reporust_rebootcancel

106,704 Commits over 3,836 Days - 1.16cph!

1 Year Ago
merge from rust_metrics -> main
1 Year Ago
Fix compile error
1 Year Ago
Revert 78878, we decided we actually do want the heli screen mesh.
1 Year Ago
Really dumb placeholder gun holder
1 Year Ago
Merge from main
1 Year Ago
Scene backup
1 Year Ago
Cockpit damage lights for better pilot feedback. Tweaks to mats/textures for upcoming better gunner's screen integration.
1 Year Ago
Merge from main
1 Year Ago
Finalizing prefab / scene backup
1 Year Ago
merge from rust_metrics
1 Year Ago
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1 Year Ago
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1 Year Ago
Reduced variant count on nature shaders
1 Year Ago
Add a mission event type for damaging/hurting an entity Add a mission objective to deal X damage to a type of entity
1 Year Ago
Drastically reduced variant count on rust std shaders
1 Year Ago
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1 Year Ago
Add a generic TryFindNearby method to MissionObjective to reduce duplication
1 Year Ago
compound s2p
1 Year Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update
1 Year Ago
Add a new mission objective type to mount a specific mission entity
1 Year Ago
Fixed shader warnings
1 Year Ago
delete unused weapon rack item/prefab
1 Year Ago
Optimize shaders for lighter input assembly: uv0 included, uv1 opt-out, uv2 opt-in (e.g. wind), uv3 nuked
1 Year Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
1 Year Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
1 Year Ago
test save
1 Year Ago
Use pooling for clientside peg models
1 Year Ago
new road segments LODs and Colliders, prefabs
1 Year Ago
merge from main RC
1 Year Ago
codegen + phrases
1 Year Ago
removed screen from attack heli main console
1 Year Ago
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1 Year Ago
Merge from pistol_slide_remerge2
1 Year Ago
Merge from main
1 Year Ago
Temporarily let the gunner also be a pilot, just for easier testing
1 Year Ago
Fixed not being able to mount gunner seat due to 'clipping'
1 Year Ago
Fixed several bugs with separate client/server
1 Year Ago
Potential fix for pistol vm slide states snapping to the wrong state for several frames if player has some latency
1 Year Ago
Merge from main
1 Year Ago
Reworked inverse mode into a new conveyor mode option: Or: Current behaviour, transfers start if any item filters pass And: Transfers start once all item filters pass Not: Only items not in the filter are transferred
1 Year Ago
Server compile fixes
1 Year Ago
Mounting fix
1 Year Ago
Merge from industrial
1 Year Ago
Tighten up AudioImportAnalyzer thresholds for ogg/streaming/etc Update AudioClip import settings using new AudioImportAnalyzer settings
1 Year Ago
Merge from industrial
1 Year Ago
music import setting tweaks
1 Year Ago
Cancel any ongoing minimum transfers when a conveyor is turned off (eg. a conveyor is halfway through moving a stack of 50 wood and is turned off, when the conveyor turns back on again it will not resume transferring wood until it has 50 available)