reporust_rebootcancel

106,723 Commits over 3,836 Days - 1.16cph!

1 Year Ago
quick temporary hacky test of applying pivot
1 Year Ago
Merge from water5
1 Year Ago
Merge from boat_b
1 Year Ago
Set up correction forces on Rhib and Rowboat. Clean up.
1 Year Ago
merge from rust_metrics
1 Year Ago
Reapply removed #if CLIENT
1 Year Ago
Applied #if to disable all of gameplay analytics code to be safe
1 Year Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default
1 Year Ago
Region out gameplay analytics
1 Year Ago
More progress, fixes, auto create render center offset in setup tool.
1 Year Ago
Merge from main
1 Year Ago
1 Year Ago
Merge from industrial
1 Year Ago
Protocol++
1 Year Ago
Vending machine loot panel will now attempt to remember current buy amounts when refreshing due to the vending machine inventory being modified (old bug, but made worse by industrial inputs constantly refilling vending machines)
1 Year Ago
Add Turn On and Turn Off inputs to crafter (toggle input is unchanged)
1 Year Ago
Merge from industrial
1 Year Ago
Fixed filter pass/fail outputs staying active after turning off a conveyor
1 Year Ago
Added an extra slot to each workbench for industrial crafters
1 Year Ago
Fixed missing #if CLIENT
1 Year Ago
Fixed crafter not being able to craft blueprints that require more than one full stack of an item (eg. high external wood walls require 1.5k wood) Crafter can now start a craft if required ingredients are split across slots
1 Year Ago
Crafter fx tweaks
1 Year Ago
Log server performance too & double check seperation between client & server stats
1 Year Ago
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1 Year Ago
Fix electric furnace not properly declaring input/output slots Fix storage adaptor lights flashing once when getting placed
1 Year Ago
Replaced placeholder FX on Crafter
1 Year Ago
Fixed subsequent storage adaptors in a chain of storage adaptors not flashing green when receiving items
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Added Shadow Scale Bias control (_LightProjectionParams.w) defaulted to 0.98
1 Year Ago
Enable fog when RC controlling an autoturret to show their range Scale up the autoturret's laser dot while RC controlling so it can be used as a crosshair
1 Year Ago
merge bush fix into htx
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
More compact format for ForwardTest shadow map and updated replacement shaders
1 Year Ago
Cleaned up the test
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Added terrain and base core to depth gen + cleanup
1 Year Ago
Fixed bushes spawned through the decor system not casting any shadows
1 Year Ago
Merge from industrial
1 Year Ago
Protocol++
1 Year Ago
Allow conveyors to reach beyond a storage adaptor when looking for inputs, can now chain together multiple containers without need for a combiner Conveyors will stop looking for inputs if they hit a storage entity that is not an adaptor or another conveyor Conveyors will draw from a maximum of 16 containers per tick
1 Year Ago
Remove dryfire sfx event from start of v_semi_pistol@slide_back, fixes sfx playing when switching to an empty p17 or semi auto pistol
1 Year Ago
Merge from industrial
1 Year Ago
Protocol++
1 Year Ago
Added givebp convar to add a blueprint to your inventory for testing (eg. givebp hatchet)
1 Year Ago
RM Plugins
1 Year Ago
Remove ragdoll layer from submarine parenting
1 Year Ago
Fixed pipes not getting disabled by LOD