reporust_rebootcancel

141,850 Commits over 4,413 Days - 1.34cph!

1 Year Ago
Merge from fuel_latency_fix
1 Year Ago
Merge from modelviewer_build_fix
1 Year Ago
Merge from LiquidWeapon_nre_fix
1 Year Ago
Merge from shark_blood_fix
1 Year Ago
Merge from skeleton_missing_warnings
1 Year Ago
Merge from autoturret_aimoffset_nre
1 Year Ago
Merge from skull_rock_resource_fix
1 Year Ago
Handle AsyncGPUReadback data in a job, remove unused grid class
1 Year Ago
Guide shader ASE experiments.
1 Year Ago
Removed old old test framework
1 Year Ago
merge from main
1 Year Ago
merge from laserdetector_fixes
1 Year Ago
merge from bounds_handles
1 Year Ago
merge from battery_chargeleft_fix
1 Year Ago
merge from keycard_color_fix
1 Year Ago
merge from tc_antigrief_fix
1 Year Ago
merge from catapult_load_fix
1 Year Ago
merge from corpse_warnings_fix
1 Year Ago
merge from horse_warning_fix
1 Year Ago
merge from timerswitch_fix
1 Year Ago
better_isbroken_icon -> main
1 Year Ago
Fix BufferStream error in ServerStopVoicemail
1 Year Ago
Fix chat not interactable when painting or playing blackjack (order was wrong)
1 Year Ago
Fix pooling issue causing NRE when using the computer station after previously using the DM picker on the computer station Added a development only warning to catch possible issues like this
1 Year Ago
Merge: from parallel_validatemove - Extra validation checks exposed via server.EmergencyDisablePlayerJobs (default to true). In case of error, shuts down UsePlayerUpdateJobs and goes back to vanilla flow These are cheap to run and should help us track down any problems in the future. Tests: compilation tests, unit tests and played back server demo
1 Year Ago
Update: Another validity check for UsePlayerUpdateJobs - validates player counts between PlayerCache and activePlayerList Tests: played back server demo
1 Year Ago
Update: promote some UsePlayerUpdateJobs validation logic from DEBUG only to release - Hidden behind EmergencyDisablePlayerJobs switch(on by default) and UsePlayerUpdateJobs(off by default) - ValidatePlayerCache checks whole range instead of just up to player count (in case we got more than expected) Tests: played back server demo
1 Year Ago
Clean: fix formatting
1 Year Ago
Update: turn server.EmergencyDisablePlayerJobs const into a servervar Allows to run some extra validation Tests: editor compiles
1 Year Ago
Test: test case for missing player removal from PlayerCache Tests: ran the new unit test
1 Year Ago
Some improvements and fixes, more fluid
1 Year Ago
Pressing shift to snap wires disables the io ports highlight
1 Year Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
1 Year Ago
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use
1 Year Ago
Fallback to last snap position when losing surface while snapping
1 Year Ago
Added AnimalModifiers. Setup on Bear, Boar, Chicken, Stag and setup their ModifierLimits Incapacitate slow effect now works on these animals.
1 Year Ago
▄▋▇▉ ▆ ▅▅▍ ▉▄▊▄▌ ▍▄█▉▋█▅▆▍ ▊█▉▆▄█ ▉▊▊▋▉▄▊▆▍ ▅▉▊▍▌▇▄▋ ▊▇▌▍▌ ▅▇▌▆ ▄▄▄▌▄▍ ▅▊▇▍█▍ █▋▇▋▉▇ ▆▋▆█▉▊▊ ▌▌▅▉▋█▆ ▌▇ ▍▉▆ ▄▅ ▉▉▆██▊▌▅▊ ▉▆▆▋ ▅▄▄▉▉▇▅▅▅▄▅▉ █▅▅▅▌▋ █▉ ▆▋ ▆ ▍▄▄▄ ▌▋▆▉
1 Year Ago
main -> hackweek_drawbridge
1 Year Ago
First pass of wire snapping
1 Year Ago
Merge: from main
1 Year Ago
More detailed colliders for small rock formations
1 Year Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
1 Year Ago
fixed blocker by train car in mil tunnels slope
1 Year Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
1 Year Ago
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
1 Year Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
1 Year Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
1 Year Ago
merge from main
1 Year Ago
ziggurat S2P
1 Year Ago
LOD distance review on bamboo scaffoldings