128,943 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Main cannon attack prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack stuff.
Organized files for merge.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix mixing table resetting to the top of the scrolling menu of recipes every time you access one
https://files.facepunch.com/jakerich/m2pBAkIZ6ElU7yHx/JkdhwA88p25hlpI2.mp4
 
                
                
                
                        
                
                
             
         
        
            
            
            
                
                Various material, PFX and lighting perf optimizations.
New firing, traversal & damage FX.
Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for parented players getting teleported far off the vehicle after a nexus transfer and probably getting killed
Might have only affected players with admin permission because antihack should have prevented it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove redundant player rotation set after swapping a passenger to the driver seat
Add some code to dump nexus transfer requests to a file as JSON
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> analytics_server_profling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow barricades to decay the same speed indoors or outdoors
- barricades still won't decay when inside building privledge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can override deploy tickrate for entities with faster decay rates
- set decay tickrate of barricades from 10min -> 1min
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added attachments, and slots to outpost/bandit marketplaces icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change decay of all 4 barricades to 15 minutes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands
- manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone barricade protection value didn't save
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_ping_estimation_lag_spikes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from optimize_sqlite_fastmode
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from optimize_sam_site_air_vehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from horse_ragdoll_material_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from mediumbattery_size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow horses to be able to walk backwards at half the speed of normal walking
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. Exported 3p military flame thrower anim set and set up in unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow barricades to be placed anywhere in monuments
- melee damaged increase against barricades: same damage as normal deployables
- bullet & explosive damage against barricades stays the same as before
- split building volumes of barricades and bypass "prevent_building" tagged with monument
 
                
                
                
                
                
                    
    
        
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                Use string builder instead
Publish attachments list to tooltip
https://files.facepunch.com/ianhenderson/1b2411b1/Unity_91TpvFeD1c.mp4
 
                
                
                
                        
                
                
             
         
        
        
            
            
            
                
                Fixed bug causing attachments to not be registered
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refresh sell order stock no longer frees attachment list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ground watch and colliders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Deploy sound, placement tweaks and guide mesh scale
 
                
                
                
                
                
             
         
        
            
            
            
                
                lod and prefab setup for corrugated sheets and radtown shed.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Now forward attachments on shop listings over the network
Added slots to map vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Art implementation, blinking light behaviour
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rustoria door skin update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                master house LODs, Collider pass, Prefab setup and baked LOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assign all breed materials to the body renderer so the tail is correctly retextured
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                seismic detector model, materials and lods with basic prefab setup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Set world model anim params to reflect state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assign world model animator