reporust_rebootcancel

107,014 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Removed floating headlight mesh
2 Years Ago
Merge from main
2 Years Ago
Merge from interaction_sounds
2 Years Ago
Fixed rotations on static desk prefabs
2 Years Ago
Hopefully fix island billboards spawning close-ish to shore on some maps
2 Years Ago
Cherry pick changes from misc_fixes_july22
2 Years Ago
Merge from main
2 Years Ago
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
2 Years Ago
Fixed the train engine sound sometimes staying on after the engine turns off
2 Years Ago
Workcart mount/dismount sounds added to locomotive driver
2 Years Ago
fixcars tier 1 now just empties wagons, instead of refilling them (Paddy feature request)
2 Years Ago
Reversed the direction that's considered a "forward" shunt at the coaling tower (Paddy request)
2 Years Ago
New new smelting ui
2 Years Ago
Combined locomotive LOD groups into one
2 Years Ago
Set up locomotive control lever and IK. By necessity, introduces some clipping on the player's leg for now
2 Years Ago
Add a wip deployable trophy item
2 Years Ago
Merge Control Lever -> Trainyard Update
2 Years Ago
Merge from trainyard_update
2 Years Ago
Merge from ugc_virtualscroll
2 Years Ago
Oops, revert accidental change to Explosion3D_5.mat in previous commit
2 Years Ago
Merge Trainyard Update -> Control Level. Fixed up merge conflicts in Train
2 Years Ago
Fix error when viewing cassettes in UGC browser
2 Years Ago
Temp fx prefabs & related files.
2 Years Ago
Added liquid shader
2 Years Ago
Fixed train shunting not using the 2D distance
2 Years Ago
finished lods remade prefab
2 Years Ago
adjusted decal material cutoff from .25 to .55
2 Years Ago
S2P
2 Years Ago
fixing a bug with coaling tower LOD3.. coming from an other prefab S2P trainyard
2 Years Ago
Molotov cloth flame flipbook (squared frames and thus overly much deadspace on this preliminary version)
2 Years Ago
Launchsite / added more light switches to different floors in the rocket factory building Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
2 Years Ago
Updated prefab of the marketplace
2 Years Ago
Added more light switches to harbors
2 Years Ago
Fixed vertex painting values for the marketplace
2 Years Ago
molotov art implemention fixed fireballs not always using their assigned velocity cringe effects CC:petur
2 Years Ago
manifest update
2 Years Ago
Coaling tower FX fix for the top part of the chute
2 Years Ago
updated locomotive prefab -disabled BoxExtras Collision entity under DetailedColliders to enable smooth traversal
2 Years Ago
Increased distance between rail sidings slightly to prevent locomotive crash issues in corners
2 Years Ago
Fixed edge case of left / right confusion at intersection point of trainyard connection rail with main rail
2 Years Ago
updated decal sheet to include "Cabin Access" + signage as a visual indicator for players to access locomotive controls added a couple more decals to the black tank under the locomotive to indicate where to refuel.
2 Years Ago
Fixes for loot wagons, anims for fuel wagons, updated animator with added layer
2 Years Ago
removed middle line dirt smear from molotov cocktail
2 Years Ago
Added rust with vertex painting to the marketplace
2 Years Ago
Added portacabin prefabs used in the powerplant
2 Years Ago
Tweaked trainyard puzzle building material and made it dirtier Tweaked plaster_a texture and removed some tiling details Added an inverted version of concrete_f_mask_single texture
2 Years Ago
Add colour codes for team id 3000 (blue) and team id 4000 (yellow)
2 Years Ago
Fixed steep cliffs around trainyard sometimes preventing rail to connect to it on both ends
2 Years Ago
Updated train mesh -whilst not being able to see the mesh flickering, i've adjust the offset to the problem areas highlighted by Paddy
2 Years Ago
Fixed trainyard rail transition being incorrect on the client (client map cache needs to be cleared for this to apply)