reporust_rebootcancel

106,717 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Shipping container prefabs scripts setup for lod and gibs and colliders
1 Year Ago
apply pivot offset correctly and only once, fix anchors.
1 Year Ago
fixed collision issue on zipline slope that could partially hide dropped items
1 Year Ago
remove anchor passing
1 Year Ago
remove now unnecessary unparent code
1 Year Ago
NRE fix. Parenting change.
1 Year Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
1 Year Ago
small refactor
1 Year Ago
Restore crosshair weapon rack info after merge
1 Year Ago
merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Fixed some passthrough issues with conveyors Protocol++
1 Year Ago
Merge from industrial
1 Year Ago
Log cleanup
1 Year Ago
Fixed some pipe prevent building volumes lingering after a connection has been removed
1 Year Ago
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
1 Year Ago
Pool the industrial pipe prevent building volume
1 Year Ago
Added two new slots to the locker, each slot corresponds to a different partition in the locker
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Merge from industrial
1 Year Ago
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1 Year Ago
Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
1 Year Ago
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
1 Year Ago
Fixed conveyor not properly processing items that don't stack
1 Year Ago
Merge vehicle_clip_vehicle -> Main
1 Year Ago
Don't allow industrial pipes to pass through walls Pipes are still allowed to pass through closed doors
1 Year Ago
Mere MIDI_fix -> Main
1 Year Ago
Fixed autoturret colliders being on Default layer instead of Deployed
1 Year Ago
Fixed missing ceiling in water treatment plant pigeon nest collider
1 Year Ago
Manifest update
1 Year Ago
Merge from industrial
1 Year Ago
Stab hits
1 Year Ago
Release upload files
1 Year Ago
Merge from main
1 Year Ago
Fixed broken material order on room pieces
1 Year Ago
Nuclear silo dressing progress
1 Year Ago
New pipe and electric cable pieces
1 Year Ago
Added missing shadow proxies to a few meshes
1 Year Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
1 Year Ago
merge from rust_metrics
1 Year Ago
Merge from main
1 Year Ago
Applied changes from code review
1 Year Ago
Add flush_anlytics command & codegen
1 Year Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
1 Year Ago
quick temporary hacky test of applying pivot
1 Year Ago
Merge from water5
1 Year Ago
Merge from boat_b
1 Year Ago
Set up correction forces on Rhib and Rowboat. Clean up.
1 Year Ago
merge from rust_metrics
1 Year Ago
Reapply removed #if CLIENT