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106,717 Commits over 3,836 Days - 1.16cph!

1 Year Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
1 Year Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked
1 Year Ago
Adjusted update culling ranges for water junkpiles
1 Year Ago
merge from shipping container props update branch
1 Year Ago
shipping container models update rusty material color tweaks
1 Year Ago
Switch screen size to use Display & save some additional convars
1 Year Ago
merge rust_metrics to experimental
1 Year Ago
cherry picking new SC textures
1 Year Ago
roof blocks polish, lod transition polish
1 Year Ago
Fixed CLIENT / SERVER switch (accidentally included in commit)
1 Year Ago
Disabling GPU skinning as for some reason it takes up to 20ms on the GPU Enabling incremental GC on macOS as a test (other platforms already had it enabled)
1 Year Ago
2021.3.16f1
1 Year Ago
Switch to the same placement rotation as the weapon you take from a rack. Press shift to rotate a weapon when placing.
1 Year Ago
Fixed reflection probe instances ignoring "occlusion culling" and "culling distance" parameters that were set on the prefab
1 Year Ago
Enabling graphics jobs inside the editor (they were already enabled in builds, so this should result in a more similar behaviour in the editor)
1 Year Ago
best placement calc fixes for rotation
1 Year Ago
talk_04 cinematic anim
1 Year Ago
rotation placement checks
1 Year Ago
rotation serialization fix
1 Year Ago
serialize rotation. protobuf. made client-side rotation control a convar for testing until I add a keybind.
1 Year Ago
fixed some left over offsets
1 Year Ago
shipping container skin wall frame / floor frames models and prefabs
1 Year Ago
Enabling native Apple Silicon build
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Fix case where items with a stack size of 2 wouldn't transfer through a conveyor attached to a splitter (another rounding error)
1 Year Ago
Fix not being able to place deployables on top of industrial pipes
1 Year Ago
Merge from main
1 Year Ago
Added TransparentWithDetail shader to the always included shader list (Unity 2019 version)
1 Year Ago
Added TransparentWithDetail shader to the always included shader list (attempt to fix black/magenta vehicle glass in builds).
1 Year Ago
Fixed some filter pass/fail passthrough issues on the conveyor
1 Year Ago
Added colliders on powerline tarps - prevents dropped items being hidden
1 Year Ago
Merge from industrial
1 Year Ago
Updated deploy effect for trophy item to better match visual material
1 Year Ago
Fixed incorrect physics materials on building part gibs
1 Year Ago
Merge from industrial
1 Year Ago
Remove references to consuming fuel in the Turn On/Off interaction description for the electric furnace
1 Year Ago
Can now place doors even if pipes are obstructing the space (added an AllowDoor flag to ColliderInfo)
1 Year Ago
Fixed storage adaptor being invulnerable
1 Year Ago
Reduced ragdoll maxDepenetrationVelocity from infinity to 0.1. Forces limbs that are overlapping to exit the overlap slowly and smoothly. I'm no longer able to reproduce ragdoll jitter in any situation.
1 Year Ago
Fixed being able to pickup deployables that have a storage adaptor or workbench attached (fixed box storage, workbench, ovens) Industrial crafter now needs to be empty before it can be picked up Electric furnace description tweak
1 Year Ago
Remove unusued position setting code, since if we ever need to do this on a ragdoll, we should be using rigidbody.MovePosition instead
1 Year Ago
Increased ragdoll rigidbody solverIterations from 6 to 10, and solverVelocityIterations from 1 to 10. Only applies to ragdolls (client-side). Massively reduces problems with jittering limbs.
1 Year Ago
Enable projection on all ragdoll joints. Brings violated constraints back into alignment even when the solver fails. Should reduce instances of extreme stretching.
1 Year Ago
Client-side ragdoll ignores server-side corpse collider on listen server. Improves ragdoll jitter with editor in C+S mode.
1 Year Ago
Simplified some recursive behaviour on the conveyor
1 Year Ago
Splitting network thread into two threads (read thread and write thread)
1 Year Ago
grid helper functions now support rotation.
1 Year Ago
Removing locks in GetStat, GetLastPing and GetDebug since they're only called from the main thread, which is the only thread that can disconnect the peer
1 Year Ago
Scene setup for water FX.