reporust_rebootcancel

106,767 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Merge from parent
1 Year Ago
Make an emoji scriptable asset class for easier setup
1 Year Ago
Merge from xmas_2022
1 Year Ago
Fixed mound position in xmasportalentry
1 Year Ago
Don't show the fuel row on the electric furance loot panel Update electric furnace description
1 Year Ago
Missile silo progress
1 Year Ago
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
1 Year Ago
xmas loot tables updated xmas dungeon lootcrate visuals removed hobobarrel from xmas dungeon added terrain mound for xmas dungeon entry increased gingerbread health
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Fixed concrete/lumberjack pickaxe and hatchet materials
1 Year Ago
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1 Year Ago
hemisphere IES lighting profiles new fluorescent light meshes prefabs for new fluorescent lights / normal and flickering variants
1 Year Ago
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
1 Year Ago
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1 Year Ago
drawbridge final files
1 Year Ago
Merge from industrial
1 Year Ago
Adjust IO positions on conveyor to make passthrough more obvious Fix exception when loading into a server with pipes Fix warning spam when using wrench
1 Year Ago
Fixed missing mips on new item icons Fixed missing electrical category icon on item filter dialog
1 Year Ago
Use HashSet for deathmarker clusters as well
1 Year Ago
Ice wall gibs collider material update
1 Year Ago
Merge QOLDec22 -> PhysicsLayerRevamp
1 Year Ago
Merge Main -> QOL Dec 22
1 Year Ago
Use a new "InUse" flag for the "any mounted?" check on vehicles, since the Busy flag I was using in 77518 blocks interaction. I could override that behaviour for vehicles, but better to keep the standard behaviour I think.
1 Year Ago
Fixed animator trigger name on wrench
1 Year Ago
Merge from xmas_2022
1 Year Ago
Updated gingrerbread wooden crate collider material
1 Year Ago
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1 Year Ago
Added global.disableBagDropping that disables the backpacks that are dropped after a corpse times out (for cinematics)
1 Year Ago
Scene backup
1 Year Ago
Merge from xmas_2022
1 Year Ago
SSS intensity tweak
1 Year Ago
Files needed for SSS chocolate if we go that route
1 Year Ago
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1 Year Ago
Scene backup. Added batching on some mats. New cream pile static based on existing rubble piles
1 Year Ago
Gingerbread barricades collider materials.
1 Year Ago
Grammar adjustment to chat message: "Turned central locking..."instead of "Turn central locking..."
1 Year Ago
Updated xmas entry and exit door's collider materials.
1 Year Ago
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
1 Year Ago
Scene & material backup
1 Year Ago
placement model is static, offset floortoint.
1 Year Ago
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
1 Year Ago
Scene backup
1 Year Ago
placement model test
1 Year Ago
Unsaved change from prev commit
1 Year Ago
Refactored UpdateMountFlags method, and don't set Flag_AnyMounted on BaseMountable if it's a BaseVehicle.
1 Year Ago
Merge from xmas_2022