128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Show building blocked of monuments with the BR sphere effect
- will only show monuments & caves (not roads or rails)
- only will show when holding building plan
https://files.facepunch.com/jakerich/IgNQuA7CXFEAEXaM/1TDceAwIsJp7iV7A.mp4
 
                
                
                
                        
                
                
             
         
        
            
            
            
                
                Applied & fixed damage effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed 'Passthrough' to 'Power Out'
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re applied 
98023 (tech tree)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from analytics_save_profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from qol_turret_interference_feedback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged main into io_seismic_sensor
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from qol_hammer_pie_menu_consistant
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from qol_block_explosives_in_tc
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from horses_backwards_movement
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from electricfurnace_qol
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from signs_io_ui_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed remaining signs showing power usage 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some refactor/rework.
Added restrained flag.
Removed some RPCs.
Restrained players can now be looted (not just surrendering)
Fixed push menu showing for all players. Push now shows if restrained only.
Interaction functionality is now tied to being restrained, not locked inventory.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated physics material and destruction sound to metal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed IOEntityEditor NREs with no outputs entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                When the electric furnace is full: 
- pause cooking instead of turning off
- resume cooking when an item stack has been removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cannon Shell explosion replacement.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Pushcart Materials and LOD Distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied new lighting & FX.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cinematicentity.demohideobjects not working properly on CLIENT only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Pushcart Material To Use New Mask Map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Trolley and Dolly Props 
Updated Trolley and Dolly Materials, Textures and Colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some junk files not meant to be submitted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                forgot to re-add a deferred mesh decal component
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Horse direction is inverted when moving backwards
- Obstacle detection supports backwards movement
- Transition from walking > stopped > backwards is now slightly shorter
- Transition from backwards > stopped now takes a second instead of instantly jolting
- Holding sprint key into an obstacle while stationary will no longer deplete horse stamina
 
                
                
                
                
                
             
         
        
            
            
            
                
                reimport for corru sheets and shed assets with corrected rotation and import settings.  set physical mats , added baked vertex color asset.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Collider tweaks, more precise
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed door awning position in storage warehouse building
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                some brick pile texture tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fishing_changes_june_24
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from analytics_server_profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from qol_salvaged_hammer_buff
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_mixing_table_save_scroll
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from sprint_seed_fill
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from HorseArmourPenalty
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Underlying framework for sending an event manifest to the player periodically that contains a generalised guide on how long until specific server events begin (designed to replace the server wide pop up event notifications)
Sends a time remaining abstracted down to 1/5 pips rather than an actual time amount, each pip is 12 minutes
Set up most of the backend and added support for events using TriggeredEventPrefab and PuzzleReset systems
No UI setup yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced horse armour movement penalty by 25% from -3 to -2.25
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added working URL for items that are redirects of other items, where the other item has a list of skins and one of those skins has a redirect assigned which is the item. e.g. Arctic Hazmat.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Block the following items from being stored in TC
- sulfur ore
- sulfur
- gunpowder
- explosives
- diesel
- camera
- laptop
 
                
                
                
                
                
                    
    
        
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                Added working URL for items that are not skins or DLC packs, but are Steam items (e.g. Ice AK)