRP
12 Months Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
12 Months Ago
Move `autoconnect` variable to `client.autoconnect`.
12 Months Ago
fix compile errors from improve_restart_toast_messages
12 Months Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
12 Months Ago
Merge: from main
12 Months Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
12 Months Ago
merge from improve_restart_toast_messages --> main
12 Months Ago
Merge: from main
12 Months Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
12 Months Ago
Update method of broadcasting translated toasts
12 Months Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
12 Months Ago
File scheme.
12 Months Ago
Rebase on /main
12 Months Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
12 Months Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
12 Months Ago
merge from main
12 Months Ago
Typo fixes + 1 clarification for new users in tutorial
12 Months Ago
Rebase on /main
12 Months Ago
Add debug commands to test pathing and sampling
12 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
12 Months Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
12 Months Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
12 Months Ago
Cherry-pick reverting old shader changes to instancing
12 Months Ago
bug fix: wrong inventory button was shown in tutorial message.
12 Months Ago
rhib_scientist -> naval_update
12 Months Ago
Turn off RHIB map if in Hardcore
12 Months Ago
bug fix: typo in Battlefield description
12 Months Ago
scientist_rhib -> naval_update
12 Months Ago
Small map screen changes Ensure RHIB population still works
12 Months Ago
naval_update -> scientist_rhib
12 Months Ago
Working mesh terrain setup
12 Months Ago
Merge: from main
12 Months Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
12 Months Ago
Codegen
12 Months Ago
team_bag_label_improvements -> main
12 Months Ago
Reduced popup scale a wee bit
12 Months Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
12 Months Ago
main -> naval_update