reporust_rebootcancel

106,704 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed edge case of underground train entrance stairs not connecting to underground line
1 Year Ago
AH post grading WIP Underlying material tweaks
1 Year Ago
Merge from nexus
1 Year Ago
added weaponrack_tall
1 Year Ago
compound s2p
1 Year Ago
updated slide decal graveyard walls - added a damaged segment for compound compound progress backup
1 Year Ago
added weaponrack_wide
1 Year Ago
Merge from main
1 Year Ago
Remove debug log
1 Year Ago
Reduced variant count on core shaders
1 Year Ago
caves s2p
1 Year Ago
Merge from main
1 Year Ago
cave segments S2P
1 Year Ago
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1 Year Ago
cherry picking 78943
1 Year Ago
killed shadow proxies on cave segments - needs deep S2P
1 Year Ago
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1 Year Ago
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1 Year Ago
compile fixes
1 Year Ago
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
1 Year Ago
compound S2P
1 Year Ago
added some extra sentries to cover exits extra dressing
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Item redirects will no longer appear in the filter search Fixed several cases where filters wouldn't properly filter item redirects (redirects should be treated as their base object, eg. one hazmat and one arctic suit = 2x hazmats for filtering purposes) Fixed NPC clothing appearing in the filter search box
1 Year Ago
Fix flag toggles fighting with game object LOD scripts
1 Year Ago
Another gun cam fix
1 Year Ago
Fixed gun cam screen not turning off anymore
1 Year Ago
Removed unused bits and pieces
1 Year Ago
Added (very basic) UI to attack heli
1 Year Ago
Turn damage FX off by default for now
1 Year Ago
Fixed a bug in EmissionToggle which stopped it fully handling its materialIndex
1 Year Ago
- Fixed 'Powered' list set on attack heli not showing/hiding correctly. - BaseEntity.Flags now supports a new type of flag check: HasAny. HasFlag checks whether the set of flags passed in exactly matches the set of flags on the entity, whereas HasAny checks whether ANY of the flags passed in match one that's set. - EntityFlag_Toggle now supports "any" or "all" flag modes (see above). Previously only "all" was supported. - New custom inspector GUI for EntityFlag_Toggle that only shows the any/all option if multiple flags are currently set.
1 Year Ago
Cancel any ongoing minimum mode transfers if the container runs out of items for any reason
1 Year Ago
Fixed min/max variables not working when assigned to blueprint filters
1 Year Ago
Merge from main
1 Year Ago
Fixed contacts button not re-enabling after connecting to a server if the previous server had contacts disabled
1 Year Ago
Curved screen mesh for the camera render target
1 Year Ago
Reapply 78917 on the right branch
1 Year Ago
Subtract, wrong branch
1 Year Ago
Fixed batteries incorrectly draining from entities connected via non electric connections (likely affected some water stuff as well)
1 Year Ago
Merge from industrial
1 Year Ago
Likely fix for spectate button in admin ui not working
1 Year Ago
Fixed conveyor screen showing item icons flipped on the X axis
1 Year Ago
Set up powered/on lights. Emission toggle isn't working on headlights, will investigate.
1 Year Ago
Hooked up attack heli headlights
1 Year Ago
Recovered old dash lights Added FX/Lighting prefab to AH Ground effect tweaks.
1 Year Ago
Scene backup again
1 Year Ago
Increase buffer time to keep slide forward after reloading to 1s