reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Update Facepunch.Flexbox to get new features and bug fixes (prefabs shouldn't dirty themselves anymore hopefully)
1 Year Ago
Fixed dropped item container showing `james` when in streamer mode
1 Year Ago
CardPlayerData missed commit
1 Year Ago
Updated heli crate from sfx of military crate -> elite crate (to reflect the model change) Recalculate bounds
1 Year Ago
trophy 2023 lods gibs and icon
1 Year Ago
trophy render setup
1 Year Ago
Show the "in cart" tag when items are in the cart
1 Year Ago
NonSerialize ItemIcon.timedActionTime Climate (3 fields) Buoyancy.ArtificialHeight BasePlayer.firedProjectiles (pretty sure it wasn't serializing) WipeTimer.client_timeUntilWipe InstrumentKeyController.TimeInUse GlobalNetworkHandler.serverData Codelock.whitelistPlayers CameraMan.TargetEntity BasePet.inQueue Serialize UIInventory.underwearSkinPicker Crosshair (3 fields) BaseGameMode.corpseRemovalTime AutoTurret.attachedWeaponZOffsetScale LerpBetweenPointsBool.UseAsOffset (present in all monuments) Door (3 navmesh fields) BaseRidableAnimal (Dung fields) FogMachine.fuelPerSec
1 Year Ago
More improvements to "What fields is unity serializing"
1 Year Ago
Gray out non-tradable/marketable items you already own cause there's no point buying more Don't allow adding non-tradable/marketable items to your cart more than once
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Put items you already own last If you already own an item, show a tag on the UI with how many you own
1 Year Ago
Order limited item store items by name to match Steam Order general store items by item ID descending to show newest first
1 Year Ago
legacy bow entity updates
1 Year Ago
Updated wording on Rust+ pair screen to make it clearer what is enabled or disabled
1 Year Ago
merge from twitchrivalsiv
1 Year Ago
wip twitch trophy2023 - still need to lod and set up prefabs etc
1 Year Ago
Ensured repairing/damaging door will do the same to the shelter and vice versa. Fixed some weird bugs with door placement. Now call hurt properly preventing repair of the opposite item when the other is attacked.
1 Year Ago
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
1 Year Ago
Updated Legacy Furnace Icon To Correct One Updated Legacy Furnace FBX To Have Correct Scale - More In Line With Normal Furnace Updated Legacy Furnace Prefab To Have Correct Collider SIze
1 Year Ago
Merged main
1 Year Ago
More materials
1 Year Ago
Detection position tweaks. Adjust offset. Adjust sweetspot range.
1 Year Ago
Scan movement calc tweak
1 Year Ago
Barren map removed
1 Year Ago
Save++
1 Year Ago
Fixed fishing villages spawning inside harbors
1 Year Ago
Merge from metal_detector
1 Year Ago
Merge from mfm4
1 Year Ago
mfm
1 Year Ago
1 Year Ago
merge from qol_drone_id_inventory
1 Year Ago
merge from qol_f8_server_version
1 Year Ago
merge from fix_team_leader_marker_toggle
1 Year Ago
merge from more_pickaxes
1 Year Ago
merge from Twitch_Rivals_IV
1 Year Ago
Applied A, B and C variants to frontier wall
1 Year Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Quixel importer + directories
1 Year Ago
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1 Year Ago
Add a timestamp suffix to the filename of images exported from the paint UI
1 Year Ago
Parent merge
1 Year Ago
Made new hazmat suit a skin of the regular suit
1 Year Ago
NonSerialize BaseCombatEntity.lastDealtDamageTo
1 Year Ago
Default brush color white for pumpkin painting
1 Year Ago
Refactor / ensure it ignores types that aren't marked as serializable