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125,756 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Move door prefabs on cargo ship to the server-side area
1 Year Ago
Allow door.hinged.cargo_ship_side on cargo ship
1 Year Ago
Scene backups - easter 2024 poster media
1 Year Ago
Convert the normal tags to short tags within the server browser UI (this allows steam server queries to work with short tags) Don't decompress tags in serverinfo as we are operating on the short tags instead
1 Year Ago
moon pool crane phys shape adjustment
1 Year Ago
moon pool crane lods and phys
1 Year Ago
Log error if unique ^ prefix is found in tags before commpressing
1 Year Ago
Completely remove throttle based movement on approach. On rails style movement instead
1 Year Ago
manifest
1 Year Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
1 Year Ago
Reposed Burlap Headwraps to match updated player rig
1 Year Ago
Fixed tesla coil draining 0 power on small batteries
1 Year Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
1 Year Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
1 Year Ago
Change nexus favorites to use favorites.cfg
1 Year Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
1 Year Ago
Second screen light & AmbientLightLOD
1 Year Ago
Merge from main
1 Year Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
1 Year Ago
64px instead of 128px
1 Year Ago
Canvas fix
1 Year Ago
Top screen & icon optimization.
1 Year Ago
Reposed burlap shirt to match updated player rig
1 Year Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
1 Year Ago
minigun viewmodel exported with ammo belt
1 Year Ago
Removed a bunch of throttle lerps and rotation lerps when docking
1 Year Ago
Fixed deferred decal not blending specular
1 Year Ago
edited minigun world model anims
1 Year Ago
snow effect asset - updated color alpha value to be 1.0
1 Year Ago
Deploy & recall smoke grenade usage (convar'd)
1 Year Ago
Screen stuff & related shader+files.
1 Year Ago
backup
1 Year Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
1 Year Ago
fixes
1 Year Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
1 Year Ago
Move hash & status from server tags -> rules
1 Year Ago
Reposed burlap pants to match updated player rig
1 Year Ago
Minigun ammo backpack fixes/cleanup
1 Year Ago
setting up asset zoo scene for snow setup ahead of time
1 Year Ago
exported latest minigun ammo backpack
1 Year Ago
MonumentIsland_Bradley test scene
1 Year Ago
Added Minigun 4K Textures
1 Year Ago
deleting unused coaling tower models/prefabs that were redundant
1 Year Ago
Updated snow effect material config
1 Year Ago
added dynamic_container_style 1/2/3 prefabs
1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Compile fixes
1 Year Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
1 Year Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
1 Year Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles