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135,212 Commits over 4,324 Days - 1.30cph!

1 Year Ago
Default UI scale set to 1920x1080, fix menu scaler, break store pages more with hackweek designs
1 Year Ago
Update debug custom items
1 Year Ago
Set custom ItemDefinition GameObject name
1 Year Ago
1 Year Ago
Refactored code slightly. Character limit only needs to be changed in one place now.
1 Year Ago
merge from hackweek_modding_improvements -> custom_items
1 Year Ago
merge from main -> hackweek_modding_improvements
1 Year Ago
merge from replicated_convar_warning -> main
1 Year Ago
Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
1 Year Ago
Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
1 Year Ago
Added the test scene to the scene menu
1 Year Ago
Added a new scene for automated tests
1 Year Ago
Reset scroll view position to the top of the list when changing item categories
1 Year Ago
Setup item list scroll view for propper scrolling. Resized item window slightly so that long lists don't cover the search bar at the bottom. Forward item icon drag events to main scroll view so that you can drag scroll properly even over an item icon.
1 Year Ago
merge from jungle foliage
1 Year Ago
strangler fig wall decal textures/mat and decal prefab
1 Year Ago
some materials decal layers changes
1 Year Ago
launch site trees set dressing++
1 Year Ago
Electrical switch tests
1 Year Ago
Fixed RocketTests assert throw
1 Year Ago
Trumpet tree / manual SSS tweaks / added AO
1 Year Ago
Update triangle planter repair and pickup
1 Year Ago
XORSwitch tests Another attempt at fixing list loading
1 Year Ago
merge from fix_write_varuint32 -> main
1 Year Ago
Fix the length of NetWrite not being updated when writing a VarUInt32 - caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
1 Year Ago
First pass adding armour slot item mod to Jackets/shirts/suits/vests
1 Year Ago
Test list loading fix attempt
1 Year Ago
Refactor to fix save/load CanAcceptItem bug
1 Year Ago
Started hackweek trying to investigate why standing underneath a bear rug gives you 100% comfort but standing on top of one only gives you 25% comfort. Discovered that the very old CalculateComfort code gave you the most comfort at the edge of the comfort trigger, so moving away from a comfort deployable gave you more comfort - that didn't make sense. - Comfort is calculated from your closest position to the comfort deployable trigger, not your feet - Comfort is calculated as a SmoothStep based on the distance you are from the center of the trigger, with minComfortRange forgiveness - Increased rug.bear trigger size from 1.1 -> 3, base comfort (solo comfort) from 0.25 -> 0.5 on both bear rug comfort trigger spheres Going further with this branch will likely mean reviewing all comfort deployables and making some comfortSource tweaks. Would like to explore adding up different nearby comfort sources instead of taking max but wary of performance concerns of generating a data structure every ServerUpdate
1 Year Ago
Added changeset number, branch name and UTC time to the test results
1 Year Ago
Can now control if crafted or all versions of an item can have armor slots.
1 Year Ago
runcategory command can take multiple categories
1 Year Ago
merge from drone_buff
1 Year Ago
codegen
1 Year Ago
merged from drone_buff
1 Year Ago
Drone range increased to 600m, max control range 750m Drone HP 100HP -> 200HP
1 Year Ago
Add ability to modify crafting recipe of custom items too - explicitly expose what ItemMods can be modified for now
1 Year Ago
added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene" - prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
1 Year Ago
More compile fixes bs
1 Year Ago
Editor compile fixes, removed direct reference to dynamic parameters Load the test list from asset bundles
1 Year Ago
Test item changes
1 Year Ago
Added pickup/repair
1 Year Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
1 Year Ago
Missing files
1 Year Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
1 Year Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
1 Year Ago
Merge from main
1 Year Ago
stickybomb materials and textures setup viewmodel and scripts
1 Year Ago
Cleanup, naming
1 Year Ago
Clean: removing hanging meta files that I've commited earlier Tests: open editor