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115,503 Commits over 3,959 Days - 1.22cph!

1 Year Ago
SAM sites can now target parachutes
1 Year Ago
Converted Concrete Barricade to all convex colliders.
1 Year Ago
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
1 Year Ago
Converted Sandbags to all convex colliders.
1 Year Ago
Converted Chippy Arcade Machine to all convex colliders.
1 Year Ago
Merge from main
1 Year Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
1 Year Ago
Converted Hobo Barrel to all convex colliders.
1 Year Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
1 Year Ago
Converted Beach Parasol to all convex colliders.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Converted Beach Chair to all convex colliders.
1 Year Ago
Fixed parachute not being able to be worn with a regular hazmat
1 Year Ago
Converted Spinner to all convex colliders.
1 Year Ago
Converted Secret Lab chair to all convex colliders. Fixed it having a collider double-up.
1 Year Ago
Increased texture resolution on the specular textures as well, from the original 32x32 to 1024x1024. There is detail in the alpha channel
1 Year Ago
Increased Patrol Helicopter texture resolution 16x from 512x512 to 2048x2048. Increased Patrol Heli rockets resolution a lesser amount, from 512 to 1024.
1 Year Ago
1 Year Ago
Small OldTV UV modifications to faciliate white noise effect. TV prefab collider setup & lighting.
1 Year Ago
Change Submesh info from List to Array
1 Year Ago
Fix two separate GeometryBuffers created
1 Year Ago
Keep geometrybuffers in separate class Fixes
1 Year Ago
Merge from main
1 Year Ago
Add `UnityIndirect.cginc` Start getting code to support "multidraw" to reduce drawcalls Store verticies and indicies in GraphicsBuffer and use `Graphics.RenderPrimitiveIndexedIndirect()` Group & batch draw calls that have the same material + shadow mode via `DrawCallKey` struct
1 Year Ago
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1 Year Ago
made w_homingmissilelauncher rig
1 Year Ago
Potential NRE fix
1 Year Ago
merge from mfm_wip
1 Year Ago
merge from main
1 Year Ago
subtracking 86336 weapon_racks. Server error startup issues - IndexOutOfRangeException: Index was outside the bounds of the array.
1 Year Ago
merge from main
1 Year Ago
▌▊▅▌█ ▋█▅▇▌▋▆ ▉▅▉▍▉-▉▇▊▇-█▊▇▇▍-▊▇▄ ▄▋█▊▊ ▍█▋ █▇▄▆█▋ ▉▌▌▌▌▍▄█ ▄▉▄▍ ▇▄▋▉▉ - ▅▅▅ ▇▅▆▉▌▅ ▅▆▄▅ ▇█▍ ▋▄██▅▋ ▇▍▉▋▍ ▉▊▉█▍▍▌ ▌▅▆█ █▊▆▍▋▌▋█. ▌▅▊ ▄ ▉▍▆▄██▋ ▅▋'█▇ ▄▆▊▋▇ ▅▇'▉▆ ▊▇▉▌▆▅ ▄▉▆ ▅▌▌▌▉▍ █▋▌▇██.
1 Year Ago
Cache SQLite prepared statements automatically so they don't need to be reparsed every time they run
1 Year Ago
Merge from main
1 Year Ago
Fixed bug handling samples closer to camera
1 Year Ago
merge from weapon_racks
1 Year Ago
large and small planters deploy volume tweak
1 Year Ago
oilrigs S2P
1 Year Ago
Changed the fire exhaust on oilrig_small to v2.1 to be identical to large oil Tweaked smoke stack emitters positions slightly
1 Year Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
1 Year Ago
filled codelock backfaces
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
More entering network range checks
1 Year Ago
Potential ClientOnPlayerMounted NRE fix
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from unwidening
1 Year Ago
Size, collision, sockets, deploy updates
1 Year Ago
Update placement collider and cell counts to match new art