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8,731 Commits over 1,705 Days - 0.21cph!

2 Years Ago
Minor fix
2 Years Ago
Merge MagnetCraneUpdates -> Main
2 Years Ago
Fixed magnet crane steering the wrong way when reversing
2 Years Ago
Adjusted driving feel, trying to mostly match old behaviour
2 Years Ago
Merge Main -> MagnetCraneUpdates
2 Years Ago
Merge Buoyancy_fix2 -> Main
2 Years Ago
Added buoyancy wake code to BaseSubmarine and to WaterInflatable. Removed buoyancy wake code from WakeUp method.
2 Years Ago
Fixed accidental BaseCombatEntity debug log commit
2 Years Ago
Merge MagnetCraneUpdates -> Main. Includes various changes to the junkyard crane.
2 Years Ago
Fixed client compile
2 Years Ago
Magnet crane audio now stops running when the crane is inactive
2 Years Ago
Magnet crane exhaust goes more when the player is using movement controls
2 Years Ago
Magnet crane stability work. Less wobbly/floaty feeling.
2 Years Ago
Prevent magnet crane magnet from getting close enough to the driver to hurt them (modified the animator to only let it move 90% of the way to minimum)
2 Years Ago
Merge Main -> MagnetCraneUpdates
2 Years Ago
Tidied up flags, removed unused methods. Steering edit.
2 Years Ago
Merge MCUpdatePhysics2-> MagnetCraneUpdates
2 Years Ago
Magnet Crane can no longer drive underwater
2 Years Ago
Magnet crane physics overhaul. Now uses the CarPhysics class. CarPhysics now supports "tank controls".
2 Years Ago
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2 Years Ago
Return to old wheelcollider settings for now
2 Years Ago
Wheel friction
2 Years Ago
Wheel collider work
2 Years Ago
Fixed magnet crane not turning off when driver exits (another regression)
2 Years Ago
Fixed magnet crane audio (was broken in this branch)
2 Years Ago
Reset engine/brake/mass to old values
2 Years Ago
Merge MagnetCraneUpdates -> MCUpdatePhysics
2 Years Ago
Merge Main -> MagnetCraneUpdates
2 Years Ago
Calculate a separate rotation speed per tread. Fixes magnet crane treads sometimes animating in the wrong direction when turning.
2 Years Ago
Renamed magnet crane treads (were "threads") and some collider gameobjects.
2 Years Ago
Added ability for magnet crane to both turn and drive forward/back at the same time (can still spin on the spot if turning without any throttle input)
2 Years Ago
Initial work on magnet crane wheel colliders and driving physics
2 Years Ago
Adjusted magnet crane colliders. Removing all VehicleWorld colliders on the client.
2 Years Ago
Pt2
2 Years Ago
Fixed magnet crane mounted driver not syncing up visually with the crane itself when rotating the cabin (yaw controls)
2 Years Ago
Set the new player reaction animation layer to 0 weight by default, and returning it to 0 after use.
2 Years Ago
- Fixed magnet crane arm movement speed being affected by physics delta. - Fixed magnet crane arm movement speed also being affected by dropped physics frames when exceeding maximumDeltaTime (capped to avoid massive moves if the server stalls).
2 Years Ago
Reordered player animator back to the old gesture order - fixes broken gestures from recent merge.
2 Years Ago
Updated index for LayerPlayerGesturesUpperBody and LayerGestures to the new order. Now using a constant instead of a GetLayerIndex for LayerReactions to match the existing style.
2 Years Ago
Minor edits
2 Years Ago
Subtract 68861, flag is needed
2 Years Ago
Only do Update ticks when the magnet crane is in use or moving
2 Years Ago
Removed unused magnet on/off flag
2 Years Ago
Merge Main -> MagnetCraneUpdates
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Fixed server compile - unused variable
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Manifest update
2 Years Ago
Okay, actually one more final edit
2 Years Ago
One final bump animation edit