reporust_rebootcancel

139,327 Commits over 4,352 Days - 1.33cph!

1 Year Ago
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
1 Year Ago
Updated workshop OBJ models - Vagabond Jacket, Salvaged Icepick, Hoodie, Hatchet, Miner Hat, Cap, Boonie Hat, Beenie Hat, Salvaged Hammer, Hammer, F1 Grenade, Furnace, Acoustic Guitar, Fridge, Satchel Charge, Wooden Door, Wooden Double Door, Sheet Metal Door, Sheet Metal Double Door, Armored Door, Armored Double Door
1 Year Ago
Updating skinning for wood gloves
1 Year Ago
Extra comments
1 Year Ago
Setup crossbow with new blend tree event script
1 Year Ago
New blend tree event submission script
1 Year Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
1 Year Ago
This may prevent the NRE from occuring!
1 Year Ago
Made dryfire more responsive
1 Year Ago
Kapok tree progress
1 Year Ago
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1 Year Ago
Bunch more wip. Quicker anim changes. More responsive alert triggering. Add cooldown timer before going disabling alert when no players are in range. Increase client side tick rate. Fix not correctly disabling alert state after repositioning.
1 Year Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
1 Year Ago
Locks override gamemode's container building privilege rule
1 Year Ago
Adding extra 3p anim for catch and adjusted blends
1 Year Ago
Animation events will now replay states if the show ammo states are used
1 Year Ago
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1 Year Ago
Handle all of the bow arrow updates inside the animator instead
1 Year Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
1 Year Ago
trawler ship progress backup
1 Year Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
1 Year Ago
Merge from parent
1 Year Ago
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1 Year Ago
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1 Year Ago
Revert BowWeapon changes
1 Year Ago
Subtract 116998
1 Year Ago
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1 Year Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
1 Year Ago
Greatly increase boomerang thrown speed and reduce curving time
1 Year Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
1 Year Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
1 Year Ago
Ziggurat lighting prefab WIP
1 Year Ago
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1 Year Ago
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1 Year Ago
phrases
1 Year Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
1 Year Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
1 Year Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
1 Year Ago
Merge from main
1 Year Ago
give sleeping player's BC setups a second to rest before pausing the simulation
1 Year Ago
merge from bc_sleeper_fix
1 Year Ago
re-tuned horse costume BC setup to be a bit let less noisy
1 Year Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
1 Year Ago
Merge from jungle_update
1 Year Ago
Update abyss name and adobe description
1 Year Ago
Simplify placement compute shader and reduce interlocked ops, restructure foliage instancing header to handle shadows and motion vectors, improve performance in foliage grid update by caching raycorners and reducing unneeded cbuffer updates.
1 Year Ago
merge from main
1 Year Ago
Updated comfort sources on hazmat plushly and discord trophy
1 Year Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
1 Year Ago
Fixed terminals casting a light when not in use.