reporust_rebootcancel

123,794 Commits over 4,171 Days - 1.24cph!

51 Days Ago
Port over a bunch of interaction toasts to the new icon font
51 Days Ago
Swap interaction toast icons to use the new icon font
51 Days Ago
Set 'localised' to true when setting text for interaction toast Standardised steam error toast
51 Days Ago
Checkout result page first pass
51 Days Ago
Loading screen loc fixes
51 Days Ago
various adjustments
51 Days Ago
Weapon stats update when changing attachments
51 Days Ago
forgot a prefab... noone saw this...
51 Days Ago
tarps for floating city
51 Days Ago
Merge from death_screen_optimize
51 Days Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
51 Days Ago
Fixed store overlay page not blocking clicks
51 Days Ago
Implement texture streaming support for the instanced fallback renderer
51 Days Ago
Tweak voicelines
51 Days Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
51 Days Ago
Fix compile error
51 Days Ago
Improve lkp vislog
51 Days Ago
Pilot Ejector Seat - Updated WIP model and textures
51 Days Ago
Fix target position guess not working properly
51 Days Ago
merge from new_menu
51 Days Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
51 Days Ago
merge from max_health_debug
51 Days Ago
Updated Pilot Hazmat AO texture
51 Days Ago
new_menu -> main
51 Days Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
51 Days Ago
Remove shadow from interaction modal in bootstrap
51 Days Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
51 Days Ago
Pilot hazmat cleanup
51 Days Ago
Add vislog for lkp
51 Days Ago
Backpack Texture update
51 Days Ago
Set up semi auto pistol entity and override controller
51 Days Ago
merge from pilot_hazmat_dlc
51 Days Ago
new_menu -> main
51 Days Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
51 Days Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
51 Days Ago
updated playerModel.cs with new sitting enum
51 Days Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
51 Days Ago
reverted playermodel.cs
51 Days Ago
PurchasedItem overlay design
51 Days Ago
merge from main
51 Days Ago
revert ak prefab changes from old commit
51 Days Ago
new_menu -> main
51 Days Ago
Compile fixes
51 Days Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
51 Days Ago
Remove CombineTrivialDistancesJob
51 Days Ago
Set up waterpistol anims, entity and override controller
51 Days Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
51 Days Ago
merge from new_menu
51 Days Ago
fix compile error
51 Days Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts