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107,032 Commits over 3,836 Days - 1.16cph!

2 Years Ago
updated train mesh with glass for the cabin added glass material reusing already existing glass textures adjusted train mesh added ladder volume at rear to gain access to the top of the train from that side
2 Years Ago
Converted placement routines to compute
2 Years Ago
Make sure that all stats are copied across when CollateTrainTracks splits up a spline
2 Years Ago
Some dodgy splines in the train tunnels are keeping my new, correct spline tangent calculation from working there. Rather than go through all the underground splines at the late hour, this commit is a temporary solution. Use the new system on above-ground rails and the old system in the train tunnels.
2 Years Ago
Fixed trains now being able to spawn facing in reverse anymore. This was an issue with the value being exactly on a LUT point
2 Years Ago
Removed unused assets reduced the number of new textures to be used organised train specific folders so it's navigable and tidier Reduced texture sizes updated train mesh, reduced gaps in the mesh and improved vertex painting red and blue channels now work as expected added collision mesh added uv2 ao map to ground train a bit more added additional decals around the train
2 Years Ago
merge from main
2 Years Ago
Better fix, just remove the inside group checks
2 Years Ago
Fixed some edge cases where a spray could be stuck as busy
2 Years Ago
Run accurate mesh snapping on regular MeshRenderer components and on objects on the Default layer
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Radio update
2 Years Ago
Trigger collision layer fix
2 Years Ago
Still not right in all cases. Revert to the old tangent system until I've got everything working correctly. Broken very rare sharp curves is better than broken train tunnels.
2 Years Ago
Another tangent fix. Fixes underground rail tangent issues (trouble at spline transitions)
2 Years Ago
Remove limbo group solution in last commit, caused issues when switching while a player was mounted UpdateNetworkGroup now recognizes if an entity is in the global broadcast group and updates it to use it's local group
2 Years Ago
Rail spline rebuild (for the underground tunnels)
2 Years Ago
- Fixed coupling sometimes happening at higher speeds than it's supposed to. - Added some profiling.
2 Years Ago
Merge from shot_parenting
2 Years Ago
Merge from main
2 Years Ago
Fix shot parenting applying incorrect offsets when parented to the root of a player
2 Years Ago
Fix convars getting triggered while a text input has focus in the demo shot UI
2 Years Ago
Revert to previous arid postfx
2 Years Ago
Increase mass multiply from 33% to 40%
2 Years Ago
Merge from shot_parenting
2 Years Ago
Merge from main
2 Years Ago
Fix coupling light in cabin auto playing when camera enters range
2 Years Ago
- Don't do collision damage to players immediately after uncoupling - Don't do collision damage to train cars immediately after uncoupling
2 Years Ago
Updated world colliders on wagon A and wagon D to better deal with collision from other vehicles
2 Years Ago
Revert 70581 for now. For some reason allowing vehicles to parent to train wagons removes the ability to dismount them. I suspect something re local vs world space when checking dismount points.
2 Years Ago
Junkpile NPC spawn chance fix. Also merged npc_junkpile_a_spawn_chance and npc_junkpile_g_spawn_chance convars into new npc_junkpilespawn_chance convar. Codegen.
2 Years Ago
Added Vehicle World layer to the Work Cart and train wagon parent triggers
2 Years Ago
More SW corner
2 Years Ago
main to release
2 Years Ago
phrases
2 Years Ago
SW corner WIP
2 Years Ago
Early exit on collision if coupling points aren't valid
2 Years Ago
Removed GetTangent() from WorldSplineData. Let's avoid making that mistake again.
2 Years Ago
Fixed the really poor tangent results from IsForward in TrainTrackSpline due to not using the cubic hermite results. Fixes trains messing up on very tight curves.
2 Years Ago
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Fix global broadcast changes at runtime (hab/helicopters) not taking effect because the entity has not moved (UpdateGroups returns false so nothing happens)
2 Years Ago
Fixed some issues with train coupling visuals not aiming correctly
2 Years Ago
Adjusted import settings on the new link icons
2 Years Ago
Add support for demo shots to serialize parented shots Stores the current parent entity and optionally the bone that the camera is attached to Fixes out of sync camera movement in shot playback when a shot is recorded while parented to a moving entity
2 Years Ago
New wagon uncouple icon
2 Years Ago
Extended train wagon parent trigger size to include the side platforms
2 Years Ago
Fixed train wagon ladders slowing rotating the player, at different speeds depending on the wagon's rotation