107,014 Commits over 3,836 Days - 1.16cph!
Auto hide lots of canvases
Add canvas disabler component
Coaling tower unloading time longer
Coaling tower skip larger container
Reset any Navigator update delay when brain changes state
Fixed several bugs with wagon vehicle_world colliders
Can now set an update delay for the next BaseNavigator update.
Added some delays to PetNavigator for situations where faster updates aren't needed.
Unfortunately, one more fix for coaling tower loot wagon detection
One more fix for checking the parent of the loot crates
Fixed coaling tower not detecting loot wagons well after
73343. Look at the parent entity.
Fixed incorrect collision layers for vehicle use on the loot wagon crates. Sometimes during high-speed collisions between a train and a loot wagon, this would cause the train to think the crates were a static object and cause the train to come to a complete stop.
The TrainCar SpaceIsClear check now also ignores colliders on child entities, since otherwise it would now detect the crates as objects in the way.
Fixed loot wagon only showing as 1/3 full
codegen after merge.
made pet UI a prefab to make future merges easier.
merge from main and fixes
GameUI prefab. No changes, but my earlier change to GameTip formatting has made the GameUI prefab want to adjust slightly
Separated Main and End colliders on the non-unloadable wagons. Fixes the coaling tower not detecting them correctly due to TriggerBase not handling multiple colliders on one object.
network++
codegen checks
Phrases
loot wagon unloadable loot tweaks
Molotov.deployed fire trail while in the air (a bit ghetto atm)
HDR tweak on Molo flames.
Code review: ApplyBoundsChecks now takes an additional LayerMask that will get rejected regardless of whether it has a SpawnableBoundsBlocker, use this to remove a bounds check in SpawnHandler.Spawn
Code review: don't repeat physics checks for each BoundsCheck component on an entity
Molotov ground flame iteration
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Fixed GameTips error if a player who has never used voice chat walked close to an NPC
Fix clan table notification in vitals area being the wrong size
Fix right clicking on the nexus map moving the point of interest
Disabled vertex compression on Position. Everything else still turned on.
added isToggleSwitch option to SimpleSwitch_LightSwitch
flashbang tech tree setup
Final'ish ground flame prefab
Disable plant genes canvas when invisible
Disable deathscreen canvas when invisible
Disable crafting canvas when invisible
fixed molotov 'placement'
Disable inventory canvas when invisible
Disable main menu canvas when not visible
Add editor tool to list all active canvas and number of children
Gamemodes can customize sleeping bag reset range (needs balance pass)
Fixed unintended rail intersection overlaps that could lead to triple intersections