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136,930 Commits over 4,324 Days - 1.32cph!

1 Year Ago
- Cleanly handle nucleus grades - Fix bugs with progress bar - Add even more convars to allow quicker honeycomb generation and how much xp to give - Added some more tooltips and last minute polish
1 Year Ago
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
1 Year Ago
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
1 Year Ago
Clean: remove the hack test Now that the bug was validated this doesn't serve any purpose Tests: compiled in editor
1 Year Ago
Bugfix/Optim: Don't force ConcurrentQueue to allocate new segments on every push My hack/forced test no longer allocates - now I just need to cover left-over cases of this problem Tests: on Craggy in editor took a snapshot - no more allocs in the forced test area.
1 Year Ago
Merge from parent/merge_from_blowpipe
1 Year Ago
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill
1 Year Ago
Add more tooltips to loot panels
1 Year Ago
Hack: improved the runaway test Now I can see it via server profiler - ~90KB across 192 allocs for 192 packets Tests: Craggy in editor, took a snapshot
1 Year Ago
crafting_update -> main
1 Year Ago
toolcupboard_www -> crafting_update
1 Year Ago
Fixed toolcupboard items showing a bunch of w's
1 Year Ago
merge from jungle ruins
1 Year Ago
Bamboo scaffold kit lods, collision, optimisation
1 Year Ago
Merge from blowipe (lots of folder changes so merging here first to be safe)
1 Year Ago
bees -> crafting_update
1 Year Ago
Fixed natural beehives spawning on fire
1 Year Ago
Reduce twitches in croc anim transitions
1 Year Ago
Reduce trigger size
1 Year Ago
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
1 Year Ago
Hack: synthetic test to proc ConcurrentQueue memory runaway Managed to reproduce high memory allocation edge case of ConcurrentQueue. Need to rip it out after applying the fix. Tests: ran the code and checked state of ConcurrentQueue with a debugger
1 Year Ago
Greatly improved swarm behaviour around fires
1 Year Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
1 Year Ago
Test rustigeegg branch
1 Year Ago
Merge from main
1 Year Ago
Hook croc belly flop and more aggressive turning and snapping
1 Year Ago
Fix blowpipe expecting catapult boulder ammo after merge.
1 Year Ago
Bunch of dart data fixes after merge . Manifest.
1 Year Ago
Match croc speeds to anim
1 Year Ago
merge from main
1 Year Ago
merge from bee_hive_protection
1 Year Ago
beehive protection
1 Year Ago
Adding a branch with texture streaming enabled by default in all preset levels in case we want it.
1 Year Ago
Adding new blowpipe idle pose options
1 Year Ago
condenser tank update
1 Year Ago
Compile fixes
1 Year Ago
outbreak scientist spray anims re exoprted and holdtype updated
1 Year Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
1 Year Ago
Latest attempt
1 Year Ago
fixed the splat mask to sand instead of snow on jungle swamp
1 Year Ago
jungle swamp unique environment
1 Year Ago
merge from planter_stacking
1 Year Ago
Condenser Tank LODS
1 Year Ago
merge from fix_ownership_giveall -> main
1 Year Ago
Fix `giveall` saying the player who recieved the item is the player who spawned the item, not the admin who ran the command
1 Year Ago
Ensure item ownership names are fed through steam's chat filter so vulgar names are filtered if you have steam chat filtering enabled
1 Year Ago
Fix copy paste not working on procgen maps because the copy_paste entity wasn't set to global network
1 Year Ago
merge from fix_copy_paste_global -> main
1 Year Ago
Instead try fixing compile errors by switching to LogWarning() on client
1 Year Ago
Fix compile errors?