reporust_rebootcancel

106,729 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Combiner, splitter deployment volume tweaks
1 Year Ago
Added a few basic network-synced physics entity cubes for my testing
1 Year Ago
Fixed first output slot of large furnace not getting detected by conveyor
1 Year Ago
Fixed not being able to place items in the first input slot of the electric furnace
1 Year Ago
Can no longer clip the conveyor through an already placed wall
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Fixed pipe colour not being properly applied when deleting a connection and making a new connection with a different colour
1 Year Ago
Merge from parent
1 Year Ago
Merge ItemDropCollision -> PhysicsLayerRevamp
1 Year Ago
Fixed category filters only working if they had a max value assigned
1 Year Ago
Can now move wood to fuel slots on furnaces via conveyor
1 Year Ago
Reserialize prefabs (these changes can be overwritten if you have changes of an affected prefab on a branch)
1 Year Ago
Make sure the CCTV resyncs its angles on the client to match the server in case they somehow desync
1 Year Ago
Added ability to disable client analytics from manifest Added lowest & highest percentile of fps + more stats Changed to new analytics url
1 Year Ago
Client predicted pan/tilt for CCTV cameras from computer station
1 Year Ago
Procedural bunker dressing progress
1 Year Ago
Calculate and use delta time between server ticks for autoturret lerping (because it uses invokes instead of update) Add RealTimeSinceEx for similar functionality with extended precision
1 Year Ago
Remove external viewer flag logic from CCTV (unused)
1 Year Ago
incorrect prefab link fixes, fixed a gap on half wall
1 Year Ago
Construction grade scripts for skins redo - must have been lost in the previous merge
1 Year Ago
wip auto center and pivot calc, bounds, rotation
1 Year Ago
phrases
1 Year Ago
Manifest
1 Year Ago
Skin grade and prefabs
1 Year Ago
Merge from main
1 Year Ago
Improvements to spring test
1 Year Ago
Added 1 second timeout to all AutoResetEvent.WaitOne calls (large enough to notice something is wrong, but never deadlock) Ensure everything is cleaned up / reinitialized after disconnect / reconnect
1 Year Ago
some left over changes to adobe stairs L and U
1 Year Ago
Added welding and digital display board to road sign overhead gantry
1 Year Ago
shipping container building skin parts models wip
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Added a filter pass and filter fail electrical output to the conveyor, the appropriate output will have 1 power for 5 seconds when the filters current state changes
1 Year Ago
Merge from industrial
1 Year Ago
Conveyors will now draw equally from all of their connected inputs (eg. a single conveyor will now pull from all 3 combiner inputs equially instead of exhausting one and then moving to the next)
1 Year Ago
Only allow changing an autoturret's RC identifier if the other settings can be changed too
1 Year Ago
Don't let conveyors pull through another type of industrial storage
1 Year Ago
Clamp aim direction when controlling an autoturret
1 Year Ago
Filters will now accept redirect items if the filtered item is the base item (eg. filtering for hazmat will now accept arctic, spacesuit, etc) Copy the item search consolidation from the default_blueprint branch Fixed not being able to delete some entries in a filter with lots of entries
1 Year Ago
Remove Debris layer from TrainTriggerParent. Other vehicles already have it off. Dropped items behave better when not parented (and are still kept somewhat in place by friction).
1 Year Ago
Server compile fix
1 Year Ago
First pass on locker compatibility with storage adaptor
1 Year Ago
Add client predicted aiming for RC controlled autoturret
1 Year Ago
Merge from main
1 Year Ago
Fix not being able to filter by default blueprints (eg. gun powder)
1 Year Ago
Merge from industrial
1 Year Ago
Added Graphics.disableParticleLod Added Graphics.disableAnimatorLod
1 Year Ago
Can now place storage adaptors on deployable oil refinery Fixed conveyors not properly respecting oven input/output slots Conveyors will now stop searching an IO branch when they encounter a storage adaptor, even if the storage adaptor has no valid items
1 Year Ago
Added ColliderInfo scripts to the colliders on all WorldModels that didn't have one. Set it to automatically happen in DoPrepare. Settings: Usable + Opaque. Removed the slow code in This replicates the previous behaviour of being on the Debris layer (while still letting them collide with vehicles now).
1 Year Ago
Better fix for storage adaptor getting blocked by prevent building volumes on the entities that it's being attached to - manually exclude entities from the DeployVolume on the storage adaptor This fixes not being able to place adaptor on vending machine Adjusted the adaptor positions on the large furnace