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107,033 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Fixed train wagon ladders slowing rotating the player, at different speeds depending on the wagon's rotation
2 Years Ago
Coupling points now pivot to try and visually stay connected. To achieve this, we're now sending basic data on what we're coupled to to the client
2 Years Ago
2 Years Ago
Progress/backup
2 Years Ago
Merge from main
2 Years Ago
Do heaps of damage to animals/npcs if a train hits them.
2 Years Ago
Missed some bits
2 Years Ago
Reworked the megacliff walkway ramps because the old style was impossible to splat with the new cliff pieces without it looking like complete crap
2 Years Ago
Sedan test thing
2 Years Ago
Restored junkpile NPC prefab nuked in merge 70471
2 Years Ago
Merge from clans
2 Years Ago
Calculating potential total instance count debug
2 Years Ago
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2 Years Ago
Stripped a lot of code out and setting up foliage grid to try and support compute based foliage.
2 Years Ago
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2 Years Ago
Auto-create the save path for servers (server.identity) Fixes exceptions thrown at boot when it doesn't exist
2 Years Ago
Codegen and manifest to fix merge errors
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Added grass.refresh_budget and decreased resolution in FoliagePlacement.CheckBatch
2 Years Ago
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2 Years Ago
Lowered wagon and above ground workcart populations
2 Years Ago
Fixed train wagon wheels not animating
2 Years Ago
Reduce timeSinceCouplingBlock lockout from 2s to 1.5s
2 Years Ago
Another train coupling fix
2 Years Ago
Fixed a case where a train car would become non-functional after uncoupling
2 Years Ago
Merge from main
2 Years Ago
Fixed performance drop when looking at a deployed boom box in a crowded base
2 Years Ago
Updated bogie detaild colliders on Work Cart and wagons
2 Years Ago
Block train coupling for a couple of seconds after some situations
2 Years Ago
Rerun train car gib setup
2 Years Ago
Null check - work cart doesn't have train car audio
2 Years Ago
Remove extra newline
2 Years Ago
Stop Train Car audio when the client tick stops
2 Years Ago
Merge in the updated train audio
2 Years Ago
Allow train car coupling at a bit higher speed
2 Years Ago
Disable all editing functionality on the clan UI when not near a clan table Show a tip on the clan UI explaining that editing can only be done near a clan table
2 Years Ago
Comment only
2 Years Ago
Merge from main
2 Years Ago
Merge in train sleep code
2 Years Ago
Another fix to prevent stack overflow when trains go wrong, which would crash the whole server. Sorry Staging players.
2 Years Ago
Placeholder clan table entity where you need to be near to manage your clan Show a vital on the HUD when near the clan table Don't allow inviting players to clans when not near the table All clan RPCs which modify clan-related things will fail when not near the table
2 Years Ago
Merge from parent
2 Years Ago
Merge from main
2 Years Ago
Don't couple if the track that the other train car is on isn't actually connected to ours
2 Years Ago
Catch attempted coupling when a train car collides with the side of another train car at a low angle at a junction. Only allow the coupling if the distance between the coupling points is low
2 Years Ago
Don't allow "swapping" train car coupling. Only couple if a train car is not coupled to anything
2 Years Ago
Make sure that a train car is removed from a CompleteTrain as soon as it's assigned to a new one. Prevents crash from infinite recursion during bugged collisions.
2 Years Ago
BillBTestMap edit
2 Years Ago
More/backup