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107,033 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Updated train_wagon_b_gibs mesh / merged the roof and the walls Fixed broken physics on the train wagon and workcart gibs Fixed broken material overrides on workcart gibs
2 Years Ago
Splat backup
2 Years Ago
prefab, controller, and anim updates
2 Years Ago
Proper gibs for train_wagon prefabs
2 Years Ago
merge from main
2 Years Ago
More west region
2 Years Ago
vm prefab updates
2 Years Ago
anim updates
2 Years Ago
Replaced old workcart gibs mesh
2 Years Ago
New workcart gibs / added new bogies
2 Years Ago
Merge from abovegroundtrain_dismount_fix
2 Years Ago
Raised the WorkCart parent trigger. Allows for jumping on the top of it without unparenting
2 Years Ago
Sleep/wake WIP. Will merge this to Main on Monday after some more testing.
2 Years Ago
Fix player tick interpolator being set to a world space position when dismounting a mountable while parented to another entity
2 Years Ago
WIP on letting trains sleep when not moving (but still react to collisions etc)
2 Years Ago
Fixed coupling pfx happening when entering range
2 Years Ago
Minor fix
2 Years Ago
Always let the engine decay first
2 Years Ago
Added decay code for wagons. Told WorkCarts and wagons not to despawn if they're on an above-ground siding.
2 Years Ago
Early exit from CompleteTrain UpdateTick if already disposed
2 Years Ago
Removed debug log
2 Years Ago
Fix Tom's WorkCart Dark 2 mat
2 Years Ago
A collision in ApplyCollisionsToTrackSpeedcan destroy a coupled train car, making a CompleteTrain invalid during MovementTick. Check for this and bail out if needed.
2 Years Ago
Tweak particle effects so they are visible form the cabin
2 Years Ago
Add a light in the cabin that blinks briefly when a workcart couples
2 Years Ago
Add some sparks when coupling/uncoupling
2 Years Ago
Fixed trains no longer colliding with static barricades. Moved the collision triggers back from the Trigger layer to the Vehicle World layer
2 Years Ago
Don't allow climbing ladders while mounted to an entity, hopefully fixes player briefly intersecting with ladder volume when mounting/dismounting and causing issues
2 Years Ago
Removed prevent building volumes from the train cars (can't build near them anyway)
2 Years Ago
Raised the parent triggers on the wagons enough that a player can jump in the air without unparenting
2 Years Ago
train couple/decouple sounds train wagon movement sounds
2 Years Ago
Add NavMeshObstacle to base train wagon prefab
2 Years Ago
More west coast finalization - only remaining part of the old world.
2 Years Ago
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2 Years Ago
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2 Years Ago
3 pole switch setup for Damian
2 Years Ago
More megacliff area / backup
2 Years Ago
Testing adding group destruction entities to a queue and processing them over time.
2 Years Ago
Disabled clipping check on the wagon parent trigger (now matches WorkCarts)
2 Years Ago
Codegen (fixes endless night)
2 Years Ago
Merge from send_opt
2 Years Ago
Raised end ladder volumes on TrainWagonB
2 Years Ago
Assigning coupling point pivots
2 Years Ago
merge from sav224
2 Years Ago
save++
2 Years Ago
Cherry pick growable_optimsations
2 Years Ago
Added graphics.disableLightLod admin convar, bypasses all distance based light lod calculations so all lights will be no longer be disabled at a distance Doesn't affect quality settings that limit the number of active lights (eg. graphics.shadowlights)
2 Years Ago
Merge from death_screen_improvements
2 Years Ago
Add prefab information to rocket_sam prefab (but use the associated item field instead of filling in info) Remove PrefabInformation component from SAM_site_turret_deployed (since it's an ItemDefinition this should get associated automatically) Fixed item definition lookup on death screen being case sensitive
2 Years Ago
Merge from main