reporust_rebootcancel

133,442 Commits over 4,293 Days - 1.30cph!

1 Year Ago
Manifest
1 Year Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
1 Year Ago
Fixed a bug I introduced on doors
1 Year Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
1 Year Ago
Fixed Door OnObjects throwing NRE if entityContents is null
1 Year Ago
Rotate player when rotating the static ballista
1 Year Ago
Fixed saving
1 Year Ago
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1 Year Ago
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1 Year Ago
Update: ServerDemoPlayer - Only maintain entities from demo stream - Destroys any entities that server decides to create, if they were not part of demo stream - Reserve a 100k network IDs when playing a demo to avoid ID clashes - Refactored message logging when playing back demos Although not robust, this allows us to simulate a core set of functionality. Will need massaging to expand further. Tests: played back 4 separate Craggy demos - all played back properly.
1 Year Ago
Support disabling FoliageGrid refresh. Disable FoliageGrid refreshing during preset changes, manually refresh once settings are all applied, reduces calls from 2 to 1. Split manual LODGrid and FoliageGrid refresh calls over two seperate frames when changing presets.
1 Year Ago
wallpaper gallery metas
1 Year Ago
client doesn't assume player ragdoll is always lethal
1 Year Ago
don't let player mount a ragdolled horse
1 Year Ago
Setup virtual pre/post apply functions. Override for TweakGraphicsPresetsUI and toggle LODgrid refreshing there instead.
1 Year Ago
Cherry-pick marking DamageTracker `public`
1 Year Ago
Mark DamageTracker `public` (third attempt 😤 )
1 Year Ago
Merge from swapover
1 Year Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
1 Year Ago
Fixes, can mount static ballista
1 Year Ago
Changed how the No Sunlight flag was being set for environment volumes to fix an issue with material types
1 Year Ago
Mark DamageTracker `public` (again 🙄)
1 Year Ago
edited vm minicrossbow rotation curves on viewmodel prefab and updated wonky strings on strings pulled back idle
1 Year Ago
Mark DamageTracker `public`
1 Year Ago
Added static ballista deployable, without the wheeled base (wip) Renamed ballista vehicle to "Mounted Ballista"
1 Year Ago
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)
1 Year Ago
Cherry-pick MemoryBlock, AllocatingMemoryBlock and DamageTracker to be used in FastDebugDraw
1 Year Ago
(Add) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused. In a different directory this time, so Plastic may allow me to cherry-pick, please.
1 Year Ago
(Remove) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused. In a different directory this time, so Plastic may allow me to cherry-pick, please.
1 Year Ago
added old critter models/materials for examples and cherry picked to updated main - branching off to critters2
1 Year Ago
FastDebugDraw WIP with fucking new files
1 Year Ago
Merge from main
1 Year Ago
Correct tiger push direction
1 Year Ago
Add Assets/Scripts/Rendering/Instancing/Indirect directory, hoping that Plastic shuts up about stupid directory conflicts
1 Year Ago
(Add) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused by /main/fast_debug_draw
1 Year Ago
(Remove) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused by /main/fast_debug_draw
1 Year Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
1 Year Ago
- Ballista Mount blockout
1 Year Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing
1 Year Ago
exported updated tiger tree test anims
1 Year Ago
Rust.cs formatting
1 Year Ago
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1 Year Ago
Merge from primitive_gm
1 Year Ago
ScriptableWorldConfig are now inside a Resources folder and loaded with Resources.LoadAll The problem in the original implementation is that it would have needed explicit bundle assignment, as nothing was referencing those assets in order to pull them into a bundle, this feels more robust and mirrors what we do in other places (like GameModeManifest)
1 Year Ago
Hopefully fix shields in a build
1 Year Ago
Added TweakGraphicsPresetsUI as a derived class of TweakUIPresetSelect to allow for more specific code. Reapplied config.
1 Year Ago
- LODs adjustments and bolt fix
1 Year Ago
Removed generate_oil_rigs convars since it was added to the wrong script (PlaceMonuments vs. PlaceMonumentsOffshore)
1 Year Ago
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
1 Year Ago
removed temporary prefab now that we have final prefabs