reporust_rebootcancel

106,723 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Don't time out the filter fail/pass outputs, they'll stay on as long the filter has passed or failed and the conveyor is active
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Hooked up on/off lights on the conveyor
1 Year Ago
Storage adaptors now briefly flash red when they lose an item and flash green if they gain an item
1 Year Ago
Xmas2022 project backup/merge
1 Year Ago
Updated shadow gen to recognize foliage and others
1 Year Ago
Fix directional scroll
1 Year Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
1 Year Ago
WIP better directional display when in TC range on pipes
1 Year Ago
Fixed scroll direction on industrial pipes when holding pipe tool in TC range
1 Year Ago
Fixed xylobones C4-B4 pitch shift being 0.9 instead of 0.5
1 Year Ago
Fixed bass guitar incorrect wav file naming on B2, C3, and C#3. Assignments still need updating.
1 Year Ago
Merge from industrial
1 Year Ago
Protocol++
1 Year Ago
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1 Year Ago
Fix for light proj params shader const not being updated when shadows are off
1 Year Ago
Merged the geometry of room modules
1 Year Ago
Merged wall and floor meshes to fix flickering pixels against bright sky
1 Year Ago
placement test wip
1 Year Ago
Improved stability
1 Year Ago
- Only log client performance when in server - Reuse lists
1 Year Ago
Removed adding CameraUpdateHook on MainCamera.Awake() due to duplicates during testing => added directly to MainCamera.prefab instead
1 Year Ago
Finished procedural bunker dressing
1 Year Ago
wip/tests
1 Year Ago
baseline furnace balance pass
1 Year Ago
fixed/improved electric furnace bounds, volumes, collider
1 Year Ago
Rearranged more stuff to be sent from main thread & fixed some fields being set twice
1 Year Ago
Merge from main
1 Year Ago
Full game manifest update
1 Year Ago
Merge from industrial
1 Year Ago
Fix conveyor filter scroll not behaving correctly with 12 filters assigned
1 Year Ago
Refactor a bit so multiple people can connect to RC entities at the same time Only one player will receive control over RC entities which can be controlled though Computer station UI will show if you are in 'viewing only' mode when someone else has control Fix compile errors in different build modes
1 Year Ago
Better fix for the splitter > crafter blueprint scenario
1 Year Ago
Remove IRemoteControllable.Occupied Pass the playerID to IRemoteControllable.StopControl so entities can know who stopped accessing it
1 Year Ago
Some comments Hacky solution to fix issue where a conveyor is hooked up to a splitter and then connected to both of a crafters inputs (will attempt a better fix next)
1 Year Ago
Backups
1 Year Ago
Reworked lights on the industrial crafter Event light test group for the Storage Adapter Bunch of various texture optimization & related mats.
1 Year Ago
Can rotate the combiner and splitter
1 Year Ago
Test physics cube updates
1 Year Ago
Conveyor and crafter frequencies are now controlled by convars (Server.conveyorMoveFrequency and Server.industrialCrafterFrequency) Defaults to 5s each
1 Year Ago
Enable Ragdoll layer parenting on trains
1 Year Ago
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1 Year Ago
Better ease in/out on the item icons on the conveyor screen
1 Year Ago
Merge from industrial
1 Year Ago
Combiner, splitter deployment volume tweaks
1 Year Ago
Added a few basic network-synced physics entity cubes for my testing
1 Year Ago
Fixed first output slot of large furnace not getting detected by conveyor
1 Year Ago
Fixed not being able to place items in the first input slot of the electric furnace
1 Year Ago
Can no longer clip the conveyor through an already placed wall
1 Year Ago
Merge Main -> PhysicsLayerRevamp