reporust_rebootcancel

141,668 Commits over 4,383 Days - 1.35cph!

12 Months Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
12 Months Ago
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use
12 Months Ago
Fallback to last snap position when losing surface while snapping
12 Months Ago
Added AnimalModifiers. Setup on Bear, Boar, Chicken, Stag and setup their ModifierLimits Incapacitate slow effect now works on these animals.
12 Months Ago
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12 Months Ago
main -> hackweek_drawbridge
12 Months Ago
First pass of wire snapping
12 Months Ago
Merge: from main
1 Year Ago
More detailed colliders for small rock formations
1 Year Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
1 Year Ago
fixed blocker by train car in mil tunnels slope
1 Year Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
1 Year Ago
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
1 Year Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
1 Year Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
1 Year Ago
merge from main
1 Year Ago
ziggurat S2P
1 Year Ago
LOD distance review on bamboo scaffoldings
1 Year Ago
Iterative improvements.
1 Year Ago
Restore climate values - clear was to 100%, my farm needs water
1 Year Ago
merge from boomerang_createworldmodel_nre
1 Year Ago
merge from vendingmachine_onlyoneuser
1 Year Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
1 Year Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
1 Year Ago
Scale all damage types rather than bothering with an index
1 Year Ago
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1 Year Ago
New autoturret test to cover a recent exploit
1 Year Ago
Compile fix
1 Year Ago
Compile error
1 Year Ago
Cleanup
1 Year Ago
merge from main
1 Year Ago
Route Boomerang catch code through modelstate - like it always should've been
1 Year Ago
Updated RPCFactory
1 Year Ago
merge from main
1 Year Ago
merge from ziggurat_bleedfix
1 Year Ago
merge from computer_station_chat
1 Year Ago
merge from isfullyads_nre_fix
1 Year Ago
merge from fix_crocs_dying_at_jungle_pond
1 Year Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
1 Year Ago
Generation fixes
1 Year Ago
Allow sending sync vars to specific players Correct send info from client -> server
1 Year Ago
Bugfix: ContinuousProfiler now atomically updates it's write indices - internal fix in ServerProfiler.Core, based on e39afb43 - Removed now-unhelpful echeck for right mark type at the start of main thread perf stream (all cases confirmed legal now) After soaking it for 15 minutes total, only main thread export gets lost in the binary sauce. Hopefully last bug. Tests: soaked 3 times on craggy, only hit unexpected mark type on main thread
1 Year Ago
Turn packing off by default (this is so the server can send packets to different endpoints, eg player x, or y)
1 Year Ago
wrong material on bamboo kit