reporust_rebootcancel

138,481 Commits over 4,505 Days - 1.28cph!

44 Days Ago
Volume polish
44 Days Ago
Mid floor corridor z-flickering fix
44 Days Ago
main -> game_room_dlc
44 Days Ago
removal of unused meshes and textures
44 Days Ago
satellite lods
44 Days Ago
- More shot animation work - More debugging
44 Days Ago
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
44 Days Ago
Fix BuildActionResult NREs hopefully
44 Days Ago
Lighting on its own dedicated culling volumes instead of with furniture.
44 Days Ago
Fixed missing door in Rentable Shop B when it's not rented
44 Days Ago
Halloween Costume setup
44 Days Ago
Founders Door - fixed guide mesh
44 Days Ago
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
44 Days Ago
over-fitting basement terrain volumes
44 Days Ago
Lighting cullers progress.
44 Days Ago
Merge from /main to /halloween_costume_2026
44 Days Ago
Culling tests.
44 Days Ago
Styling fixes for search/scrub/filtering
44 Days Ago
Disabled breast censorship cube on roundabout chair and swing seats
44 Days Ago
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
44 Days Ago
Fixed open demo folder button not working on macos
44 Days Ago
Merge: from main
44 Days Ago
redo flat view, it was mostly unusable before
44 Days Ago
Migrating main building commons lighting into its own culler system, part 1 (WIP)
44 Days Ago
merge from shopfront_stringpool_warning_fix
44 Days Ago
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
44 Days Ago
Add scrub slider similar to the one in frame debugger
44 Days Ago
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
44 Days Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
44 Days Ago
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
44 Days Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
44 Days Ago
Fixed apartment door numbers
44 Days Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
44 Days Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
44 Days Ago
supermarket freezer lods
44 Days Ago
fix trailing comma
44 Days Ago
Clean: add a comment Tests: none, trivial change
44 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
44 Days Ago
rebuilt skins
44 Days Ago
removed glowing sprays
44 Days Ago
added edited sprays
44 Days Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
44 Days Ago
Hook up FXAA to UI settings
44 Days Ago
auto close the pool table dialog if you die
44 Days Ago
Unjitter camera matrix when jittering isn't needed anymore
44 Days Ago
Actually apply jittered projection matrix to camera
44 Days Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
44 Days Ago
Founders Door - fixed skin not spawning correctly