115,339 Commits over 3,959 Days - 1.21cph!
initial launcher 3p anims and override controller setup
Server experimental-release upload files
Fix attack helicopter gunner getting IK processing while holding a weapon
gave missile launcher worlmodel prefab correct collider bounds
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merge from HomingMissileLauncher
merge from Attack Helicopter
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Merge HomingVsPlayerHelis -> Main
Warning sounds in and working for all player helicopters
merge from bags_bottom_layer
merge from hotairballoon_deathscreen
ProceduralMapRail changes for testing
Radar lock/Radar warning audio WIP
gingerbread skin creation gibs replacement list
MaxHealth now includes any HAB upgrades on the client, fixes health bar not properly registering health upgrade (eg. displaying 1600/1500 hp in UI)
Repairing a HAB with armour now combines the required resources of the base HAB and the armour upgrade
Homing missile launcher worldmodel
HAB's will now decay even if they are fully inflated if they are no longer moving (movement of less than 2m in between decay ticks)
HAB's will decay even if they are "inside" if they are fully inflated (deflated habs can still be kept indoors)
Stuck HABS will now get a periodic random physics push to try and dislodge them
Should prevent HAB's getting stuck permanently on pylons/domes
Show sleeping bags on the bottom layer of the map view on the in-game map, but keep them on top on the death screen so they can still be clicked
Ease in hand IK using new SetOverrideWeight methods on PlayerModel
Cherry pick warning sounds
Remove unnecessary script from attack heli
Updated my inventory loadout with homing rockets
Fixed homing rockets not being able to lock onto player helicopters
Use first person with arms view while flying the parachute, use new IK fix for first person arms so it all syncs up nicely
Fixed flare FX behaviour problems
New flare use input for pilot. Uses up a flare and shows flare FX. No functionality vs. rockets yet. +Manifest.
Backup: F15E Cinematic prop prefab + textures (from Alfie)
Fix multidraw convar so it's enabled by default
Cache meshes so we don't copy the same one to the GPU multiple times
Add memory usage of multidraw buffer
Fixed some issues in the last commit
Don't do hand IK during the parachute deploy animation
Added new SetParameterAnimatorBehaviour component, should be useful in the future
added anim for canopy with handles tucked in
radar lock alarm audio files
Add an extra shader param to StandardMap to overlay detail on the map
IK hands to handles (still a bit broken during the deploy, will fix next)
increased player input scale ( after dampening player anims)
Add clan.editsRequireClanTable convar so servers can enable clan edits from anywhere
Scrap heli minor population convar fix