reporust_rebootcancel

133,536 Commits over 4,293 Days - 1.30cph!

1 Year Ago
Add authradius_radius and deauthradius_radius. Eg "authradius_radius 5 5" to auth everyone within 5 units (of the command issuer) on all entities within 5 units of the command issuer.
1 Year Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
1 Year Ago
Fix baseEntity.query returning client entities in editor
1 Year Ago
Added depth checks when writing to the Additional Flags buffer in the GBuffer pass
1 Year Ago
Update: ServerDemoPlayer - automatically validate the demo offsets if debug.json is available Tests: Recorded a single player session on craggy - no reported errors.
1 Year Ago
adobe wall and gate bug fixes. frontier wall and gate gibs and lods.
1 Year Ago
Restrict shotgun ammo types Restrict SAM ammo T2 Techtree progression
1 Year Ago
further ragdoll tweaks - larger colliders - more aggressive ragdolling end thresholds - don't apply as much velocity when starting ragdoll from the initial pose
1 Year Ago
Update: FullServerDemos - add basic debug json packet logging I confirmed that my packet reconstruction goes wrong at some point, so now need this to help track down what logic is borked. Tests: recorded a short demo on craggy - got a valid debug json
1 Year Ago
Sam Site restricted
1 Year Ago
Swapped beehive prefab over to using new blockout
1 Year Ago
T1 Tech tree, relatively unchanged
1 Year Ago
Tweaked siege weapon constructables deploy volumes
1 Year Ago
Siege Weapons weaker to fire type damage Siege vehicles crafting cost basic pass Metal Facemask and chest prim locked
1 Year Ago
Merge from main
1 Year Ago
exported tiger prowl low/idle anims
1 Year Ago
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
1 Year Ago
added new player loadout
1 Year Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse
1 Year Ago
merge from med ak skin branch
1 Year Ago
Add counter to blackboard
1 Year Ago
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
1 Year Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
1 Year Ago
don't let ragdoll test convar try and ragdoll a client entity
1 Year Ago
Updated mounted ballista and ballista name and shortname Manifest
1 Year Ago
merge from primitive/deployable_ballista
1 Year Ago
Added ArgEx.GetPlayerArgs extension method which treats every parameter after given index as a player and returns a list of the players. Add authradius_multi and deauthradius_multi commands to work on a list of players. Uses issuing players position for radius location. Adding them as additional commands to preserve the single user version and their behaviour where the target's player position is used instead.
1 Year Ago
Updated knight armour set icons after texture changes
1 Year Ago
Reduced the temp ragdolling maximum time
1 Year Ago
stop trying to kill ragdoll twice
1 Year Ago
don't show health info on temp horse ragdoll
1 Year Ago
Tiger fire reaction
1 Year Ago
▋ ▉▋▄▊█ ▅▊▉▋ ▋▌██▅▋▆▊▅▉▇▊▍▅▉▌▇▋▅▄▆▇▍
1 Year Ago
▆▆ ▄▌▆▊▊ ▅█▇▄ ▄▋▍█▅▌▍▄▅▆▇▋▋█▅▉▅▌▆▍▅▉▊▊▊█▆▉▊▊█▊
1 Year Ago
▋▍ ▇▊▋▋▆ ▊▇▍▆ ▆▄█▋▉▇▇▄▋▅▅▊█▇▉▊▉▉█▉▌▅▉▇▉▊
1 Year Ago
▅▊ ▊█▇▌▌ ▅▆▊▉ █▇▌▄▌▍▋▄▇▍▌█▄▆▌▋▌▆▊
1 Year Ago
Make foliage instancing much more stable/accurate, better seed and random calculations, made the noise texture match the CPU noise much more closely in distribution, add debug option to force CPU and GPU maps to sync, apply random scale to instances, and change foliage count calculation to adjust for probability.
1 Year Ago
Damage states
1 Year Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix metal shield prefab
1 Year Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
1 Year Ago
DofExposer doesn't change values on enable
1 Year Ago
Unsaved chicken name stuff
1 Year Ago
Merge from knight_armour_desc_change
1 Year Ago
Merge from Shield.Desc.Update
1 Year Ago
Tweaked horse ground angle update rate convar values
1 Year Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
1 Year Ago
Pants/Hoodie/Boots for v4 rig
1 Year Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers