reporust_rebootcancel

139,310 Commits over 4,352 Days - 1.33cph!

1 Year Ago
Handle all of the bow arrow updates inside the animator instead
1 Year Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
1 Year Ago
trawler ship progress backup
1 Year Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
1 Year Ago
Merge from parent
1 Year Ago
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1 Year Ago
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1 Year Ago
Revert BowWeapon changes
1 Year Ago
Subtract 116998
1 Year Ago
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1 Year Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
1 Year Ago
Greatly increase boomerang thrown speed and reduce curving time
1 Year Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
1 Year Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
1 Year Ago
Ziggurat lighting prefab WIP
1 Year Ago
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1 Year Ago
phrases
1 Year Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
1 Year Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
1 Year Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
1 Year Ago
Merge from main
1 Year Ago
give sleeping player's BC setups a second to rest before pausing the simulation
1 Year Ago
merge from bc_sleeper_fix
1 Year Ago
re-tuned horse costume BC setup to be a bit let less noisy
1 Year Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
1 Year Ago
Merge from jungle_update
1 Year Ago
Update abyss name and adobe description
1 Year Ago
Simplify placement compute shader and reduce interlocked ops, restructure foliage instancing header to handle shadows and motion vectors, improve performance in foliage grid update by caching raycorners and reducing unneeded cbuffer updates.
1 Year Ago
merge from main
1 Year Ago
Updated comfort sources on hazmat plushly and discord trophy
1 Year Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
1 Year Ago
Fixed terminals casting a light when not in use.
1 Year Ago
Fixed terminals casting a light when not in use.
1 Year Ago
Redid the large furnace lighting optimizations and flicker fix
1 Year Ago
Merge from vines
1 Year Ago
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
1 Year Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
1 Year Ago
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
1 Year Ago
Scaled down chicken coop by 10% and raised it slightly Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad) Added a snapping point (like the planters) When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
1 Year Ago
Merge from softcore_update
1 Year Ago
Added ingame changelog to the softcore game mode
1 Year Ago
Disable female version of wood armour jacket temporarily
1 Year Ago
min/max meshes for wood armor jacket added to prefab
1 Year Ago
wood armour pants lod fixes
1 Year Ago
min/max meshes for wood armor pants added to prefab
1 Year Ago
Added a forceUpdateIfDisabled option on AnimationFlagHandler If an animator wants to change flag but is disabled (due to lodding) this enables the animator for 2s to let it update it's state and then disables the animator Has correct handling for the case where a player crosses into the LOD distance during that 2s Applied to all rustige eggs
1 Year Ago
merge from softcore_update - 118092 Sleeping bag and bed corpses are killed when landing on an invalid position, prevent spawning on illegal pos
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Sleeping bag and bed corpses are killed when landing on an invalid position, prevent spawning on illegal pos