reporust_rebootcancel

136,424 Commits over 4,324 Days - 1.31cph!

1 Year Ago
Do not use client side privilege caching when updating the placement of a construction/deployable (it wasn't before) Fixes planner guide showing as valid when building blocked when at edge of privilege
1 Year Ago
Merge from cookingv2
1 Year Ago
Improved inside sockets on coop
1 Year Ago
merge from new_kill_commands
1 Year Ago
Both commands work with debug camera Codegen
1 Year Ago
Fixed ent killing the bbq portion not killing the whole workbench
1 Year Ago
BBQ is now spawned when spawning workbench via command
1 Year Ago
Fixed out of date bounds on cooking workbench, causing invalids Fixed loot not dropping out of bbq section when destroyed Added sfx to bbq section
1 Year Ago
Merge from crafting_update
1 Year Ago
merge from premium_servers -> main
1 Year Ago
merge from server_browser -> premium_servers
1 Year Ago
Set premium tab disabled by default
1 Year Ago
hopper start/stop/active sounds
1 Year Ago
Fix UI.SellOrder referencing the same item inventory slot twice so that the incorrect numhber of slots show.
1 Year Ago
Ensure servers in official tab always show regardless of having zero players or not
1 Year Ago
Merge from armor_slots
1 Year Ago
Refactor copyto armor slot copying because it was getting silly
1 Year Ago
copyto fix for worn backpacks containing an item with armor slots and inserts
1 Year Ago
Merge from crafting_update
1 Year Ago
Changed tint renderer to list on FoodVisualConfig. Populated the lists for pie entity and world model prefabs. Tint all the LODs. Added a new bear pie projectile and material, set correct colour. Updated all pie projectile materials to use the new pie colours.
1 Year Ago
Sort premium servers first if you qualify for them, put them last if you don't qualify for them - controlled by convar `prioritize_premium_servers` - applies to all sorting of servers (players, ping, hostname, etc) Add `premiumfilter` convar to add premium tag to servers while testing - string filter to control what servers in the browser get the tag added
1 Year Ago
Fixed UIFogOverlay Update NRE
1 Year Ago
Recheck premium status for connected players, kick if they change status after joining the server
1 Year Ago
merge from new_kill_commands
1 Year Ago
ent kill command now ignores gibs
1 Year Ago
merge from wood_armor_crafting
1 Year Ago
Reduced crafting cost of wood armor, now uses 15 cloth instead of 1 rope
1 Year Ago
network++ save++
1 Year Ago
merge from crafting_update
1 Year Ago
Armor info panel UI changes so that everything can fit with ownership. Also fixes protection area text varying above/below slots.
1 Year Ago
merge from main
1 Year Ago
Added new kill commands: - killplayerinview: kill the player you're looking at - killplayersradius: kill all players within the given radius
1 Year Ago
merge from crafting_update/workbench
1 Year Ago
hopper, fridge and bee grenade techtree placement - S2C
1 Year Ago
Merge from jungle_ruins
1 Year Ago
Merge from jungle_biome/jungle_foliage
1 Year Ago
Merge from jungle_ruins
1 Year Ago
Merge from main
1 Year Ago
merge from ballista_mat_fix
1 Year Ago
Fix attempt for the red ballista in builds
1 Year Ago
Fixed various spawn population filters
1 Year Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
1 Year Ago
Merge from fix_no_scientists_on_cargoship
1 Year Ago
Fix sharks not spawning
1 Year Ago
Fix scientists not spawning on cargo ships
1 Year Ago
lr300 updates
1 Year Ago
Subtractive Merge (114985) Removed DLSS fix as it's still causing crashes
1 Year Ago
Merge: from eventrecord_allocs - Reduces the number of allocations caused by our server-side analytics - New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior. Tests: ran existing analytics unit tests, booted server in editor.
1 Year Ago
tiger drag anim sped up and moves further
1 Year Ago
Merge: from main Tests: none, no conflicts