reporust_rebootcancel

115,485 Commits over 3,959 Days - 1.22cph!

1 Year Ago
Full manifest rebuild
1 Year Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
1 Year Ago
Merge Main -> Save241
1 Year Ago
Rearrange some classes around Store UVs in compute buffer (but they don't exactly work)
1 Year Ago
Merge Main -> Experimental
1 Year Ago
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)
1 Year Ago
A player now has to be on a solid surface to equip something in the backpack slot Includes a translated toast if the player attempts this to explain the restriction Being seated in a vehicle or standing in the back of a scrap transport helicopter counts as a solid surface
1 Year Ago
Parachutes will no longer treat a collision with an explosive as a crash, grenades bounce off and satchels stick
1 Year Ago
Fixed keycode entry UI sometimes showing up when it shouldn't be in modular car interactions
1 Year Ago
Merge from main
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Make a `ProceduralSetup( VertexInput )` method that gets put before `InstancedSetup()` in the shader
1 Year Ago
progress
1 Year Ago
Only enable procedural instancing keyword on materials used with instancing Fix multi compile in the wrong place in the shader Fix instancing keywords not being present in the instanced rendering method "Clean" up the shader a bit
1 Year Ago
Merge from heli_flares
1 Year Ago
Merge from main
1 Year Ago
Naming consistency.
1 Year Ago
AH Flare prefabs
1 Year Ago
merge from code
1 Year Ago
merge from main
1 Year Ago
code baseline
1 Year Ago
added launcher .item, prefab updates
1 Year Ago
file name updates
1 Year Ago
prefab updates
1 Year Ago
NavMeshAgent NRE fix
1 Year Ago
launcher prefab updates, added .viewmodel prefab (WIP)
1 Year Ago
Fix shader for procedural rendering, verticies and indicies seem right now
1 Year Ago
launcher file/folder setup and edits, base vm rig files & .entity holdtype
1 Year Ago
Latest changes
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from tests/entities
1 Year Ago
Set door collider to convex to prevent error spam
1 Year Ago
Default clan score to 0 in DB, no point being null
1 Year Ago
Got the door working
1 Year Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.
1 Year Ago
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1 Year Ago
Added HotAirBalloonEquipment. Armor is now a HotAirBalloonEquipment. Handle adding/removing equipment entities. Base functions for modifying stats.
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Removing several temporary build debug logs
1 Year Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
1 Year Ago
exported homing missile launcher hold type idle pose and setting up in unity
1 Year Ago
Iterating
1 Year Ago
Change Vertex & Index buffer to StructuredBuffer type Use global shader keyword `RUST_PROCEDURAL_INSTANCING` to enable procedural rendering Apply procedural rendering to UnityStandardCore deferred shader
1 Year Ago
RPC string manifest debugging
1 Year Ago
merge form main
1 Year Ago
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