reporust_rebootcancel

138,019 Commits over 4,505 Days - 1.28cph!

1 Year Ago
merge from /new_menu2/ian_hotfixes
1 Year Ago
merge from buildingskin_tags
1 Year Ago
merge from ejector_seat_collider_fix
1 Year Ago
merge from pilot_hazmat_dlc
1 Year Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
1 Year Ago
Fix source generator not running on components Code cleanup
1 Year Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
1 Year Ago
Added first pass of farm barge container shell no.1
1 Year Ago
Pilot Ejector Seat - Improved gibs
1 Year Ago
Spotlight icon
1 Year Ago
l96 - removed anim events from aimed idle to fix sound issues
1 Year Ago
Fix formatting in RebindSkinnedMeshRenderer
1 Year Ago
work around unity_BaseCommandID not being set
1 Year Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
1 Year Ago
Fix heavy scientist sometimes still turning too fast to face player or noise
1 Year Ago
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
1 Year Ago
merge domain reload codegen improvements back to main -- editor only code gen
1 Year Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
1 Year Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
1 Year Ago
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
1 Year Ago
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
1 Year Ago
Make heavy scientist turn slower when surprised, to give a longer window of time to shoot his backpack and make it explode. Without this flanking is quite unrewarding.
1 Year Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
1 Year Ago
Ghost ship crane
1 Year Ago
Added xsens avatar and presets
1 Year Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Merge: from occlusion_rework - UsePlayerTasks runs occlusion checks using batched burst jobs - UsePlayerTasks - any visibility changes are processed using tasks distributed amongst worker threads - UsePlayerUpdateJobs - more use of CachedState Tests: a bunch of local 2 player sessions on Craggy
1 Year Ago
Update: move serial server occlusion update code to the relevant partial class file - Use ReadOnly interface for lists to avoid read-write access violations Tests: compiles in editor
1 Year Ago
update DLC skin names to store names, conflicting with store
1 Year Ago
Initial clientside boring stuff
1 Year Ago
pilot pack steam icon
1 Year Ago
merge from main
1 Year Ago
Optim: avoid player's world transform querying and use cached pos instead Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server Tests: none, trivial change
1 Year Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
1 Year Ago
merge back domain reload exception fix.
1 Year Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
1 Year Ago
Fix domain reload exception while a debugger is attached.
1 Year Ago
Optim: OcclusionCache store sorted pairs - Don't store SubGrids in the cache, just their indices - saves a bit of mem Allows to double the effective capacity of the cache Tests: 2 player session in editor with occlusion behind the hill
1 Year Ago
Orientable spotlight setup Polished the client movements, used a damped spring
1 Year Ago
scene2prefab millitary_tunnel_1
1 Year Ago
adjusted volumes near chimney entrance
1 Year Ago
fix invisible 2D cloud layer
1 Year Ago
R/W for 2 more obscure meshes
1 Year Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
1 Year Ago
- Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking - Fix compile errors
1 Year Ago
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
1 Year Ago
media_capture_backgroundvideo -> main
1 Year Ago
Convar to skip the current menu background video
1 Year Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)