reporust_rebootcancel

107,014 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building
2 Years Ago
Slight offset gymnastics to shift the point light away from its particle.
2 Years Ago
FB boom emission issue fix 2/2
2 Years Ago
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
2 Years Ago
Disable commands on client: monuments, rendermap, renderlabs, rendertunnels
2 Years Ago
bang fx fixes 1/2
2 Years Ago
cleaned up flashbang code added tinnitus effect
2 Years Ago
127.8% more flashy flashbang
2 Years Ago
Fixed prefabs
2 Years Ago
Never run asset warmup in the background on PCs with 16GB of RAM or less Ignore assetWarmup = true if warmupConcurrency is <= 1 (pointless combination)
2 Years Ago
Merge from flash
2 Years Ago
Tidy up and bug fixes
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Disable "g" map Disable respawn map
2 Years Ago
Properly list nearby islands on the zone map
2 Years Ago
anotha one (still missing some stuff)
2 Years Ago
boom iteration backup
2 Years Ago
Hooked up flash effect
2 Years Ago
source/target nav type checks, added debug spam
2 Years Ago
Pushed some sphere tank LOD distances further to reduce pop-in Added a spec map for the sphere_exterior_LOD material
2 Years Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
2 Years Ago
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2 Years Ago
Removed some unused code, prep for detecting target location type
2 Years Ago
some more cleanup
2 Years Ago
Include TargetEntity as a string, not a uint
2 Years Ago
wip refactor
2 Years Ago
merge from /misc_fixes_july22
2 Years Ago
Show genetic code when purchasing plant clones via a vending machine (in-person or via drone)
2 Years Ago
Compile fix
2 Years Ago
Fixed locomotive triggerparent not extending far enough to jump between engines
2 Years Ago
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box Improved audio sync when playing radio through multiple connected speakers
2 Years Ago
Do the same fix for CardGameController
2 Years Ago
Fixed the coaling tower vacuum stealing a little ore if the output was not entirely full, but was near full, and additional ore was extracted from a wagon
2 Years Ago
Avoid NRE in a very specific case where the train car is decoupled while another is lined up to unload
2 Years Ago
Extended the locomotive coupling points a little further out from the main model
2 Years Ago
Do not allow dropping content into items that are inside locked containers (e.g. adding water to a water jug inside a locked container).
2 Years Ago
Fixed NRE in StopSounds if wagon was destroyed while unloading
2 Years Ago
Update the loot crates when the loot wagon is unloaded, to not say the bit about taking it to trainyard
2 Years Ago
WIP connection point details on the nexus map Fix look rotation is zero messages more Fix ferry only wanting to travel to full servers
2 Years Ago
Don't show Open interaction from the wagons anymore once they're empty
2 Years Ago
Prefab to make lines that connect between each slot
2 Years Ago
Changed some locomotive and workcart cabin lights to be based off whether the engine is on, instead of the headlights state
2 Years Ago
Hooked locomotive cabin lights up to headlights as well
2 Years Ago
Enabled GPU instancing on light mats, set up locomotive instrument panel emissive to turn on/off with headlights
2 Years Ago
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
2 Years Ago
Increased size of radio station picker UI
2 Years Ago
basic setup for flash effect
2 Years Ago
Merge from modding_prefabs
2 Years Ago
Merge from main