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141,919 Commits over 4,413 Days - 1.34cph!

1 Year Ago
Modular cars and push bikes now spawn in jungle biome
1 Year Ago
Change detail metallic map to better match the blend2x mode paradigm
1 Year Ago
merge from shelf_smallbox_fix
1 Year Ago
small box placement fix
1 Year Ago
merge from quick_craft_broken_ingredient_fix
1 Year Ago
merge from tables_recipe_list_improvements
1 Year Ago
merge from npc_conversation_mid_air
1 Year Ago
merge from high_external_stone_wall_workshop_fix
1 Year Ago
merge from cargoship_model_fix
1 Year Ago
merge from jungle_building_skin_shadows_fix
1 Year Ago
merge from proto_fixes_2
1 Year Ago
merge from excavator_ladder_clipping_fix
1 Year Ago
merge from kayak_boogie_flowspeed_rebalance
1 Year Ago
merge from indirect_lighting_fixes
1 Year Ago
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1 Year Ago
merge from boomrang_damage_fix_again
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from fuel_latency_fix
1 Year Ago
Merge from modelviewer_build_fix
1 Year Ago
Merge from LiquidWeapon_nre_fix
1 Year Ago
Merge from shark_blood_fix
1 Year Ago
Merge from skeleton_missing_warnings
1 Year Ago
Merge from autoturret_aimoffset_nre
1 Year Ago
Merge from skull_rock_resource_fix
1 Year Ago
Handle AsyncGPUReadback data in a job, remove unused grid class
1 Year Ago
Guide shader ASE experiments.
1 Year Ago
Removed old old test framework
1 Year Ago
merge from main
1 Year Ago
merge from laserdetector_fixes
1 Year Ago
merge from bounds_handles
1 Year Ago
merge from battery_chargeleft_fix
1 Year Ago
merge from keycard_color_fix
1 Year Ago
merge from tc_antigrief_fix
1 Year Ago
merge from catapult_load_fix
1 Year Ago
merge from corpse_warnings_fix
1 Year Ago
merge from horse_warning_fix
1 Year Ago
merge from timerswitch_fix
1 Year Ago
better_isbroken_icon -> main
1 Year Ago
Fix BufferStream error in ServerStopVoicemail
1 Year Ago
Fix chat not interactable when painting or playing blackjack (order was wrong)
1 Year Ago
Fix pooling issue causing NRE when using the computer station after previously using the DM picker on the computer station Added a development only warning to catch possible issues like this
1 Year Ago
Merge: from parallel_validatemove - Extra validation checks exposed via server.EmergencyDisablePlayerJobs (default to true). In case of error, shuts down UsePlayerUpdateJobs and goes back to vanilla flow These are cheap to run and should help us track down any problems in the future. Tests: compilation tests, unit tests and played back server demo
1 Year Ago
Update: Another validity check for UsePlayerUpdateJobs - validates player counts between PlayerCache and activePlayerList Tests: played back server demo
1 Year Ago
Update: promote some UsePlayerUpdateJobs validation logic from DEBUG only to release - Hidden behind EmergencyDisablePlayerJobs switch(on by default) and UsePlayerUpdateJobs(off by default) - ValidatePlayerCache checks whole range instead of just up to player count (in case we got more than expected) Tests: played back server demo
1 Year Ago
Clean: fix formatting
1 Year Ago
Update: turn server.EmergencyDisablePlayerJobs const into a servervar Allows to run some extra validation Tests: editor compiles
1 Year Ago
Test: test case for missing player removal from PlayerCache Tests: ran the new unit test
1 Year Ago
Some improvements and fixes, more fluid