reporust_rebootcancel

136,849 Commits over 4,324 Days - 1.32cph!

1 Year Ago
bees -> crafting_update
1 Year Ago
Fixed bee grenade vm not working with vm camera
1 Year Ago
Apply overrides to all bee particles
1 Year Ago
bees -> crafting_update
1 Year Ago
Ensured prevent building isnt a trigger
1 Year Ago
bees -> crafting_update
1 Year Ago
- Made bee grenade deployable larger to try and prefvent clipping under ground - Ensure bee master swarm doesnt immediately appear - Fix burny bees again (fire effects were set to play on awake)
1 Year Ago
Can no longer stick the bee grenade
1 Year Ago
Change bee grenade item sfx
1 Year Ago
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1 Year Ago
Translate 'XP' on nucleus info panel
1 Year Ago
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
1 Year Ago
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1 Year Ago
Made master bee swarm a bit easier to set on fire
1 Year Ago
Ensure new particles support sub emitters again
1 Year Ago
Ensure menu spawned nucleus have instance data set
1 Year Ago
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
1 Year Ago
crafting_update -> bees
1 Year Ago
Improved reliability of temperature score on beehive
1 Year Ago
trumpet tree material tweaks
1 Year Ago
Terrain4 tweaks / jungle ground color overlays
1 Year Ago
Ground plants / mimosa
1 Year Ago
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1 Year Ago
Merge from bee_grenade2
1 Year Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
1 Year Ago
Condenser Tank LODs
1 Year Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
1 Year Ago
blowpipe world model Lods and prefab update
1 Year Ago
exported edited crocddile animations
1 Year Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
1 Year Ago
Remove server ddraw
1 Year Ago
merging lead desc again as it didnt work the first time somehow
1 Year Ago
Ensure eat is the primary behaviour
1 Year Ago
Orchid, rose, sunflower, wheat placement meshes.
1 Year Ago
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
1 Year Ago
Setup proper protection for beehive so it doesnt break in 4 bullets
1 Year Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
1 Year Ago
bees -> bee_grenade2
1 Year Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
1 Year Ago
Optim: replacing old TextTable with the new one - Updated Server.GetPlayerListPosTable to new APIs Synthetic test of `playerlistpos` for 200 players on Craggy runs in 0.5ms (instead of prev 5ms) and 99% less allocs. Tests: Started Craggy in editor with a synthetic test. Also used a couple TextTable rcon commands
1 Year Ago
Lens dirt, motion blur and sun shafts tooltips
1 Year Ago
Update: make logic match `shouldPadColumns` meaning it was doing the inverted logic before, but didn't affect tests since they used old values before the rename. Tests: ran unit tests.
1 Year Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
1 Year Ago
Tooltip fixes
1 Year Ago
Update: adding extra perf test to track shouldPadColumns influence - Also renamed isForJson to shouldPadColumns Shows 6x perf impact between no pad and pad. Makes sense, since for some types we need to do string formatting and that's heavy. Tests: ran the tests.
1 Year Ago
Dragged out backend fade because screen space scaling.
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed debug.clearPlayerModifiers typo
1 Year Ago
Update: Add deferred formatting for more types (uint, long, ulong, double, vec3) - Extended tests to cover these cases Tests: ran unit tests