reporust_rebootcancel

136,808 Commits over 4,324 Days - 1.32cph!

1 Year Ago
Update: make logic match `shouldPadColumns` meaning it was doing the inverted logic before, but didn't affect tests since they used old values before the rename. Tests: ran unit tests.
1 Year Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
1 Year Ago
Tooltip fixes
1 Year Ago
Update: adding extra perf test to track shouldPadColumns influence - Also renamed isForJson to shouldPadColumns Shows 6x perf impact between no pad and pad. Makes sense, since for some types we need to do string formatting and that's heavy. Tests: ran the tests.
1 Year Ago
Dragged out backend fade because screen space scaling.
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed debug.clearPlayerModifiers typo
1 Year Ago
Update: Add deferred formatting for more types (uint, long, ulong, double, vec3) - Extended tests to cover these cases Tests: ran unit tests
1 Year Ago
Min size up +0.0005 for good measure.
1 Year Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
1 Year Ago
Snake scale and colour balances
1 Year Ago
Modal styles and reveal transitions
1 Year Ago
Implemented new Honeycomb Worldmodel
1 Year Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
1 Year Ago
Condenser tanks LOD0
1 Year Ago
honeycomb -> bees
1 Year Ago
Optim: don't allocate when writing values via JsonTextWriter - also exposed a `stringify` param that can avoid string conversion Tests: ran unit tests
1 Year Ago
viewmodel - set up idle states as blendtrees for ADS support
Rin
1 Year Ago
Phrases
1 Year Ago
Update: revert back to Newtonsoft.Json - Temporarily reverted the TextTable in use to original version to validate via tests We have to o many json serialization impls, so going to avoid trying to add a new one. I'll have to check if I can rip out the stale dll or not. Tests: ran the unit tests
1 Year Ago
removed duplicated crossbow files from blowpipe folder
1 Year Ago
Merge from crafting_update
1 Year Ago
Merge from cookingv2
1 Year Ago
Merge from planter_stacking
1 Year Ago
Fixed NRE when placing small planter on shelves
1 Year Ago
Premium modal styling and tag
1 Year Ago
Fixed fridge showing 1 power usage in client
1 Year Ago
Fixed fridge not being lockable
1 Year Ago
Changed the tiger ragdoll prefab layer to the correct layer.
1 Year Ago
merge from /graphics_settings_extra_tooltips
1 Year Ago
Merge from main
1 Year Ago
Added back DLSS code that was removed with a merge from main
1 Year Ago
Assigned all the spoiled food items the vomit sound when eating
1 Year Ago
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1 Year Ago
Added graphics settings ooltips for any that were missing.
1 Year Ago
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1 Year Ago
manifest
1 Year Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
1 Year Ago
Fix placeholder temperature tea enum/values that look to have been badly merged at some point
1 Year Ago
Merge from main
1 Year Ago
Use vertex offsets to handle combined index buffer, fix total argument count to handle binned meshes, fix minimal vertex buffer indexing.
1 Year Ago
FIxed batch rendering
1 Year Ago
Compile fix
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from crafting_update
1 Year Ago
Updated icon import settings for speargun spear, wellipets hat, beehive, vodka bottle, orchid+clone, rose+clone, sunflower+clone, wheat+clone, honeycomb, super serum, metal detector, burst module, extended mags
1 Year Ago
Spawn vines dynamically
1 Year Ago
Vines now find destinations at server start (like ziplines)