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138,009 Commits over 4,505 Days - 1.28cph!

12 Months Ago
Shader changes for indirect instancing (changes which are likely not required)
12 Months Ago
Shader changes for indirect instancing (supported shaders)
12 Months Ago
Shader changes for indirect instancing (include files)
12 Months Ago
team_bag_labels -> main
12 Months Ago
Another NRE that could've snuck in
12 Months Ago
Remove old unused LOD fading variant
12 Months Ago
Clean up instancing shader code and remove old instancing code
12 Months Ago
Extra NRE safety check
12 Months Ago
Rebase on /main
12 Months Ago
small ramp blockout and test anims exported
12 Months Ago
Merge material changes for indirect instancing
12 Months Ago
Merge indirect instancing tools (standalone edition)
12 Months Ago
Fix material changes never being actually applied
12 Months Ago
Rebase on /main
12 Months Ago
main -> team_bag_labels
12 Months Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
12 Months Ago
Enable instancing on 3042 supported materials
12 Months Ago
security barge
12 Months Ago
Add indirect instancing tools (modified to work standalone)
12 Months Ago
Ignore glass in query vis jobs
12 Months Ago
chicken_coop_indoor_sunlight -> main
12 Months Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
12 Months Ago
- Make layers and build params match what's done in game - Add navmesh builder to ai singleton - Make static methods that use a lot of state instance method - Increase buffer size for nav tile rendering - Add command to rebuild whole navmesh - Display nav tile coords when using debug display in editor
12 Months Ago
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
12 Months Ago
Merge from main
12 Months Ago
screen_rocket_distortion_fix -> main
12 Months Ago
Fix NRE
12 Months Ago
Merge from /main
12 Months Ago
Stop explosion effects staying on your screen after death in some cases
12 Months Ago
exported deployable anchor anims
12 Months Ago
naval_update -> scientist_rhib
12 Months Ago
main -> naval_update
12 Months Ago
Merge from underwater_lab_windows_fix
12 Months Ago
Added a check to see if the underwater fog is rendering before attempting to apply it to the underwater lab windows
12 Months Ago
Updated Shotgun Shell and Handmade Shell Viewmodel Prefabs
12 Months Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface
12 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for not replicating npcs when UsePlayerUpdateJobs 2 is set - Bugfix for potential NRE for rare kick reasons when UsePlayerUpdateJobs 1 or 2 is set Tests: 2p session on Craggy with NPCs and bots and UsePlayerUpdateJobs 2
12 Months Ago
Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement
12 Months Ago
Bugfix: avoid potential NRE after player kick for terrain violations - Rewrote logic to avoid extra IsRealNull checks - we now filter indices instead Tests: clipped in geometry with noclip
12 Months Ago
Bugfix: player-like entities that don't support occlusion replicate correctly with UsePlayerUpdateJobs 2 Old way of filtering them allowed them to use cache, which never contained them, so they were culled. Tests: 2p session on Craggy with UsePlayerrUpdateJobs 2 - spawned NPC and a bot, it didn't despawn
12 Months Ago
Merge from door_lock_pickup
12 Months Ago
Doors with locks don't display pickup option, lock has to be removed first. This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
12 Months Ago
Merge From Main
12 Months Ago
Merge: from main
12 Months Ago
added guide mesh for spotlight
12 Months Ago
Added storage adaptor socket to wall cabinet
12 Months Ago
Fixed spotlight rotation when placed on ceiling and floors Updated icon
12 Months Ago
Tweaked spotlight colliders and volumes following the art update
12 Months Ago
Update TC tool storage tooltip phrase
12 Months Ago
Beanbag phrase